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Old 04-03-2014, 10:43 PM   #11
PK
 
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Join Date: Aug 2004
Location: Dobbstown Sane Asylum
Default Re: [RPM] Post your rituals here

Frankly, GURPS treats explosions realistically and area-effect attacks unrealistically. This leads to area attacks being more effective than explosive ones. RPM does nothing to change that (it's not the magic system's place to alter the game system rules!), so you're right -- area-effect attacks are better than explosive ones.

One way around that might be to house-rule that "explosive" really means Explosive 3, so you're dividing damage by yards rather than (yards x 3). Perhaps give that a try and see if it helps rectify things?
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ghostly movement, magic, ritual path magic, rpm, thaumatology

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