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#11 |
Join Date: Aug 2004
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On shooting multiple arrows at once:
Kromm lays it all out in glorious detail in this thread: http://forums.sjgames.com/showthread...48#post2392248 It's for DF, but of course can be dropped into DFRPG. From there, the question for this thread becomes "So what are the effects of crit success on the Fast-Draw component of the feat?" Off the top of my head, maybe this: On a crit success with Fast-Draw (Arrow), the PC has the option of grabbing one more arrow than attempted: two arrows if the intent was to draw one, three if the intent was to draw two, etc. The PC who fortuitously grabbed (say) two arrows instead of one could then choose to shoot both at once (see link above). Or, since that's a difficult task, the PC could shoot one, while the other one stays deftly held in the draw hand, meaning no need for Fast-Draw on the following turn. Sounds workable to me. Of course, it suggests that anyone could intentionally load up the draw hand with multiple arrows in advance, taking a bit of time to do what the above Fast-Draw crit success accomplishes, so you can start the fight with two or three or four single shots in succession, requiring no Fast-Draw. There should perhaps be a TH penalty for firing while holding on to additional arrows, but the video restlessgriffin linked suggests that it's definitely a thing you can do. === All that said, there's a beauty in keeping things simple for DFRPG. I've no argument with a GM who says crit success of Fast-Draw (Arrow) has no special effect.
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#12 | |
Join Date: Jun 2022
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#13 | |
Join Date: Jan 2008
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Lars Anderson doesn't even claim to have originated the arrow-holding techniques he advocates. He thinks they were widely used in the ancient world, and points to artistic depictions of ancient archers holding several arrows in hand at once. Whether or not he's correct about history, it's an undeniable fact that the technique works, and it plausibly explains D&D-style "four shots in six seconds" or even DF-style "ten shots in five seconds." |
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#14 | |
Join Date: Aug 2004
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But: For dungeon-delving cinematic "realism", crazy-fast attacks at full power sound right!
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T Bone GURPS stuff and more at the Games Diner: http://www.gamesdiner.com | Twitter: @Gamesdiner | RSS: http://www.gamesdiner.com/categories/general/feed | Site updates (Latest goods on the site: STROLL: ST rolls that work in GURPS. How to make Contests of ST, ST-based skills, and other ST-related rolls work right in GURPS, with no calculations, reworking of ST, "scaling" of stuff, or any funny business.) |
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#15 | ||
Join Date: Jun 2022
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He also does a lot of takes to get the perfect shots he does. Certainly. I'd even allow it in a realistic game with teh -10 rules from Martial Arts. But then I prefer higher levels of cinematic action in my games, even if I'm doing a "gritty, dirty, bleak, and desperate" genre. |
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#16 |
Join Date: Aug 2004
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Is that in MA? I just did a search and can't find it.
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T Bone GURPS stuff and more at the Games Diner: http://www.gamesdiner.com | Twitter: @Gamesdiner | RSS: http://www.gamesdiner.com/categories/general/feed | Site updates (Latest goods on the site: STROLL: ST rolls that work in GURPS. How to make Contests of ST, ST-based skills, and other ST-related rolls work right in GURPS, with no calculations, reworking of ST, "scaling" of stuff, or any funny business.) |
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#17 | |
Join Date: Aug 2006
Location: L.I., NY
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In DFRPG Adventures, it looks like the Heroic Archer advantage reduces the penalty to -3, and having Weapon Master (Bow) as well brings it down to -1 This still only gets one shot per second, shoot twice per second, you'd need Extra-attack. |
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