Steve Jackson Games - Site Navigation
Home General Info Follow Us Search Illuminator Store Forums What's New Other Games Ogre GURPS Munchkin Our Games: Home

Go Back   Steve Jackson Games Forums > Roleplaying > GURPS

Reply
 
Thread Tools Display Modes
Old 07-07-2022, 12:33 PM   #601
Curmudgeon
 
Join Date: Sep 2011
Default Re: Prerequisite Counts & Spells for GURPS Magic

Sanctuary (count 20); [given as 21 in table]:

Hideaway

Enchant
Purify Air (or any spell of a College not already listed; [also counts for Teleport])
Itch (or any spell of a College not already listed; [also counts for Teleport])
Sense Foes (or any spell of a College not already listed; [also counts for Teleport])
Ignite Fire (or any spell of a College not already listed; [also counts for Teleport])
Lend Energy (or any spell of a College not already listed; [also counts for Teleport])
Seek Water (or any spell of a College not already listed; [also counts for Teleport])
Seek Earth (or any spell of a College not already listed; [also counts for Teleport])
Sound (or any spell of a College not already listed; [also counts for Teleport])
Simple Illusion (or any spell of a College not already listed; [also counts for Teleport])
Seek Plant (or any spell of a College not already listed; [also counts for Teleport])

Create Object
Create Earth
Earth To Stone
Shape Earth
Perfect Illusion
Complex Illusion

Lighten

Teleport
Curmudgeon is offline   Reply With Quote
Old 07-07-2022, 12:36 PM   #602
Curmudgeon
 
Join Date: Sep 2011
Default Re: Prerequisite Counts & Spells for GURPS Magic

Sand Jet (count 4):

Create Earth
Earth to Stone
Shape Earth
Seek Earth
Curmudgeon is offline   Reply With Quote
Old 07-07-2022, 12:36 PM   #603
Curmudgeon
 
Join Date: Sep 2011
Default Re: Prerequisite Counts & Spells for GURPS Magic

Sandstorm (count 8):

Windstorm
Shape Air
Create Air
Purify Air

Create Earth
Earth to Stone
Shape Earth
Seek Earth
Curmudgeon is offline   Reply With Quote
Old 07-07-2022, 12:38 PM   #604
Curmudgeon
 
Join Date: Sep 2011
Default Re: Prerequisite Counts & Spells for GURPS Magic

Scents of the Past (count 8):

History
Trace
Seeker
Seek Earth (or any other Seek spell)
Seek Water (or any other Seek spell)

Odor
No-Smell
Purify Air
Curmudgeon is offline   Reply With Quote
Old 07-07-2022, 12:39 PM   #605
Curmudgeon
 
Join Date: Sep 2011
Default Re: Prerequisite Counts & Spells for GURPS Magic

Schematic/TL (count 7):

Reveal Function/TL
Seek Machine/TL

History
Trace
Seeker
Seek Earth (or any other Seek spell)
Seek Water (or any other Seek spell)
Curmudgeon is offline   Reply With Quote
Old 07-07-2022, 12:40 PM   #606
Curmudgeon
 
Join Date: Sep 2011
Default Re: Prerequisite Counts & Spells for GURPS Magic

Scribe (count 4):

Voices
Sound

Dancing Object
Apportation
Curmudgeon is offline   Reply With Quote
Old 07-07-2022, 12:42 PM   #607
Curmudgeon
 
Join Date: Sep 2011
Default Re: Prerequisite Counts & Spells for GURPS Magic

Scroll (count 0):

No prerequisite.

[This feels like it should have the spell to be copied as a prerequisite as the spell is useless without a spell to put down on the scroll.]
Curmudgeon is offline   Reply With Quote
Old 07-07-2022, 12:47 PM   #608
Curmudgeon
 
Join Date: Sep 2011
Default Re: Prerequisite Counts & Spells for GURPS Magic

Scry Gate (count 12; [given as 11 in table]):

Seek Gate

Seek Magic
Detect Magic [counts as a spell of a different College]

Purify Air (or any spell of a College not already listed)
Itch (or any spell of a College not already listed)
Sense Foes (or any spell of a College not already listed)
Ignite Fire (or any spell of a College not already listed)
Lend Energy (or any spell of a College not already listed)
Seek Water (or any spell of a College not already listed)
Seek Earth (or any spell of a College not already listed)
Sound (or any spell of a College not already listed)
Simple Illusion (or any spell of a College not already listed)
Curmudgeon is offline   Reply With Quote
Old 07-07-2022, 12:49 PM   #609
Curmudgeon
 
Join Date: Sep 2011
Default Re: Prerequisite Counts & Spells for GURPS Magic

Scryfool (count 3):

Sense Observation
Sense Danger (or Scryguard)

Simple Illusion
Curmudgeon is offline   Reply With Quote
Old 07-07-2022, 12:50 PM   #610
Curmudgeon
 
Join Date: Sep 2011
Default Re: Prerequisite Counts & Spells for GURPS Magic

Scryguard count 0):

No prerequisite.
Curmudgeon is offline   Reply With Quote
Reply

Tags
magic, prerequisite count, standard magic spells


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Fnords are Off
[IMG] code is Off
HTML code is Off

Forum Jump


All times are GMT -6. The time now is 01:27 AM.


Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2024, vBulletin Solutions, Inc.