07-27-2014, 05:53 PM | #11 |
Join Date: Jan 2005
Location: Charlotte, North Caroline, United States of America, Earth?
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Re: Does ordinary clothing provide DR?
Some heavier duty cloth probably qualifies as DR1(or dr1 vs cutting/impaling/piercing). I'm thinking Dickies work pants and BDUs. I was bit by a 60lb german shep whielwearign a dual layer of dickies and bdus, and there was a tiny puncture and a bit of bruising on my leg. Had I not had them on, I'm sure I would've had a very nasty bite wound. A carhardt(or similar) jacket probably qualifies for DR1 all around.
However, there is probably an upper limit to how much you can stack this. Dickies and BDUs are DR 1 together, not DR2.
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07-27-2014, 10:16 PM | #12 | |
Join Date: Nov 2004
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Re: Does ordinary clothing provide DR?
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07-27-2014, 11:02 PM | #13 |
Join Date: Mar 2005
Location: Maitland, NSW, Australia
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Re: Does ordinary clothing provide DR?
Heavy duty protective clothing is not as protective as cloth armour. It would be the equivalent of winter clothing or light leather that gives DR 1 vs cutting only. DR 1 cloth armour consists of two layers of cloth that have been stuffed to 2-3 inches thick like a cushion and then compressed with quilting. It is too thick to wear under armour. You'd need multiple layers of clothing to get the same protection - like a parka worn over winter clothing as described in Low-Tech.
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Compact Castles gives the gamer an instant portfolio of genuine, real-world castle floorplans to use in any historical, low-tech, or fantasy game setting. Last edited by DanHoward; 07-27-2014 at 11:17 PM. |
07-27-2014, 11:07 PM | #14 |
Join Date: Mar 2005
Location: Maitland, NSW, Australia
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Re: Does ordinary clothing provide DR?
One point of damage is a pretty severe injury in GURPS. A lot of cuts, contusions and bruises would not qualify as a 1-point wound. That's one of the reasons I want to double hit points and DRs. To give a finer granularity of damage at the bottom end of the scale.
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Compact Castles gives the gamer an instant portfolio of genuine, real-world castle floorplans to use in any historical, low-tech, or fantasy game setting. |
07-27-2014, 11:58 PM | #15 | |
Join Date: Dec 2009
Location: Caxias do Sul, Brazil
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Re: Does ordinary clothing provide DR?
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Of course, that would throw away HP based damage, but it can be done.
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07-28-2014, 12:04 AM | #16 |
Join Date: May 2008
Location: CA
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Re: Does ordinary clothing provide DR?
Yeah. I'm not a fan of HP-based damage anyways - thresholds that are per-injury plus some penalty for injuries that don't quite hit a threshold would make much more sense.
People are not ablative, and wounds do not add up in a strictly linear sense. |
07-28-2014, 03:13 AM | #17 |
Join Date: Dec 2008
Location: Behind You
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Re: Does ordinary clothing provide DR?
Ordinary is relative and GM must rule. There's guidelines in many source books, and TL definitely comes into account.
Jeans and a T-shirt are 0 DR at TL8. Winter hides might have DR at TL1. 5 sweatshirts on might provide some DR against crushing. Really is up to the GM if you feel like something would be worth some DR. |
07-28-2014, 09:30 AM | #18 |
Join Date: Feb 2014
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Re: Does ordinary clothing provide DR?
What, then, is a gambeson/padded jack? I wear a padded jack under maille with no issue.
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07-28-2014, 10:02 AM | #19 |
Join Date: Jul 2009
Location: UK
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Re: Does ordinary clothing provide DR?
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07-28-2014, 11:07 AM | #20 | |
Join Date: Jul 2008
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Re: Does ordinary clothing provide DR?
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