11-02-2022, 07:53 AM | #211 | |
Join Date: Jun 2013
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Re: [Space/Thaumatology] Stargate: Fantasy - Worldbuilding thread
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But that all depends on how long you want the characters to be in the dark about the existence of actual magic. If our Teal'c-expy's innate abilities could potentially be explained with science (considering we're starting from a baseline of "having an alien snake in your belly giving you super-strength and resilience is realistic," that's not too difficult, honestly) and his Magitech equipment (like the Jaffa staff) is assumed to be Sufficiently Advanced Technology, you could potentially keep this going for a while (and it might be interesting if SGC convinces the Teal'c-expy - or if he had come to such a conclusion himself already - that there's no actual magic involved, just advanced technology, prior to them discovering that, no, it's actually magic), so you'd want any undead to at least look vaguely plausible.
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11-02-2022, 08:00 AM | #212 | |
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Re: [Space/Thaumatology] Stargate: Fantasy - Worldbuilding thread
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11-02-2022, 08:35 AM | #213 |
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Re: [Space/Thaumatology] Stargate: Fantasy - Worldbuilding thread
Yeah, I was thinking of the fact Teal'c had already come to the conclusion the Goa'uld were not true gods long before he met SG1 (otherwise, he would not have joined them... nor would someone so easily shaken from his convictions be a reliable asset), and considered that not only would he have come to this conclusion from his interactions with them in our Stargate: Fantasy setting, but that he might have gone further and dismissed all supernatural explanations for things. It also seems like it would be a bit problematic, if SGC is meant to stay in the dark about the existence of magic for a while, if the Teal'c expy keeps insisting things have supernatural reasons behind them.
Granted, upon it being proven that magic is real, the Teal'c expy might have a moment of existential doubt - if magic is real, could not the Goa'uld truly be gods? But if he's anything like the Teal'c of Stargate: SG1, I'd imagine his conclusion would be something like "Magic is simply the means the Goa'uld use to delude and enslave us. They are not gods. And even if they somehow were, they would not be worthy of us."
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11-02-2022, 09:35 AM | #214 | |
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Re: [Space/Thaumatology] Stargate: Fantasy - Worldbuilding thread
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11-02-2022, 01:47 PM | #215 | ||
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Re: [Space/Thaumatology] Stargate: Fantasy - Worldbuilding thread
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Yeah, I guess 'when do they encounter obvious undead' is an individual GMs call, so I'll modify the conclusion accordingly.
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11-02-2022, 02:37 PM | #216 |
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Re: [Space/Thaumatology] Stargate: Fantasy - Worldbuilding thread
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11-02-2022, 07:40 PM | #217 | |
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Re: [Space/Thaumatology] Stargate: Fantasy - Worldbuilding thread
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11-03-2022, 06:58 AM | #218 |
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Re: [Space/Thaumatology] Stargate: Fantasy - Worldbuilding thread
OK, your implication that CIA field agents would not include technical experts (hackers and what Action calls wire rats) is so utterly bizarre to me that I'm not sure we can have a conversation about it. SigInt is about intercepting signals, not planting bugs (not to say that there's no overlap). Too tired to give a better/more detailed answer, but I really think we're working from incompatible starting assumptions.
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Warning, I have the Distractible and Imaginative quirks in real life. "The more corrupt a government, the more it legislates." -- Tacitus Five Earths, All in a Row. Updated 12/17/2022: Apocrypha: Bridges out of Time, Part I has been posted. |
11-03-2022, 07:41 AM | #219 |
Join Date: Jun 2013
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Re: [Space/Thaumatology] Stargate: Fantasy - Worldbuilding thread
I could potentially see a scenario where, when it comes to 5-EYES joint operations, CIA only sends their spies, and NSA only sends their hackers. That doesn't strike me as likely, but I could see some bureaucratic BS in play that only allows each agency to commit certain, specific assets.
But even if that is the case IRL, it need not be for this setting - a cinematic treatment would generally ignore such issues unless they're meant to be relevant to the plot, or we could just assume that Project Stargate (or whatever they opt to call it) follows different rules.
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11-03-2022, 08:03 AM | #220 | |
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Re: [Space/Thaumatology] Stargate: Fantasy - Worldbuilding thread
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You could find some signals people in the military intelligence branches
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aliens, fantasy, space, thaumatology, worldbuilding |
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