|
03-01-2016, 01:46 PM | #1 |
Join Date: Oct 2015
|
The Hunter and Unkillable
Given that most local gaming groups are more active in that system, I don't have much opportunity to play GURPS. However, I find the cost-balance system of GURPS helps me stabilize and focus characters in the books I write. One of whom is a part-human hybrid who can be injured by mundane weapons, but heals very fast unless the weapon is silver (in which case it hurts a lot more and has a comparable healing time to average humans, with the caveat that he will heal from any non-fatal wound eventually as he can't bleed out). He's a self-styled hunter of these creatures, but I'm trying to figure out exactly how to build it so I make sure the ability is consistent as I write.
He isn't exactly supernaturally strong, but since the failure point of muscles is usually when they start tearing under strain he can continue to push his body past normal human limits and get back up to do it again, something he generally only uses against nonhuman enemies. These are the (Dis)Advantages that I spotted in the main book that seem relevant, though I'm not sure how to best apply them.
|
03-01-2016, 02:09 PM | #2 | |||||||
Join Date: Jun 2013
|
Re: The Hunter and Unkillable
Quote:
Quote:
Quote:
Quote:
To have it apply to two different types of damage, I'd personally figure out how much it would cost to be resistant to a larger class that includes those two, then mark it somewhere logical that's in between. Physical Damage would be Very Common and would include Crushing, Cutting, Impaling, and Piercing (Burning is more Energy, Corrosion and Fatigue are fuzzier but I'd probably lump them with Energy). I don't feel like looking up the actual values, but for sake of argument let's say IT:DR (Very Common) costs [40], IT:DR (Common) costs [30]. That's [+10] for +3 damage types, so each damage type is [+3.33] or so; IT:DR (imp and pi) would thus cost [34]. Alternatively, just give him Injury Tolerance: Unliving, which has built-in resistance to piercing and impaling attacks. In GURPS, what something does is more important than what it's called - while the character may indeed be alive, the fact that he lacks many of the vulnerabilities of the living makes this trait appropriate. Quote:
Quote:
Quote:
Another trait you might want to consider (although I think it comes "free" with Unliving - you'll want to check) is Injury Tolerance: No Blood to represent the fact that he can't bleed out. He might actually have blood, making him susceptible to Blood Agents and similar. I believe that is a -40% Limitation on IT: No Blood (reducing its price to [3]). Last edited by Varyon; 03-01-2016 at 02:13 PM. |
|||||||
03-03-2016, 03:46 AM | #3 | |
Banned
Join Date: Aug 2004
|
Re: The Hunter and Unkillable
Quote:
|
|
03-03-2016, 05:37 AM | #4 | ||
Banned
Join Date: Aug 2004
|
Re: The Hunter and Unkillable
Quote:
Quote:
You don't count the healing time from when you were injured, but from when you healed the previous HP. |
||
03-03-2016, 06:54 AM | #5 | |
Join Date: Jun 2013
|
Re: The Hunter and Unkillable
Quote:
The simplest way to handle it is, as NineDaysDead suggests, to heal the quickest-healing injury first. If the visuals of this - wounds from silver weapons not even starting to close until all other wounds are gone - bothers you too much, you could split the healing up so that you recover 1800 HP normal injury and 30 HP silver-inflicted injury in an hour. You'll overall recover at the same rate (still takes 2 hours to get back up to full), but instead of 1 HP per second followed by 1 HP per minute, you're recovering 1 normal HP per 2 seconds and 1 silvered HP per 2 minutes simultaneously. (EDIT: Of course, I should note here that your situation is purely theoretical. Regeneration actually scales with HP, just like natural healing, so Fast Regeneration would give you a rate of 366/minute, Very Fast Regeneration would give you a rate of 366/second. With some work, you might be able to figure out fair costs for 1/min and 1/sec for your HP, however.) Last edited by Varyon; 03-03-2016 at 07:00 AM. |
|
03-04-2016, 01:56 AM | #6 | |
Join Date: Oct 2015
|
Re: The Hunter and Unkillable
Quote:
As to "what damage heals first", my books don't give an explicit indication so I would think that the "fast damage" heals first, then the slow damage heals after that. Unless you buy two Regeneration abilities (one for general and a limited one for the slower bane version), and an Alternate Ability would function one at a time and probably also go fast then slow healing unless you've come to an understanding with your GM during character creation. |
|
03-04-2016, 05:09 AM | #7 | ||
Banned
Join Date: Aug 2004
|
Re: The Hunter and Unkillable
Quote:
Quote:
|
||
03-03-2016, 02:13 PM | #8 | |
Join Date: Jun 2013
|
Re: The Hunter and Unkillable
Quote:
|
|
03-01-2016, 02:26 PM | #9 | |||
Banned
Join Date: Aug 2004
|
Re: The Hunter and Unkillable
Quote:
Quote:
Injury Tolerance (Unliving) [20]: This gives impaling and huge piercing a wounding modifier of X1; large piercing, X1/2; piercing, X1/3; and small piercing, X1/5. This doesn't effect special locations like the vitals or the brain. If he's ok being stabbed in those add: Injury Tolerance (No Brain) [5] Injury Tolerance (No Vitals) [5] If he really doesn't mind being stabbed take Injury Tolerance (Homogenous). Impaling and huge piercing have a wounding modifier of X1/2; large piercing, X1/3; piercing, X1/5; and small piercing, X1/10. This effects all locations and includes Injury Tolerance (No Brain) and Injury Tolerance (No Vitals) Quote:
|
|||
03-01-2016, 02:36 PM | #10 | |
Join Date: Nov 2008
Location: Yukon, OK
|
Re: The Hunter and Unkillable
Quote:
Extra Effort can model this and maybe give him an ER so he can do it more. Rules Exemption perk if no one else can use Extra Effort as well.
__________________
My GURPS publications GURPS Powers: Totem and Nature Spirits; GURPS Template Toolkit 4: Spirits; Pyramid articles. Buying them lets us know you want more! My GURPS fan contribution and blog: REFPLace GURPS Landing Page My List of GURPS You Tube videos (plus a few other useful items) My GURPS Wiki entries |
|
Tags |
regeneration, silver, unkillable |
Thread Tools | |
Display Modes | |
|
|