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Old 01-24-2008, 09:52 PM   #241
Mark Skarr
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Default Re: Art for games

Quote:
Originally Posted by Ze'Manel Cunha
Animeish?
I guess that would be the correct phrase. Rose just never looked right as a realistic person, she just wasn't "cute" enough.
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Old 01-24-2008, 10:06 PM   #242
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Default Re: Art for games

Quote:
Originally Posted by Mark Skarr
I guess that would be the correct phrase. Rose just never looked right as a realistic person, she just wasn't "cute" enough.
Nice that she took the time to apply her eye shadow before the big fight. Makes the monster feel a bit special.

;)
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Old 01-24-2008, 10:24 PM   #243
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Default Re: Art for games

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Originally Posted by Sadurian Mike
Nice that she took the time to apply her eye shadow before the big fight. Makes the monster feel a bit special.
What gets me (the guy who made the picture) is the outfit.

That outfit is almost great for Jedi clothes . . . it has two problems:

The first one, the one I could fix, is that the leggings are seperate from the torso and they don't match up right. So, I have to modify the size of the outfit to ensure that there are no hip-gaps.

The second one . . . why does this otherwise fully covering outfit have a clevage panel?
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Old 01-24-2008, 10:25 PM   #244
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Default Re: Art for games

Quote:
Originally Posted by Mark Skarr
The second one . . . why does this otherwise fully covering outfit have a clevage panel?
Theory: It was made by a guy.






Really, that's all you need to know. :D
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Old 01-24-2008, 10:30 PM   #245
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Default Re: Art for games

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Originally Posted by Lonewulf
Theory: It was made by a guy.
Really, that's all you need to know. :D
The funny thing is, one of the clothing artists (who makes the 3d content) said that one of his outfits was rejected by DAZ3D because it didn't show Vicky 4's belly. So, he went to Renderosity and sold it.
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Old 01-24-2008, 10:33 PM   #246
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Default Re: Art for games

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Originally Posted by Mark Skarr
The funny thing is, one of the clothing artists (who makes the 3d content) said that one of his outfits was rejected by DAZ3D because it didn't show Vicky 4's belly. So, he went to Renderosity and sold it.
Wait...

So DAZ3D is intentionally rejecting any outfits that aren't purposefully skanky?

That sounds pretty... sleazy.
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Old 01-24-2008, 10:42 PM   #247
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Default Re: Art for games

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Originally Posted by Lonewulf
So DAZ3D is intentionally rejecting any outfits that aren't purposefully skanky?
Not necessarily skanky, there are some very nice outfits that are just skimpy. They're sexy not skanky.

Now, their decision to do that has led to some very unusual outfits. Like the V4 future cop outfit that has a midriff bearing t-shirt . . ..

Things that make you go "hmmm?".
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Old 01-24-2008, 10:43 PM   #248
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Default Re: Art for games

WTB functional fem-armor.
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Old 01-25-2008, 12:21 PM   #249
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Default Re: Art for games

Quote:
Originally Posted by Mark Skarr
Not necessarily skanky, there are some very nice outfits that are just skimpy. They're sexy not skanky.

Now, their decision to do that has led to some very unusual outfits. Like the V4 future cop outfit that has a midriff bearing t-shirt . . ..

Things that make you go "hmmm?".
Guess which company knows who their biggest market is?

Incidentally, a lot of female artists are just as guilty in designing skanky/sexy outfits.

The daft thing is, I don't find sexy the majority of what the "Media"(tm) defines as sexy. Half-naked skinny teen lookalikes just don't do it at all for me. Of course, at 41 I'm not exactly their market anyhow.
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Old 01-28-2008, 01:41 PM   #250
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Default Re: Art for games

On a non-clothing topic, I like her fencing pose.
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