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#11 |
Join Date: Mar 2010
Location: Brasil - São Paulo
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#12 |
Join Date: Dec 2007
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#13 |
Join Date: Aug 2014
Location: Snoopy's basement
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#14 |
Join Date: Jun 2013
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A general-purpose Mute affliction might be used to stop people from raising the alarm with a shout, revealing critical information, driving you crazy singing "I'm Henry the 8th, I am" or similar, distracting you at a critical moment, etc. If mages are reliant on being able to speak, that's another use for such a power - but if they can instead use gestures, then the mute power is only useful if you've somehow prevented them from making said gestures.
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GURPS Overhaul |
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#15 | |
Join Date: Jun 2022
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Reasons some casters in recent Dungeon Fantasy games went Mute: Holding their breath to avoid: Clouds of Insects, Drowning, Fire Cloud (I rule it as the Smoke spell if you breath in it's area), Fouled Air, Magebane Vapors, Smoke, Stench. Being rendered Mute not because they were casters but for other reasons: Choking, Silence spells (often times their own!), Retching. |
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either/or limitations, limitations |
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