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Old 06-23-2022, 09:12 PM   #41
Curmudgeon
 
Join Date: Sep 2011
Default Re: Prerequisite Counts & Spells for GURPS Magic

Balance (count 4):

Grace
Clumsiness
Spasm
Itch
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Old 06-23-2022, 09:14 PM   #42
Curmudgeon
 
Join Date: Sep 2011
Default Re: Prerequisite Counts & Spells for GURPS Magic

Ball of Lightning (count 8):

Apportation
Lightning
Purify Air (or any other Air spell)
Create Air (or any other Air spell)
Shape Air (or any other Air spell)
Air Jet (or any other Air spell)
Wall of Wind (or any other Air spell)
Windstorm (or any other Air spell)
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Old 06-23-2022, 09:15 PM   #43
Curmudgeon
 
Join Date: Sep 2011
Default Re: Prerequisite Counts & Spells for GURPS Magic

Bane (count 11):

Enchant
Purify Air (or any spell of a College not already listed)
Itch (or any spell of a College not already listed)
Sense Foes (or any spell of a College not already listed)
Ignite Fire (or any spell of a College not already listed)
Lend Energy (or any spell of a College not already listed)
Seek Water (or any spell of a College not already listed)
Seek Earth (or any spell of a College not already listed)
Sound (or any spell of a College not already listed)
Simple Illusion (or any spell of a College not already listed)
Seek Plant (or any spell of a College not already listed)

Last edited by Curmudgeon; 07-07-2022 at 05:39 AM.
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Old 06-23-2022, 09:16 PM   #44
Curmudgeon
 
Join Date: Sep 2011
Default Re: Prerequisite Counts & Spells for GURPS Magic

Banish (count 10):
Purify Air (or any spell of a College not already listed)
Itch (or any spell of a College not already listed)
Sense Foes (or any spell of a College not already listed)
Ignite Fire (or any spell of a College not already listed)
Lend Energy (or any spell of a College not already listed)
Seek Water (or any spell of a College not already listed)
Seek Earth (or any spell of a College not already listed)
Sound (or any spell of a College not already listed)
Simple Illusion (or any spell of a College not already listed)
Seek Plant (or any spell of a College not already listed)

Last edited by Curmudgeon; 07-07-2022 at 05:40 AM.
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Old 06-23-2022, 09:18 PM   #45
Curmudgeon
 
Join Date: Sep 2011
Default Re: Prerequisite Counts & Spells for GURPS Magic

Beacon (count 5):

Teleport
Hawk Flight
Flight
Levitation
Apportation
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Old 06-23-2022, 09:19 PM   #46
Curmudgeon
 
Join Date: Sep 2011
Default Re: Prerequisite Counts & Spells for GURPS Magic

Beast Link (count 2):

Beast Summoning
Beast-Soother
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Old 06-23-2022, 09:21 PM   #47
Curmudgeon
 
Join Date: Sep 2011
Default Re: Prerequisite Counts & Spells for GURPS Magic

Beast Possession (count 4):

Rider Within
Mammal Control (or any other specific instance of (Animal) Control)
Bird Control (or any other specific instance of (Animal) Control)
Beast-Soother

Last edited by Curmudgeon; 07-07-2022 at 05:41 AM.
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Old 06-23-2022, 09:21 PM   #48
Curmudgeon
 
Join Date: Sep 2011
Default Re: Prerequisite Counts & Spells for GURPS Magic

Beast-Rouser (count 0):

No prerequisite.
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Old 06-23-2022, 09:23 PM   #49
Curmudgeon
 
Join Date: Sep 2011
Default Re: Prerequisite Counts & Spells for GURPS Magic

Beast Seeker (count 3):

Seeker
Seek Earth (or any other Seek spell)
Seek Water (or any other Seek spell)
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Old 06-23-2022, 09:23 PM   #50
Curmudgeon
 
Join Date: Sep 2011
Default Re: Prerequisite Counts & Spells for GURPS Magic

Beast-Soother (count 0):

No prerequisite.
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