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#1 |
Join Date: Dec 2012
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Like most televised science fiction, a lot of the 'science' in the Stargate setting is basically magic, and thinking about that lead me to trying to imagine a fantasy version of the setting, much like Warhammer 40,000 is a Dark SF version of Warhammer Fantasy.
The Stargates become powerful magic Artifacts of the Ancients (probably still interstellar portals, but they could be interdimensional instead, or as well), with the various energy weapons and such being more common magical devices. The Ascended are basically gods or powerful spirits even in the official setting, so no real change there beyond less pretending otherwise, though the Goa'Uld or whatever replaces them should probably be demons or magical monsters pretending to be gods. The Asgard are another matter, since the Norse gods in their own mythology did have an defined end, and were capable of dying, yet were still very much considered gods. They might be the High Elf equivalent, or might be replaced. The Nox are a bit too gentle to fit the faeries or most other fantasy or mythical beings that I'm aware of, but 'powerful, pacifist fae' is an interesting idea. The Jaffa or equivalent might be all one type of modified human as in canon, or might be several varieties. My plan for the thread is to post various worldbuilding questions and work from the results, so some of the Stargate races and items may be replaced, or dropped entirely. There are a few places I could start, but I'm going with asking about the magic system, as that will determine a lot of the other worldbuilding. The question will be posted in a little bit. Table of Contents Magic System Question I Magic System Question II Magic System Question III Magic System Question IV Magic System Question V Time Period Question I Time Period Question II, revised Time Period Question III Goa'Uld Question I Goa'Uld Question II Stargate Command Question I Stargate Command Question II Stargate Command Question III Stargate Command Question IV Stargate Command Question V Stargate Command Question VI Stargate Command Question VII Stargate Command Question VIII Undead Question I Elves Question I Staff-weapon Question I Stargate Question I Stargate Question II Stargate Question III Teleportation Question I Faster Than Light Question I Faster Than Light Question II Faster Than Light Question III Interdimensional Travel Question I Little People Question I Little People Question II Cat People Question I Shapeshifting Question I Shapeshifting Question II Giantfolk Question I Giantfolk Question II Giantfolk Question III G'annan of Frolec Question I G'annan of Frolec Question II G'annan of Frolec Question III G'annan of Frolec Question IV G'annan of Frolec Question V G'annan of Frolec Question VI G'annan of Frolec Question VII G'annan of Frolec Question VIII Frolechi Question I Frolechi Question II Frolechi Question III Frolechi Question IV Frolechi Question V Frolechi Question VI Frolechi Question VII Frolechi Question VIII Frolechi Question IX Frolechi Question X Important Regional Cultures Question I Important Regional Cultures Question II Important Regional Cultures Question III Important Regional Cultures Question IV Important Regional Cultures Question V Chain of Astarte Question I Chain of Astarte Question II Chain of Astarte Question III Chain of Astarte Question IV Chain of Astarte Question V
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Warning, I have the Distractible and Imaginative quirks in real life. "The more corrupt a government, the more it legislates." -- Tacitus Five Earths, All in a Row. Updated 12/17/2022: Apocrypha: Bridges out of Time, Part I has been posted. Last edited by Prince Charon; 05-24-2023 at 07:05 PM. |
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#2 |
Join Date: Dec 2012
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Table of Contents, cont'd
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Warning, I have the Distractible and Imaginative quirks in real life. "The more corrupt a government, the more it legislates." -- Tacitus Five Earths, All in a Row. Updated 12/17/2022: Apocrypha: Bridges out of Time, Part I has been posted. |
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#3 |
Join Date: Dec 2012
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Table of Contents, overflow
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Warning, I have the Distractible and Imaginative quirks in real life. "The more corrupt a government, the more it legislates." -- Tacitus Five Earths, All in a Row. Updated 12/17/2022: Apocrypha: Bridges out of Time, Part I has been posted. |
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#4 |
Join Date: Dec 2012
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Magic System Question I
Which magic system or systems are used in this setting? Unless one system gets an overwhelming majority of the votes, there will probably be a main system and some less important ones, or the systems might vary by race or culture. Material Magic and Innate Magic will be present no matter which options win, but might be less important. Due to how broad these are, there will probably be a few follow-up Magic System questions, no matter which one wins. Examples and other supplementary information will be in parentheses. 1. Material Magic (Alchemy, Herb Lore, Natural Magic, Magical Engineering, and related concepts. Very fitting for this sort of setting, and probably needed to have Stargates, with naquadah being one of the most potent magical materials. Using Magical Engineering also has the advantage (if we want it) that the SGC-equivalent can believe that they're in a regular SF setting for longer.) 2. Magic as Powers (Innate Magic, Fixed Magic, Imbuements, Power Stunts as Spells, Sorcery, et cetra; technically Psionic Powers is a worked example, but this isn't a Psi setting. The Goa'Uld or equivalent probably have Innate Magic to justify their Possession ability, and likewise other magical life would have some Innate or Fixed Magic.) 3. Path/Book Magic (One of my preferred forms in general. The Thaumatology supplements Age of Gold and Alchemical Baroque have several variants of this system. Ritual Path Magic is a worked example, though not one that I like. Verbal Path Magic could be an interesting option, but I have not playtested it. The Magic of Stories (Pyramid 3/13, pp4-14) is a worked example that would need reworking to fit, but is at least conceptually interesting for a setting like this.) 4. Syntactic Magic (Symbol Magic is probably the most fitting form for this setting, given all the walls full of symbols on Goa'Uld vessels and facilities; Thaumatology: Urban Magics has a couple of interesting variants: Lapidism and Sacred Architecture. Some forms of Symbol Magic may overlap with Magical Engineering. Realm Magic (under Syntactic Magic on the wiki) will be among the options if this wins, but isn't IMHO as fitting.) 5. Magic as Social Connections (Specifically, social connections with spirits and other magical beings. Contacts, Allies (not necessarily as Modular Abilities), Patrons (Divine Favor, Totem Spirits, and such), temporary Favors, and 'Spirits as Hirelings' (basically like Favors but using negotiation and the hiring rules). Spirit Assisted Magic overlaps with this and other systems. If this wins, or just gets enough votes to be significant to the setting, the Ascended are most likely going to be far more active than they were in the show. Also, this may mean that Mana is replaced with Sanctity for this setting, or that both are present.) 6. A version of the Spell-based system (I'm not fond of the standard system, but it can be useful, and there are some interesting variants people have made. Magical Styles, the Celtic Tree Magic system of alternate colleges from Thaumatology pp42-47, Spells as familiarities, or a simplified version that doesn't play well with magical styles, et cetra.) 7. Chi Magic (Cinematic skills, techniques, and other abilities from GURPS Martial Arts, probably expanded (e.g. some of the spells from GURPS Magic could be converted by replacing the prerequisites with Trained By A Master, Weapon Master, or equivalent). May include Chi-based powers, as well. If this ends up the primary or only winner, the setting might have no equivalent to Mana or Sanctity.) 8. Low Magic (Also called Hedge Magic, among other things; pretty compatible with Material Magic and Path/Book Magic, among others.) 9. Something that I haven't considered (please specify). Please remember to include the number(s) of your preferred option(s) when you vote. (I considered including Formulaic Magic, but that is such a broad category that it covers most of the other options.) ******* Answer: Magic as Powers has four votes in favor, and is thus the primary system for the setting (the kara'kesh might not exist at all here, or might be an amplifier or power source, rather than the source of the abilities listed - alternatively, it might be something that only younger, weaker, or less 'wizardly' Goa'Uld use); Material Magic has four votes for and one against, so it'll be pretty common; Path/Book Magic has three votes counting mine; Spell-based Magic has two votes; Syntactic Magic (which might be mixed with PBM), Social Connections as Magic, and Low Magic stand at one vote each (the original civilization of the Ancients having Low Magic universally would make sense, without needing many in modern times to have that, and some of the other systems could have been invented by them), and so exist but aren't common in the modern era (but could still pop up and surprise the PCs). The other options are somewhere between 'very rare' (possibly Ancient and mostly forgotten, or just not used much) and 'the aptly named Sir Not-appearing-in-this-film.'
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Warning, I have the Distractible and Imaginative quirks in real life. "The more corrupt a government, the more it legislates." -- Tacitus Five Earths, All in a Row. Updated 12/17/2022: Apocrypha: Bridges out of Time, Part I has been posted. Last edited by Prince Charon; 08-28-2022 at 02:54 PM. |
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#5 |
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Join Date: Sep 2004
Location: Southeast NC
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Are you trying to make a fully fantasy world version, or are you thinking a magical portal is discovered on modern day Earth?
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RyanW - Actually one normal sized guy in three tiny trenchcoats. |
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#6 |
Join Date: Jun 2013
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An interesting concept, and I agree that Stargate works well for something like this - aside from the Earth humans (Tau'ri), the majority of the technology (and the innate abilities of the inhuman species encountered) are basically magic. For this thread, would you prefer we stick with each topic as it comes along (so, just talk about magic systems right now), or would you be fine with something more freeform (say, going ahead and giving out some ideas for the Goa'uld, Jaffa, Asgard, etc)?
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GURPS Overhaul |
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#7 |
Join Date: Aug 2007
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okay, voting.
1 is necessary for the gates and other thigns msitaken for sufficiently advanced tech. 2. is necessary for the Powers of "Advanced" beings both fully "Evovled" spirits and evolving humanoids that aren't quite there yet. 6 (specifically its' Enchntment system)can be used to produce things that look like tech but actuallya ren't. Everything else is very unlikely to be mistaken for tech or the powers of advanced beings.
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Fred Brackin |
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#8 | |||
Join Date: Dec 2012
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EDIT: Just in case it needs to be said, the vote should be open until at least Sunday (August 28).
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Warning, I have the Distractible and Imaginative quirks in real life. "The more corrupt a government, the more it legislates." -- Tacitus Five Earths, All in a Row. Updated 12/17/2022: Apocrypha: Bridges out of Time, Part I has been posted. Last edited by Prince Charon; 08-26-2022 at 04:34 PM. |
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#9 | |
Join Date: Aug 2007
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I didn't even say that Standard Enchanting was better than any other option. I just said it would work. It's also been developed to the point that I find it easier to work with. There are seom Palth/Book Rituals (Path of Gadgets logically enough) that can be used to permantly enhance tech but you have to bind a spirit into a fetish and when anybody figures out how to duplicate it the "non-techness" will become obvious. It might work as a big reveal in a horror-themed adventure.
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Fred Brackin |
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#10 |
Join Date: Aug 2004
Location: MO, U.S.A.
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I would choose 1 and 2, for reasons already mentioned.
Either 3/4, or a blend, for all the times the show has them track down instructions on how to do something. 8 for unexpected low level abilities found during the "adventure of the week". In general, having something like the Ancient's gene, and/or a naquadah infusion, to use the tech seems like a good idea. Question; Are you limiting this to SG:1, or will you include either, or both, SG:A, and SG:U?
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Xenophilia is Dr. Who. Plus Lecherous is Jack Harkness.- Anaraxes |
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Tags |
aliens, fantasy, space, thaumatology, worldbuilding |
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