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#21 |
Hero of Democracy
Join Date: Mar 2012
Location: far from the ocean
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You and your ilk are quite kind to GM's. Doing so really helps with looking things up.
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#22 | |
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Join Date: Sep 2004
Location: Southeast NC
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It can get particularly interesting when using the Limitated Enhancements rule. Burning Attack (Uncontrollable, Not Uncontrollable (Gadget, Can Be Stolen, Unique))
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RyanW - Actually one normal sized guy in three tiny trenchcoats. |
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#23 | ||
Join Date: Jun 2013
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*Honestly, I'm more inclined to just lump them (and possibly some other Limitations) into a single Limitation that holds the name of the Gadget, then make a note later as to what Limitations are involved in that. This often looks cleaner on the write-up, but is more useful if the Gadget is used for multiple abilities than if it's used for just one (as for a ring that grants you Flight, DR (Force Field), and a burning Innate Attack, but not so much for a ring that provides only one of those). Quote:
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#24 |
Join Date: Oct 2015
Location: Cincinnati, OH, USA
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The Requires(item) limitation from GURPS Power-Ups 8: Limitations would be a good way to represent this.
Last edited by Emerald Cat; 02-22-2021 at 04:18 PM. Reason: Overlooked Requires(item) orginally. |
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#25 |
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Join Date: Sep 2004
Location: Southeast NC
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That's sort of the point. I don't think I would even allow Breakable and Unique on a gadget. It's basically either free points or a forced retirement for the character.
I'd no more allow it than a 500 point super with a single 2500 point ability with Single Use (x1/5).
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RyanW - Actually one normal sized guy in three tiny trenchcoats. |
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#26 |
Join Date: Mar 2008
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I'd allow it for a minor gadget. If the total cost is 10 points if it happens to go away after enough sessions that they've earned 20 points it hurts but doesn't ruin the character. No worse than a character losing a eye or such. If they want to make a new character fine if they want to continue also fine.
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#27 | |
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Join Date: Sep 2004
Location: Southeast NC
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RyanW - Actually one normal sized guy in three tiny trenchcoats. |
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#28 | ||
Join Date: Aug 2004
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Just to show what a great call it is, here's the relevant text from Power Ups 8: Limitations (p5): Quote:
I would give it "Accessibility, Requires Sword" for -10%, and then add "Accessibility, Sword must be dedicated via 8hr ritual" for, say, -5% (Arguably -10% if the GM is really keen to hose you in that 8hr period while you're dedicating a new sword...)
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My (ahem... hugely entertaining... ahem) GURPS blog: The Collaborative Gamer Last edited by Joe; 02-23-2021 at 03:05 AM. |
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#29 |
Join Date: Aug 2004
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Just to add one more thought:
Another argument for increasing "Accessibility: Sword must be dedicated in 8hr ritual" to -10% might be that the ritual itself requires, not just time and money, but also a modest point investment. I'm not sure if anyone would buy that, but it's a thought.
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#30 |
Join Date: Jun 2006
Location: On the road again...
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Seems like a good case of Magic-as-Powers with the -20% power modifier (Requires Material Components, -10%; Magical, -10%) suggested earlier, which as indicated makes a lot of the math easy when creating the spells.
Keep It S---ly Simple, the KISS principle. :) My first impulse was Imbuements, actually, but I'm not sure how Anders would react to that suggestion. Throwing it out there as a possibility, tho. (I can't think of an adverb that starts with an "s" which isn't insulting, though.)
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