07-11-2021, 11:26 AM | #11 |
Join Date: Feb 2005
Location: Berkeley, CA
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Re: modifying Hero System combat
My experience is that the possibility of meaningful defensive choices (e.g. aborts in Hero, reactions in d20, invoking aspects in Fate, etc) is what matters, not who rolls the dice.
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07-11-2021, 12:09 PM | #12 |
Join Date: Jun 2005
Location: Lawrence, KS
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Re: modifying Hero System combat
Have you played a game that uses the other approach?
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Bill Stoddard I don't think we're in Oz any more. |
07-11-2021, 02:27 PM | #13 |
Join Date: Feb 2005
Location: Berkeley, CA
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Re: modifying Hero System combat
Yes. My experience is that Attacker Rolls, Defender Rolls, Both Roll, and Player Roll makes absolutely no difference in how engaging it is (what matters is meaningful defensive choices), but Attacker Rolls is usually fastest, probably because the die rolling isn't an interrupt, and Player Rolls (a) frequently has screwed up math, and (b) can't handle any situations that aren't player vs NPC.
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07-12-2021, 08:06 AM | #14 | ||
Join Date: Jun 2013
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Re: modifying Hero System combat
Quote:
Quote:
For NPC vs NPC, if one of the NPC's is an ally of the PC's, you could have the player of whoever they are "closest" to make the roll (if Hawkeye and Winter Soldier are NPC's, Black Widow's player makes the rolls for Hawkeye, Captain America's player make the rolls for Winter Soldier). If it's two villains squaring off, the GM would make the roll, and probably would just roll for the attacker (seeing as that was the default)... but then, when two villains are fighting, sometimes it's more appropriate for the GM to just fiat who wins. For PC vs PC (Iron Man vs Captain America), that's a bit hairier. I'd probably just go with the attacker doing all the rolls. You could instead have both players roll, and whoever beats their target number by more wins (ties go to the defender). That's going to screw with probabilities a bit, making it harder for heroes to hurt each other (the attacker has to succeed, and the defender has to either fail or succeed by less than the defender, which will skew hit probability downward), but that might not be inappropriate.
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