11-07-2013, 03:18 PM | #811 |
Join Date: Mar 2012
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Re: [OOC] Worlds of Fire
I've been exceptionally busy leading up to today's quarterly reviews. I'd have warned you, but I didn't expect it to be such a big deal; sorry.
More generally, it may have something to do with the sheer number of games of which ericthered is a part, combined with the comparatively small (as far as I can tell) group of regular posters in this subforum. EDIT: Of all the places to get a 3...
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Characters Astrid 14/14HP, 3/10FP buffs Jorin 13/13, 9/10, 0/1 ER, 24/24, 3/6, 6/6, 6/6, 6/6 Rings, 6 days since last use of WT Last edited by momothefiddler; 11-07-2013 at 03:29 PM. |
11-07-2013, 03:41 PM | #813 |
Join Date: Mar 2012
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Re: [OOC] Worlds of Fire
We're looking for the person who was seen in the area. Ideally we want to find him and get him (and all of us) back to the shelter safely.
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Characters Astrid 14/14HP, 3/10FP buffs Jorin 13/13, 9/10, 0/1 ER, 24/24, 3/6, 6/6, 6/6, 6/6 Rings, 6 days since last use of WT |
11-08-2013, 12:02 PM | #814 | |
Join Date: Jan 2010
Location: The Western Harbour
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Re: [OOC] Worlds of Fire
Quote:
Depending on the system of magic that John and Jorin come from I can see that they might not even be familiar with this concept. As I said, in the two fantasy works that I've read recently this has been a sufficiently standard concept that the lead character in both of them takes it as a death threat when someone tries to get hold of some of their hair. Let me know their reactions to this concept in this thread and we'll proceed from there; this only really works as a threat if you know to watch out for it.
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11-08-2013, 12:10 PM | #815 | |
Join Date: Mar 2012
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Re: [OOC] Worlds of Fire
Quote:
That's part of the reason my response was so anticlimactic - I was expecting it to be a big deal, but then after extensive searching I found nothing of the sort. I'm guessing variant magic systems would find that useful, though. I'm fairly sure the one in Monster Hunters makes use of that concept, and I think at least one system from Thaumatology does, but it doesn't seem that the default GURPS magic system incorporates much of that at all. Perhaps these giggling creatures use some other system. Even if so, though, it wouldn't make sense for Jorin to know what they're up to (ugh).
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Characters Astrid 14/14HP, 3/10FP buffs Jorin 13/13, 9/10, 0/1 ER, 24/24, 3/6, 6/6, 6/6, 6/6 Rings, 6 days since last use of WT |
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11-09-2013, 11:38 AM | #817 | |
Join Date: Jan 2010
Location: The Western Harbour
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Re: [OOC] Worlds of Fire
Quote:
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"John Adams was a farmer. Abraham Lincoln was a small-town lawyer. Plato, Socrates were teachers. Jesus was a carpenter. To equate judgment and wisdom with occupation is at best... insulting." |
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11-09-2013, 02:20 PM | #818 |
Join Date: Mar 2012
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Re: [OOC] Worlds of Fire
I'd rather go with the idea. I'm pretty used to it and I like it and, like I said, I'm surprised it's not in there anywhere.
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Characters Astrid 14/14HP, 3/10FP buffs Jorin 13/13, 9/10, 0/1 ER, 24/24, 3/6, 6/6, 6/6, 6/6 Rings, 6 days since last use of WT |
11-10-2013, 08:35 AM | #819 |
Join Date: Jan 2010
Location: The Western Harbour
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Re: [OOC] Worlds of Fire
As I said, I think it's a balance thing more than anything; the ability to hit someone without range penalties like that with only the addition of a single spell to kick things off would prevent some serious issues for magic users in-game. It makes things very easy for enemies to target the players, or very easy for the players to target an enemy, which might kill a plot with everyone being paranoid about leaving hair around the place and so forth and enemies being potentially removed so quickly.
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"John Adams was a farmer. Abraham Lincoln was a small-town lawyer. Plato, Socrates were teachers. Jesus was a carpenter. To equate judgment and wisdom with occupation is at best... insulting." |
11-10-2013, 08:47 AM | #820 |
Join Date: Mar 2012
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Re: [OOC] Worlds of Fire
Thaum. p243 has an entry on Sympathy, with several examples of substances giving sympathetic bonuses from +1 to +4. Perhaps it would be better for balance if sympathetic connections helped balance out range penalties instead of completely bypassing them?
As for enemies being removed quickly, I had thought the sympathetic connection a trait of a different type of magic (that these giggling creatures have) rather than an addition to the current 'standard' magic that we have (including the -2 to -6 penalty for insufficient sympathetic connection and the +0 for a minimal connection). Perhaps it could even be an advantage - maybe even one that comes in levels. At first level you gain the ability to use sympathetic connections (with the 1-4 points of bonus as above). After that, the strength increases, but only to counter range penalties (at level 2 you'd get 2-8 points of range penalty cancelled, at 3 3-12, etc.) I don't know how balanced that is but it doesn't seem as immediately broken as completely ignoring all range? On the other hand, this has the potential to get way too complicated. If you'd rather just drop the matter entirely, that makes sense too.
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Characters Astrid 14/14HP, 3/10FP buffs Jorin 13/13, 9/10, 0/1 ER, 24/24, 3/6, 6/6, 6/6, 6/6 Rings, 6 days since last use of WT |
Tags |
pbp, world-jumping, worlds of fire |
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