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Old 07-05-2022, 11:17 AM   #521
Curmudgeon
 
Join Date: Sep 2011
Default Re: Prerequisite Counts & Spells for GURPS Magic

Puissance (count 15):

Enchant
Purify Air (or any spell of a College not already listed)
Itch (or any spell of a College not already listed)
Sense Foes (or any spell of a College not already listed)
Ignite Fire (or any spell of a College not already listed)
Lend Energy (or any spell of a College not already listed)
Seek Water (or any spell of a College not already listed)
Seek Earth
Sound (or any spell of a College not already listed)
Simple Illusion (or any spell of a College not already listed)
Seek Plant (or any spell of a College not already listed)

Shape Earth (or any other Earth spell)
Earth to Stone (or any other Earth spell)
Create Earth (or any other Earth spell)
Flesh to Stone (or any other Earth spell)

Last edited by Curmudgeon; 07-07-2022 at 06:53 AM.
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Old 07-05-2022, 11:18 AM   #522
Curmudgeon
 
Join Date: Sep 2011
Default Re: Prerequisite Counts & Spells for GURPS Magic

Pull (count 4):

Levitation
Apportation
Haste (or any other Movement spell)
Flight (or any other Movement spell)
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Old 07-05-2022, 11:19 AM   #523
Curmudgeon
 
Join Date: Sep 2011
Default Re: Prerequisite Counts & Spells for GURPS Magic

Purify Air (count 0):

No prerequisite.
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Old 07-05-2022, 11:19 AM   #524
Curmudgeon
 
Join Date: Sep 2011
Default Re: Prerequisite Counts & Spells for GURPS Magic

Purify Earth (count 8):

Create Earth
Earth to Stone
Shape Earth
Seek Earth

Plant Growth
Heal Plant
Identify Plant
Seek Plant
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Old 07-05-2022, 11:20 AM   #525
Curmudgeon
 
Join Date: Sep 2011
Default Re: Prerequisite Counts & Spells for GURPS Magic

Purify Food (count 2):

Decay
Test Food
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Old 07-05-2022, 11:21 AM   #526
Curmudgeon
 
Join Date: Sep 2011
Default Re: Prerequisite Counts & Spells for GURPS Magic

Purify Fuel/TL (count 2):

Purify Water
Seek Water

[or in alternative to Purify Water
Decay
Test Food]

Last edited by Curmudgeon; 07-07-2022 at 06:54 AM.
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Old 07-05-2022, 11:21 AM   #527
Curmudgeon
 
Join Date: Sep 2011
Default Re: Prerequisite Counts & Spells for GURPS Magic

Purify Water (count 1):

Seek Water
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Old 07-05-2022, 11:26 AM   #528
Curmudgeon
 
Join Date: Sep 2011
Default Re: Prerequisite Counts & Spells for GURPS Magic

Quick-Aim (count 14):

Enchant
Purify Air (or any spell of a College not already listed)
Itch
Sense Foes (or any spell of a College not already listed)
Ignite Fire (or any spell of a College not already listed)
Lend Energy (or any spell of a College not already listed)
Seek Water (or any spell of a College not already listed)
Seek Earth (or any spell of a College not already listed)
Sound (or any spell of a College not already listed)
Simple Illusion (or any spell of a College not already listed)
Seek Plant (or any spell of a College not already listed)

Grace
Clumsiness
Spasm

Last edited by Curmudgeon; 07-07-2022 at 06:55 AM.
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Old 07-05-2022, 11:29 AM   #529
Curmudgeon
 
Join Date: Sep 2011
Default Re: Prerequisite Counts & Spells for GURPS Magic

Quick-Draw (count 11):

Enchant
Purify Air (or any spell of a College not already listed)
Itch (or any spell of a College not already listed)
Sense Foes (or any spell of a College not already listed)
Ignite Fire (or any spell of a College not already listed)
Lend Energy (or any spell of a College not already listed)
Seek Water (or any spell of a College not already listed)
Seek Earth (or any spell of a College not already listed)
Sound (or any spell of a College not already listed)
Simple Illusion (or any spell of a College not already listed)
Apportation (or any spell of a College not already listed)

Last edited by Curmudgeon; 07-07-2022 at 06:55 AM.
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Old 07-05-2022, 11:31 AM   #530
Curmudgeon
 
Join Date: Sep 2011
Default Re: Prerequisite Counts & Spells for GURPS Magic

Quick March (count 1):

Haste
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