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Old 06-04-2021, 12:17 PM   #11
martinl
 
Join Date: Jan 2006
Default Re: Skill Advancement

Quote:
Originally Posted by Varyon View Post
I think the issue is more that putting [80] into any one skill makes you so incredibly competent (Default+25) that any encounter within your niche that the rest of the party can participate niche at all is a cakewalk for you, while anything that challenges you will wipe the floor with the rest of the party.
There are also some skills where high level skills will break the game. Someone with Strategy-30 and Tactics-30 can conquer the Roman empire with a very modest army, for example.

On the other hand lockpicking 30 doesn't really hurt most games at all - it is very situational.

When I GM I generally soft limit skills to 20 or so, unless the PC makes that skill a major focus in game. Exact limit depends somewhat on the game and character. (A DX 20 super would have a different limit than a DX10 gritty PI.)
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