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#1 |
Join Date: May 2013
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I request the aid of the mighty hive-mind!
Psionic Sorcery I've been thinking about making a psionics campaign for a while now and one thing that was bothering me about Psionic Powers is how specialized a psi must be. I rather have psis having the option of a larger breadth of abilities, mainly because in my setting psionics is something that anyone can learn, so I thought of mixing up the psionic rules with the sorcery rules. I also like the idea of having an advantage that represents the character raw power so it will fit nicely. Since both Psi and Sorcery limitations are both -10% and think making skill rolls is a nice replacement for the 1FP cost. I also like the idea of having a VH skill for each power and the abilities themselves are A or H skills that default to the power skill and are capped by it (like thaumatology for RPM). Would this work? Is there some issue that I'm not seeing that could cause trouble during play? General psi and powers questions I'm confused with three psi abilities:
Thanks in advance! |
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#2 |
Join Date: Jan 2005
Location: Gothenburg, Sweden
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I thought about this, and it should work fine. You may want to add some other things like the ability to Gestalts and stuff like that.
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#3 |
Join Date: Mar 2013
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One problem with making an advantage indicate the raw power of a psion is that sometimes this is built into the power (tk grab) and sometimes the range is built into the power (telepathy). I've been wrestling with a way to put power uniformly across so that, for example, there could be a low-skilled but powerful telepath that could RIP somebody's mind apart without subtlty.
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#4 |
Join Date: Mar 2013
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One of the most interesting things that Sorcery provides is the ability to use improvised spells at low power.
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A little learning is a dangerous thing. Warning: Invertebrate Punnster - Spinelessly Unable to Resist a Pun Dangerous Thoughts, my blog about GURPS and life. |
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#5 | ||
Join Date: May 2013
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Ah, another thing. Since psionics is pretty much computing, I'll make "psychotronic software" available for quantum computers, but they are limited by complexity, like every 5 points (rounding up) increases the software complexity by one. |
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#6 |
Join Date: Aug 2018
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The more I read on Sorcery the more I think the -10 could be thought of as more than -5 -5 summed.
Like the way magic works isn't just "the user must be in mana" but also "the target must be in mana" I think, which is Environmental -10%, but then there is also the benefit not mentioned in Mana-Sensitive which magic enjoys: next-second FP refunds in Very High, which perhaps we could think of as +10% so it still works out to the same final price. Especially if you borrow the fun-fun crit tables magic has (or thaumatology) which can cause more interesting problems than your usual crit fail tables. If those were -5% then the VH refund could be +15% Another aspect of magic we don't see in sorcery is how non-knowledge spells with FP costs are reduced to 1 FP on normal failures and 0 FP on critical successes. That might be a benefit that cancels out the "I accidentally summoned a demon" problem of the crit tables |
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#7 | |
Join Date: Aug 2004
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Astral Sight - Medium(Visual) would be a viable alternative, but note that the range is quite short [Powers mentions an assumed one yard range], and also that Exclusive is not a RAW modifier for Medium. Healing - Not sure I'm understanding you correctly. Do you just want Healing with Injuries Only and Capped? |
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#8 | |
Join Date: May 2013
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Ah, I must have missed the part about the range from Medium(Visual), I thought it was a line-of-sight thing. About the healing, more or less... with Injuries Only and Capped you could still heal the same person every day, maybe even two or more times a day, if your skill is high enough. I was thinking of a power that works like Bandaging and Treat Shock, something you can do after the danger passes, but you can't keep using it to heal 8 extra HP per day. I like the danger and drama of characters being taken out for a long time and would rather that grievously injured characters weren't back at their feet after two or three days of almost dying. Maybe it could be an accessibility limitation for Healing, but I think that would reduce it's cost too much. |
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#9 | |
Join Date: Jul 2009
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Basically, you can think of Healing as being used for both First Aid and for longer-term treatment. The first aid style use is going to happen more often, but the longer-term treatment is going to involve using it multiple times. It's hard to guess what percentage of uses each of those two options would need, but just fudge it and say they roughly balance out, so the first aid use is half of the ability and the repeated treatment is the other half. Thus: Accessibility, First aid only, -20%. Probably also add Injuries Only and Capped, to match First Aid better. |
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#10 |
Join Date: Nov 2008
Location: Yukon, OK
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Medium with Visual is very different than See Invisible (Spirits).
Medium is really under the spirits control, they can become visible (or solid with Manifestation) if they want to, so you wont see them unless they want you to. Also, as noted, the range is only a yard. For Healing you could cap it but if what your really looking for just a one time thing than put that limitation on it. Accessibility, only those not previously healed in any manner, including First Aid, -20%. I think -20% is fair.
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Tags |
house rules, psionic powers, questions, sorcery |
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