07-07-2022, 12:33 PM | #601 |
Join Date: Sep 2011
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Re: Prerequisite Counts & Spells for GURPS Magic
Sanctuary (count 20); [given as 21 in table]:
Hideaway Enchant Purify Air (or any spell of a College not already listed; [also counts for Teleport]) Itch (or any spell of a College not already listed; [also counts for Teleport]) Sense Foes (or any spell of a College not already listed; [also counts for Teleport]) Ignite Fire (or any spell of a College not already listed; [also counts for Teleport]) Lend Energy (or any spell of a College not already listed; [also counts for Teleport]) Seek Water (or any spell of a College not already listed; [also counts for Teleport]) Seek Earth (or any spell of a College not already listed; [also counts for Teleport]) Sound (or any spell of a College not already listed; [also counts for Teleport]) Simple Illusion (or any spell of a College not already listed; [also counts for Teleport]) Seek Plant (or any spell of a College not already listed; [also counts for Teleport]) Create Object Create Earth Earth To Stone Shape Earth Perfect Illusion Complex Illusion Lighten Teleport |
07-07-2022, 12:36 PM | #602 |
Join Date: Sep 2011
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Re: Prerequisite Counts & Spells for GURPS Magic
Sand Jet (count 4):
Create Earth Earth to Stone Shape Earth Seek Earth |
07-07-2022, 12:36 PM | #603 |
Join Date: Sep 2011
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Re: Prerequisite Counts & Spells for GURPS Magic
Sandstorm (count 8):
Windstorm Shape Air Create Air Purify Air Create Earth Earth to Stone Shape Earth Seek Earth |
07-07-2022, 12:38 PM | #604 |
Join Date: Sep 2011
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Re: Prerequisite Counts & Spells for GURPS Magic
Scents of the Past (count 8):
History Trace Seeker Seek Earth (or any other Seek spell) Seek Water (or any other Seek spell) Odor No-Smell Purify Air |
07-07-2022, 12:39 PM | #605 |
Join Date: Sep 2011
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Re: Prerequisite Counts & Spells for GURPS Magic
Schematic/TL (count 7):
Reveal Function/TL Seek Machine/TL History Trace Seeker Seek Earth (or any other Seek spell) Seek Water (or any other Seek spell) |
07-07-2022, 12:40 PM | #606 |
Join Date: Sep 2011
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Re: Prerequisite Counts & Spells for GURPS Magic
Scribe (count 4):
Voices Sound Dancing Object Apportation |
07-07-2022, 12:42 PM | #607 |
Join Date: Sep 2011
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Re: Prerequisite Counts & Spells for GURPS Magic
Scroll (count 0):
No prerequisite. [This feels like it should have the spell to be copied as a prerequisite as the spell is useless without a spell to put down on the scroll.] |
07-07-2022, 12:47 PM | #608 |
Join Date: Sep 2011
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Re: Prerequisite Counts & Spells for GURPS Magic
Scry Gate (count 12; [given as 11 in table]):
Seek Gate Seek Magic Detect Magic [counts as a spell of a different College] Purify Air (or any spell of a College not already listed) Itch (or any spell of a College not already listed) Sense Foes (or any spell of a College not already listed) Ignite Fire (or any spell of a College not already listed) Lend Energy (or any spell of a College not already listed) Seek Water (or any spell of a College not already listed) Seek Earth (or any spell of a College not already listed) Sound (or any spell of a College not already listed) Simple Illusion (or any spell of a College not already listed) |
07-07-2022, 12:49 PM | #609 |
Join Date: Sep 2011
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Re: Prerequisite Counts & Spells for GURPS Magic
Scryfool (count 3):
Sense Observation Sense Danger (or Scryguard) Simple Illusion |
07-07-2022, 12:50 PM | #610 |
Join Date: Sep 2011
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Re: Prerequisite Counts & Spells for GURPS Magic
Scryguard count 0):
No prerequisite. |
Tags |
magic, prerequisite count, standard magic spells |
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