07-07-2022, 07:40 AM | #541 |
Join Date: Sep 2011
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Re: Prerequisite Counts & Spells for GURPS Magic
Rebuild/TL (count 23; [given as 22 in table]):
Repair Rejoin Restore Weaken Find Weakness Purify Air (or any other Air spell) Seek Earth Ignite Fire (or any other Fire spell) Seek Water (or any other Water spell) Create Object Create Earth Earth to Stone [also counts as an Earth spell] Shape Earth [also counts as an Earth spell] Seek Earth [also counts as an Earth spell] Perfect Illusion Complex Illusion Sound Simple Illusion Create Air (or any other Air spell) Stench (or any other Air spell) Create Fire (or any other Fire spell) Extinguish Fire (or any other Fire spell) Purify Water (or any other Water spell) Destroy Water (or any other Water spell) [Despite its utility being mentioned in a note, Schematic is not a prerequisite for Rebuild/TL.] Last edited by Curmudgeon; 07-08-2022 at 10:56 AM. |
07-07-2022, 07:45 AM | #542 |
Join Date: Sep 2011
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Re: Prerequisite Counts & Spells for GURPS Magic
Recall (count 9; [given as 8 in table]):
Memorize Measurement Tell Time Alarm History Trace Seeker Seek Earth (or any other Seek spell) Seek Water (or any other Seek spell) |
07-07-2022, 07:47 AM | #543 |
Join Date: Sep 2011
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Re: Prerequisite Counts & Spells for GURPS Magic
Reconstruct Spell (count 7):
History Trace Seeker Seek Earth (or any other Seek spell) Seek Water (or any other Seek spell) Identify Spell Detect Magic |
07-07-2022, 07:48 AM | #544 |
Join Date: Sep 2011
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Re: Prerequisite Counts & Spells for GURPS Magic
Recover Energy (count 1):
Lend Energy |
07-07-2022, 07:49 AM | #545 |
Join Date: Sep 2011
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Re: Prerequisite Counts & Spells for GURPS Magic
Reflect (count 1):
Ward |
07-07-2022, 07:49 AM | #546 |
Join Date: Sep 2011
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Re: Prerequisite Counts & Spells for GURPS Magic
Reflect Gaze (count 3):
Mirror Colors Light |
07-07-2022, 07:53 AM | #547 |
Join Date: Sep 2011
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Re: Prerequisite Counts & Spells for GURPS Magic
Reflex (count 16):
Delay Purify Air (or any other spell) Itch (or any other spell) Sense Foes (or any other spell) Ignite Fire (or any other spell) Lend Energy (or any other spell) Seek Water (or any other spell) Seek Earth (or any other spell) Sound (or any other spell) Simple Illusion (or any other spell) Seek Plant (or any other spell) Keen (Sense) (or any other spell) Haste (or any other spell) Death Vision (or any other spell) Measurement (or any other spell) Ward (or any other spell) |
07-07-2022, 07:54 AM | #548 |
Join Date: Sep 2011
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Re: Prerequisite Counts & Spells for GURPS Magic
Reflexes (count 5):
Grace Clumsiness Spasm Itch Haste |
07-07-2022, 07:55 AM | #549 |
Join Date: Sep 2011
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Re: Prerequisite Counts & Spells for GURPS Magic
Regeneration (count 5):
Restoration Major Healing Minor Healing Lend Vitality Lend Energy |
07-07-2022, 07:55 AM | #550 |
Join Date: Sep 2011
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Re: Prerequisite Counts & Spells for GURPS Magic
Rejoin (count 8):
Weaken Find Weakness Purify Air (or any other Air spell) Seek Earth (or any other Earth spell) Ignite Fire (or any other Fire spell) Seek Water (or any other Water spell) Restore Last edited by Curmudgeon; 07-08-2022 at 10:58 AM. |
Tags |
magic, prerequisite count, standard magic spells |
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