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Old 01-29-2010, 05:33 PM   #551
Mark Skarr
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Default Re: Art for games

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Originally Posted by Archangel Beth View Post
I kinda like the big, bulky version, actually. It's not streamlined, true, but it's a good change of pace. Slinky kick-butt wenches in stiletto heels (or the moral equiv) are rather common.
The only butt Ekaterina is going to kick would belong to a computer. She wears full-body-armor because she is a non-combatant/hacker.

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(Now, having a slinky suit to go on under the bulky battlesuit? That's the best of both worlds.)
That would be Dr. Thomas' suit from post 545. Hawt and awesome are always a good combination.
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Old 01-29-2010, 05:33 PM   #552
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(Now, having a slinky suit to go on under the bulky battlesuit? That's the best of both worlds.)
A Knight Saber inside a Motoslave, eh? (For those who don't recognize the reference, see here.)
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Old 01-29-2010, 05:46 PM   #553
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I mean, for Ekaterina, I could have gone with a fully armored version, but that's not nearly as interesting as her skin-tight armor.
I think both outfits could do with a change in hairstyle. Something that's less likely to be grabbed, get caught on something, or get set on fire (probably some form of braid that's then wrapped on the head).
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Old 01-29-2010, 06:04 PM   #554
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Default Re: Art for games

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I think both outfits could do with a change in hairstyle. Something that's less likely to be grabbed, get caught on something, or get set on fire (probably some form of braid that's then wrapped on the head).
When there's a possibility of going into combat, Kat'll put her hair in a braid. She needs about a half-hour's warning, or help. I just don't have a massive braid to render with.

Most of my character's have ridiculously long hair. That doesn't mean they leave it loose in combat. Unless they're supers, and then it's kinda canon.
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Old 01-29-2010, 06:10 PM   #555
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Originally Posted by Archangel Beth View Post
I kinda like the big, bulky version, actually. It's not streamlined, true, but it's a good change of pace. Slinky kick-butt wenches in stiletto heels (or the moral equiv) are rather common. (Now, having a slinky suit to go on under the bulky battlesuit? That's the best of both worlds.)
Yep. And I understand the attraction. Check out, for example, this slavegirl created for my gamebook "An Orc's Day". (Who, while she lacks stiletto heels, does have a stiletto...)
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Old 02-04-2010, 01:19 PM   #556
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I created Garnet last night. Other than clothing, though, she's missing something that I can't quite put my finger on.
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Old 02-04-2010, 03:23 PM   #557
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I created Garnet last night. Other than clothing, though, she's missing something that I can't quite put my finger on.
Where does she carry her stuff? That outfit's just begging for a matching purse or handbag...
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Old 02-06-2010, 01:06 PM   #558
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Default Re: Art for games

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I created Garnet last night. Other than clothing, though, she's missing something that I can't quite put my finger on.
If you want realism at all (*snort*), she needs some straps over her hips to keep the "suspenders" from migrating all over her belly. They're slipping around, conforming to her body twists, enough that they don't look tight enough to stay put on their own.
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Old 02-07-2010, 04:32 AM   #559
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Default Re: Art for games

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Yep. And I understand the attraction. Check out, for example, this slavegirl created for my gamebook "An Orc's Day". (Who, while she lacks stiletto heels, does have a stiletto...)
Wow! That's great! What program are you using?
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Old 02-21-2010, 05:28 PM   #560
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Some new character art!

Shelley McCrae (and yes I know she doesn't look celtic at all - I stopped caring when I made a minotaur and a gargoyle, to be honest), Necrotechnician and advocate for the revolutionization of production through the rapid adoption of bone golem engines.
http://westmarchsaga.wikia.com/wiki/...eyPortrait.png

http://www.flickr.com/photos/jerril/4377416858/

http://www.flickr.com/photos/jerril/4377416270/
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