01-25-2023, 03:43 AM | #1 |
Join Date: Jul 2021
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Fast Draw critical success
I can see all types of outcomes for Critical Failure for Fast Draw, but I'm at a loss for what to do for critical success. I feel there really should be some bonus benefit! The only thing I can think of, and for the most part it only really benefits archers, is allowing automatic success for future attempts in same combat.
Example: Scout Emily rolls a crit success on Fast Draw (arrow). It succeeds and for the remainder of the combat all FD automatically succeed and no further rolls are needed. Any other ideas? Especially looking for benefits for Fast Draw of melee weapon. What's good for Fast Draw (sword)? You're unlikely to need to FD the sword again in the same combat session. |
01-25-2023, 05:36 AM | #2 |
Join Date: Aug 2004
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Re: Fast Draw critical success
Hm. There doesn't need to be a crit success bonus for all actions, especially an action with the binary simplicity of "you either did or did not draw a weapon fast enough to ignore a Ready".
But, in the name of fun, let's see if we can think of one... How about borrowing from the rules for surprising a foe with a weapon hidden via Holdout? (See Exploits p58; the same probably exists somewhere in GURPS too.) Here Holdout isn't relevant; I'm just thinking similar effects: Critical success on Fast Draw means that, if you immediately attack a foe that turn, your blinding speed from scabbard to attack means the foe takes a penalty to Active Defense. What do you think?
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T Bone GURPS stuff and more at the Games Diner: http://www.gamesdiner.com Twitter: @Gamesdiner | RSS: here ⬅︎ Updated RSS link | This forum: Site updates thread (occasionally updated) (Latest goods on site: GLAIVE Mini levels up to v2.4. Update to melee weapon design tool, with more example weapons and commentary.) |
01-25-2023, 09:30 AM | #3 | |
Hero of Democracy
Join Date: Mar 2012
Location: far from the ocean
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Re: Fast Draw critical success
succeeding on ALL rolls for the rest of the combat feels too powerful, but instantly completing the bow fast-draw sequence feels like a good match, or completing the next roll or next two rolls for free.
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The other bonus I could see would be allowing an extra free 1 yard of movement.
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Be helpful, not pedantic Worlds Beyond Earth -- my blog Check out the PbP forum! If you don't see a game you'd like, ask me about making one! |
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01-25-2023, 06:54 PM | #4 | |||
Join Date: Jul 2021
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Re: Fast Draw critical success
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01-26-2023, 12:50 AM | #5 | ||||
Join Date: Aug 2004
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Re: Fast Draw critical success
Nothing wrong with that as a reward for the crit success, though putting on my simulationist hat, I'm not sure that such an "attack from Fast-Draw" should be more accurate than a normal attack with an already readied weapon.
(Still, it sounds harmless...) Quote:
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Ignoring that, though, it sounds fine as an abstract outcome! Quote:
Arrows: Quote:
Or even something like this: Crit success on Fast-Draw (any projectile) means +2 to all subsequent rolls against the same Fast-Draw for the remainder of the combat, or until a crit fail. In-game rationale: "You're on a roll!" (Actually sounds like a mechanic that could be applied to all kinds of success rolls...)
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T Bone GURPS stuff and more at the Games Diner: http://www.gamesdiner.com Twitter: @Gamesdiner | RSS: here ⬅︎ Updated RSS link | This forum: Site updates thread (occasionally updated) (Latest goods on site: GLAIVE Mini levels up to v2.4. Update to melee weapon design tool, with more example weapons and commentary.) |
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01-26-2023, 02:33 AM | #6 | |
Join Date: Jan 2008
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Re: Fast Draw critical success
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Shooting multiple arrows per second is surprisingly realistic if you already have them all in hand. |
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01-26-2023, 03:22 AM | #7 |
Join Date: Dec 2015
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Re: Fast Draw critical success
For melee weapons, I like allowing critical fast draws to roll free feints vs any enemy they attack that turn, using fast draw skill.
Always felt weird to use that rule for bows, though. I've tried a lot of things like halving a hit location penalty for the coming attack, allowing non-heroic archers to quick ready the bow with a -6 penalty or heroic archers to quick ready with no penalty at all. Maybe just let a heroic archer do a double draw and dual weapon attack, that turn only? That could be fun. |
01-26-2023, 04:32 AM | #8 | |
Join Date: Jul 2021
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Re: Fast Draw critical success
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So lets say I allow this. It would require Heroic Archer or Weapon Master (Bow). If you crit on Fast-Draw (Arrow) I'd allow picking the number of arrows - 1,2, or 3 (any more than that just seems really silly to me). So now what? If aiming at the same target, do I have one roll or the number of arrows? Is there a penalty (I'd think there should be)? What if aiming at multiple targets? What's the penalty on that? If I were to allow this, I think I'd want to allow this on non-crit success at some sort of penalty (they do mention in Heroic Archer penalty's on FD (arrow)). Maybe -2 per extra Arrow to be drawn. So no penalty for 1 arrow, -2 for 2 arrows, -4 for 3 arrows. I guess Legolas did the two arrow shot in Lord of the Rings movie and Robin Hood did in Prince of Thieves. |
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01-26-2023, 05:32 AM | #9 | ||
Join Date: Jan 2008
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Re: Fast Draw critical success
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Last edited by sjmdw45; 01-26-2023 at 05:39 AM. |
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01-26-2023, 02:49 PM | #10 | |
Join Date: Jul 2021
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Re: Fast Draw critical success
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