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Old 07-07-2022, 07:40 AM   #541
Curmudgeon
 
Join Date: Sep 2011
Default Re: Prerequisite Counts & Spells for GURPS Magic

Rebuild/TL (count 23; [given as 22 in table]):
Repair

Rejoin
Restore
Weaken
Find Weakness
Purify Air (or any other Air spell)
Seek Earth
Ignite Fire (or any other Fire spell)
Seek Water (or any other Water spell)

Create Object
Create Earth
Earth to Stone [also counts as an Earth spell]
Shape Earth [also counts as an Earth spell]
Seek Earth [also counts as an Earth spell]
Perfect Illusion
Complex Illusion
Sound
Simple Illusion

Create Air (or any other Air spell)
Stench (or any other Air spell)

Create Fire (or any other Fire spell)
Extinguish Fire (or any other Fire spell)

Purify Water (or any other Water spell)
Destroy Water (or any other Water spell)

[Despite its utility being mentioned in a note, Schematic is not a prerequisite for Rebuild/TL.]

Last edited by Curmudgeon; 07-08-2022 at 10:56 AM.
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Old 07-07-2022, 07:45 AM   #542
Curmudgeon
 
Join Date: Sep 2011
Default Re: Prerequisite Counts & Spells for GURPS Magic

Recall (count 9; [given as 8 in table]):

Memorize
Measurement
Tell Time
Alarm

History
Trace
Seeker
Seek Earth (or any other Seek spell)
Seek Water (or any other Seek spell)
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Old 07-07-2022, 07:47 AM   #543
Curmudgeon
 
Join Date: Sep 2011
Default Re: Prerequisite Counts & Spells for GURPS Magic

Reconstruct Spell (count 7):

History
Trace
Seeker
Seek Earth (or any other Seek spell)
Seek Water (or any other Seek spell)

Identify Spell
Detect Magic
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Old 07-07-2022, 07:48 AM   #544
Curmudgeon
 
Join Date: Sep 2011
Default Re: Prerequisite Counts & Spells for GURPS Magic

Recover Energy (count 1):

Lend Energy
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Old 07-07-2022, 07:49 AM   #545
Curmudgeon
 
Join Date: Sep 2011
Default Re: Prerequisite Counts & Spells for GURPS Magic

Reflect (count 1):

Ward
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Old 07-07-2022, 07:49 AM   #546
Curmudgeon
 
Join Date: Sep 2011
Default Re: Prerequisite Counts & Spells for GURPS Magic

Reflect Gaze (count 3):

Mirror
Colors
Light
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Old 07-07-2022, 07:53 AM   #547
Curmudgeon
 
Join Date: Sep 2011
Default Re: Prerequisite Counts & Spells for GURPS Magic

Reflex (count 16):

Delay
Purify Air (or any other spell)
Itch (or any other spell)
Sense Foes (or any other spell)
Ignite Fire (or any other spell)
Lend Energy (or any other spell)
Seek Water (or any other spell)
Seek Earth (or any other spell)
Sound (or any other spell)
Simple Illusion (or any other spell)
Seek Plant (or any other spell)
Keen (Sense) (or any other spell)
Haste (or any other spell)
Death Vision (or any other spell)
Measurement (or any other spell)
Ward (or any other spell)
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Old 07-07-2022, 07:54 AM   #548
Curmudgeon
 
Join Date: Sep 2011
Default Re: Prerequisite Counts & Spells for GURPS Magic

Reflexes (count 5):

Grace
Clumsiness
Spasm
Itch

Haste
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Old 07-07-2022, 07:55 AM   #549
Curmudgeon
 
Join Date: Sep 2011
Default Re: Prerequisite Counts & Spells for GURPS Magic

Regeneration (count 5):

Restoration
Major Healing
Minor Healing
Lend Vitality
Lend Energy
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Old 07-07-2022, 07:55 AM   #550
Curmudgeon
 
Join Date: Sep 2011
Default Re: Prerequisite Counts & Spells for GURPS Magic

Rejoin (count 8):

Weaken
Find Weakness
Purify Air (or any other Air spell)
Seek Earth (or any other Earth spell)
Ignite Fire (or any other Fire spell)
Seek Water (or any other Water spell)

Restore

Last edited by Curmudgeon; 07-08-2022 at 10:58 AM.
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