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Old 05-14-2021, 04:39 PM   #1
KBH
 
Join Date: May 2019
Default Random-Hit-Locations

Hi,
due to playing around with web-services, I set up a random-hit-location generator.

I know, there are plenty of very, very good online resources, in particular for the VTT environment. However, just tried to play around and made it freely availabe, i.e., no registration.

In addition to that, I wanted to directly add choices like left or right arm or upper and lower torso, considering to stand behind a lower wall.

So, I took the basic hit-location distribution and mutliplied arm, leg, hand, etc. by 50% or 25%, respectively, i.e., leading to the following weights.

Enjoy.
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Old 05-16-2021, 04:46 AM   #2
KBH
 
Join Date: May 2019
Default Re: Random-Hit-Locations

Now possible to provide weapon damage, i.e.,

Notation #dice_count d #bonus/malus, e.g., 8d+2 or 6d-3
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Old 05-16-2021, 03:26 PM   #3
Hyrneson
 
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Join Date: Sep 2004
Location: U.S.
Default Re: Random-Hit-Locations

You might consider adding in 'Damage Type' in the calculations.
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Old 05-17-2021, 01:11 PM   #4
KBH
 
Join Date: May 2019
Default Re: Random-Hit-Locations

Hi Hyrneson,
Quote:
Originally Posted by Hyrneson View Post
You might consider adding in 'Damage Type' in the calculations.
Good remark. :)

However, I wonder how to consider it in the calcuations? Does not the Damage Type affect the wounding, i.e., I should have to take into account DR, i.e., provide it as input value?
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