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Old 09-08-2015, 02:27 AM   #181
Anaraxes
 
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Default Re: Ideas Are Easy

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now PC have to navigate a world where any tech device is likely to enslave them
See, for example, the "future" timeline in Dollhouse.
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Old 09-08-2015, 10:07 AM   #182
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Default Re: Ideas Are Easy

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........oh..............
There is nothing wrong with having an idea that someone else has had before. Really. Your implementation of the idea is likely to be totally different from theirs. Gurps books generally talk about the 'source material', literature and media that the genre and setting draws ideas from and aims to look like.

To say another work is similar to the idea you want to run means that you have a source to draw upon, and that your idea has been successfully implemented before. These are good things.
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Old 09-08-2015, 12:04 PM   #183
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There is nothing wrong with having an idea that someone else has had before. Really. Your implementation of the idea is likely to be totally different from theirs. Gurps books generally talk about the 'source material', literature and media that the genre and setting draws ideas from and aims to look like.

To say another work is similar to the idea you want to run means that you have a source to draw upon, and that your idea has been successfully implemented before. These are good things.
I know, I wasn't going to worry about it :)


The secret life of the musketeers: In the renasience you have heard about the musketeers, but what you may not have known is that they also had access to technology no one else at the time did, and went on missions that only the crown knew about. Basically steampunk meets secret agents meets pulp
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Old 10-08-2015, 10:12 PM   #184
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It's A Horrible Life The player characters, each fairly normal inhabitants of the modern world are brought together by their mutual discovery that their community has mysteriously changed in that so far as anyone else knows, they were all killed sixteen years ago.

Haunted Stars It's said that "rules change in the Reaches" and so they do. On the edge of the galaxy things get strange as multiple universes bleed together. Colonies and ships disappear, computers become spontaneously sentient, people see strange visions, and the mana level rises to normal or even high. People who go there tend to be fugitives and refugees looking for a hiding place out of the reach of any kind of interstellar civilization. Or as in the case of the PCs, free traders who have been squeezed out of safer markets by the big concerns.

Sky Realm In the future, humanity and the various other races shaped from humanity have taken to floating island cities in order to escape a surface taken over by demons and magical mutations created by very high mana levels down there. Even up where civilization now lives the mana level is still high and the inhabitants use all of the Urban Fantasy tricks to support themselves in a kind of anachronism stew where enchanted replicas of Camaros share roadspace with 19th century carriages and "robots" that are actually golems. Fanciful flying boats and carriages cross the skies with magical animals used as mounts or draft animals.
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Old 10-15-2015, 12:31 AM   #185
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Relicpunk: A very different take in the pulp genre where everypne knows about all the mystical voodoo that pulp heroes fight on a daily basis and in the midst of world war 2 a new type of weapons race has come to pass, one where the axis and allies fight each other to gain another mystical artifact for their arsenal
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Old 10-15-2015, 04:01 PM   #186
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Default Re: Ideas Are Easy

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Relicpunk: A very different take in the pulp genre where everypne knows about all the mystical voodoo that pulp heroes fight on a daily basis and in the midst of world war 2 a new type of weapons race has come to pass, one where the axis and allies fight each other to gain another mystical artifact for their arsenal
Look at the HBO series, Cast a Deadly Spell, for inspiration.

https://en.wikipedia.org/wiki/Cast_a_Deadly_Spell

The sequel, Witch Hunt, was less good, but still may provide some useful ideas.

https://en.wikipedia.org/wiki/Witch_Hunt_(1994_film)
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Old 10-16-2015, 10:11 PM   #187
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Look at the HBO series, Cast a Deadly Spell, for inspiration.

https://en.wikipedia.org/wiki/Cast_a_Deadly_Spell

The sequel, Witch Hunt, was less good, but still may provide some useful ideas.

https://en.wikipedia.org/wiki/Witch_Hunt_(1994_film)
meh... not quite.... think more if the Nazis from Indiana jones knew what the Ark of the Covenant did from the beginning and then managed to send in a spy with the box to open it with his eyes shut in the middle of a US embassy which prompted the allies to send out spies to find their own weapons of mass destruction. Not really something that's fantasy and noir mixed together....
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Old 10-24-2015, 06:34 PM   #188
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Ran a handful of ideas by my players to see what might fly on a prospectus (so a bit of a prospectus prospectus), and figured I'd share a couple that just didn't have the support they needed among my group, but that I think have promise.

Agents of the Pharaoh - Hatshepsut's agents struggle against the manipulations of her co-regent nephew, conspirators among the bureaucracy and priesthood, and rivals from beyond the frontier.

Zeerust - Teach green-skinned babes about love, give alien monsters a taste of raygun, and fight the spread of Space Communism, all while wallowing in the cliches of classic sci-fi.
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Old 11-01-2015, 01:48 AM   #189
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Death shall have its dominion In a fairly standard fantasy world, a generally decent kingdom is fighting a protracted war with a thoroughly nasty enemy. This is a problem because all magic is death magic, powered by death and suffering. The good kingdom is having a hard time of it, because moral concerns hamper its use of magic.
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Old 11-01-2015, 02:52 AM   #190
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Death shall have its dominion In a fairly standard fantasy world, a generally decent kingdom is fighting a protracted war with a thoroughly nasty enemy. This is a problem because all magic is death magic, powered by death and suffering. The good kingdom is having a hard time of it, because moral concerns hamper its use of magic.
Where would you put the PC's?
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