06-23-2022, 08:20 AM | #11 |
Join Date: Sep 2011
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Re: Prerequisite Counts & Spells for GURPS Magic
Air Vision (count 3):
Shape Air Create Air Purify Air (or Seek Air) |
06-23-2022, 08:21 AM | #12 |
Join Date: Sep 2011
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Re: Prerequisite Counts & Spells for GURPS Magic
Air Vortex (count 5):
Body of Air Windstorm Shape Air Create Air Purify Air (or Seek Air) |
06-23-2022, 08:21 AM | #13 |
Join Date: Sep 2011
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Re: Prerequisite Counts & Spells for GURPS Magic
Alarm (count 1):
Tell Time |
06-23-2022, 08:22 AM | #14 |
Join Date: Sep 2011
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Re: Prerequisite Counts & Spells for GURPS Magic
Alertness (count 2):
Keen Hearing (or any other specific instance of Keen (Sense)) Keen Vision (or any other specific instance of Keen (Sense)) Last edited by Curmudgeon; 07-07-2022 at 05:34 AM. |
06-23-2022, 08:25 AM | #15 |
Join Date: Sep 2011
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Re: Prerequisite Counts & Spells for GURPS Magic
Alter Body (count 10):
Alter Visage Shapeshifting Itch (or any other Body Control Spell; also counts for Shapeshifting) Spasm (or any other Body Control Spell; also counts for Shapeshifting) Pain (or any other Body Control Spell; also counts for Shapeshifting) Clumsiness (or any other Body Control Spell; also counts for Shapeshifting) Tanglefoot (or any other Body Control Spell; also counts for Shapeshifting) Roundabout (or any other Body Control Spell; also counts for Shapeshifting) Stun Fumble |
06-23-2022, 08:26 AM | #16 |
Join Date: Sep 2011
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Re: Prerequisite Counts & Spells for GURPS Magic
Alter Terrain (count 11):
Create Air Purify Air Create Earth Earth to Stone Shape Earth Seek Earth Create Fire Ignite Fire Create Water Purify Water Seek Water |
06-23-2022, 08:27 AM | #17 |
Join Date: Sep 2011
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Re: Prerequisite Counts & Spells for GURPS Magic
Alter Visage (count 9):
Shapeshifting Itch (or any other Body Control Spell; also counts for Shapeshifting) Spasm (or any other Body Control Spell; also counts for Shapeshifting) Pain (or any other Body Control Spell; also counts for Shapeshifting) Clumsiness (or any other Body Control Spell; also counts for Shapeshifting) Tanglefoot (or any other Body Control Spell; also counts for Shapeshifting) Roundabout (or any other Body Control Spell; also counts for Shapeshifting) Stun (or any other Body Control spell) Fumble (or any other Body Control spell) Last edited by Curmudgeon; 07-07-2022 at 05:36 AM. |
06-23-2022, 08:30 AM | #18 |
Join Date: Sep 2011
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Re: Prerequisite Counts & Spells for GURPS Magic
Alter Voice (count 8):
Itch (or any other Body Control spell) Spasm (or any other Body Control spell) Pain (or any other Body Control spell) Clumsiness (or any other Body Control spell) Sound (or any other Sound spell) Silence (or any other Sound spell) Thunderclap (or any other Sound spell) Voices (or any other Sound spell) |
06-23-2022, 08:30 AM | #19 |
Join Date: Sep 2011
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Re: Prerequisite Counts & Spells for GURPS Magic
Ambidexterity (count 4):
Grace Clumsiness Spasm Itch |
06-23-2022, 08:33 AM | #20 |
Join Date: Sep 2011
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Re: Prerequisite Counts & Spells for GURPS Magic
Amulet (count varies; min. 13):
Talisman Enchant Purify Air (or any spell of a College not already listed) Itch (or any spell of a College not already listed) Sense Foe (or any spell of a College not already listed) Ignite Fire (or any spell of a College not already listed) Lend Energy (or any spell of a College not already listed) Seek Water (or any spell of a College not already listed) Seek Earth (or any spell of a College not already listed) Sound (or any spell of a College not already listed) Simple Illusion (or any spell of a College not already listed) Seek Plant (or any spell of a College not already listed) Spell to be opposed |
Tags |
magic, prerequisite count, standard magic spells |
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