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Old 07-08-2022, 01:49 PM   #831
Curmudgeon
 
Join Date: Sep 2011
Default Re: Prerequisite Counts & Spells for GURPS Magic

Wizard Mouth (count 7; [given as 6 in table]):

Apportation

Far-Tasting
Seek Air (or Seek Food)

Great Voice
Thunderclap
Voices
Sound
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Old 07-08-2022, 01:53 PM   #832
Curmudgeon
 
Join Date: Sep 2011
Default Re: Prerequisite Counts & Spells for GURPS Magic

Wizard Nose (count 3):

Apportation

Far-Tasting
Seek Air (or Seek Food)
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Old 07-08-2022, 02:09 PM   #833
Curmudgeon
 
Join Date: Sep 2011
Default Re: Prerequisite Counts & Spells for GURPS Magic

Wraith (count 25; [given as 24 in table]):

Enchant
Purify Air (or any spell of a College not already listed)
Itch (or any spell of a College not already listed)
Seek Earth (or any spell of a College not already listed)
Ignite Fire (or any spell of a College not already listed)
Seek Water (or any spell of a College not already listed)
Sense Foes (or any spell of a College not already listed)
Simple Illusion (or any spell of a College not already listed)
Sound (or any spell of a College not already listed)
Lend Energy [also counts as a Healing spell]
Death Vision [also counts as a Necromantic spell]

Halt Aging
Relieve Sickness (or any other Healing spell)
Major Healing (or any other Healing spell)
Great Healing (or any other Healing spell)
Cure Disease (or any other Healing spell)
Neutralize Poison (or any other Healing spell)
Minor Healing (counts as a Healing spell)
Lend Vitality (counts as a Healing spell)

Soul Jar
Steal Vitality (counts as a Necromantic spell)
Steal Energy (counts as a Necromantic spell)
Sense Spirit (or any other Necromantic spell)
Summon Spirit (or any other Necromantic spell)
Animation (or any other Necromantic spell)

Last edited by Curmudgeon; 07-09-2022 at 04:45 AM.
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Old 07-12-2022, 09:43 PM   #834
Curmudgeon
 
Join Date: Sep 2011
Default Re: Prerequisite Counts & Spells for GURPS Magic

Youth (count 8; [given as 9 in table]):

Halt Aging
Relieve Sickness
Great Healing
Stop Bleeding
Major Healing
Minor Healing
Lend Vitality
Lend Energy
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Old 07-12-2022, 09:44 PM   #835
Curmudgeon
 
Join Date: Sep 2011
Default Re: Prerequisite Counts & Spells for GURPS Magic

Zombie (count 4):

Summon Spirit
Death Vision
Lend Vitality
Lend Energy
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Old 07-12-2022, 09:44 PM   #836
Curmudgeon
 
Join Date: Sep 2011
Default Re: Prerequisite Counts & Spells for GURPS Magic

Zombie Summoning (count 5):

Zombie
Summon Spirit
Death Vision
Lend Vitality
Lend Energy
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