05-27-2022, 10:16 PM | #21 |
Join Date: Jan 2006
Location: Central Europe
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Re: How To Run a Star Wars Game that Doesn't Get All the Players Killed?
I would strongly recommend combining that with Luck, Serendipity, and some cinematic combat rules from page B417 or other supplements. Your adventure might be more Rogue One than Return of the Jedi, but Star Wars is still a dramatic setting.
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05-27-2022, 10:47 PM | #22 |
Join Date: Sep 2004
Location: Orem, Utah, USA
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Re: How To Run a Star Wars Game that Doesn't Get All the Players Killed?
As others have said. Luck helps a lot so do mandatory levels in Hard to Kill. A friend of mine noted when trying to do Star Wars in another system it's virtualy impossible to have force users as powerful as they are shown to be in the movies and TV shows without making them incredibly more powerful than non force users. Trying to run a balanced game with a mixed party users won't work well. The only way to have such a mixed campaign is if you weaken your force users significantly or the players of the non force users don't mind being sidelined for much of the action.
If you don't have it I'd suggest getting GURPS Supers. Star Wars is much closer to four color comic book action than realistic style of adventuring. |
05-28-2022, 01:29 AM | #23 | |
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Join Date: Sep 2004
Location: Southeast NC
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Re: How To Run a Star Wars Game that Doesn't Get All the Players Killed?
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05-28-2022, 03:53 AM | #24 | ||
Join Date: Jun 2013
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Re: How To Run a Star Wars Game that Doesn't Get All the Players Killed?
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05-28-2022, 07:21 AM | #25 |
Join Date: Aug 2004
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Re: How To Run a Star Wars Game that Doesn't Get All the Players Killed?
The Cinematic Combat Rules on page B417 of Basic Set - Campaigns may help.
I would particularly look into TV Action Violence, which allows heroes to convert a failed Defense roll into a successful one at the cost of '-1 Fatigue and lose next turn'. In other words, unless the enemy scores a critical you just get dramatically missed and forced to flinch and duck a lot, until you finally run out of FP and are exhausted. Only then do you become vulnerable to actually being shot like a mook. Well, unless the enemy scores a critical hit, but that's why critical hits are critical. |
05-28-2022, 10:57 AM | #26 | |
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Join Date: Aug 2004
Location: Sumter, SC
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Re: How To Run a Star Wars Game that Doesn't Get All the Players Killed?
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05-28-2022, 02:03 PM | #27 | |
Join Date: Apr 2005
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Re: How To Run a Star Wars Game that Doesn't Get All the Players Killed?
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Star Wars is wildly cinematic, with almost all of its protagonists either having a Destiny, Extra Life (looking at you, Obi Wan and Anakin), Luck, Serendipity, or some combination of those traits that made them the Galaxy's favored children. Even the poor doomed sods in Rogue One have serious Destinies. The key to any combat heavy Action game (which Star Wars is) is to eliminate combat dice rolls except when it matters to the plot. Mooks with blasters exist only to slow the PCs down, limit their options, keep the clock ticking, or make them look good. The GM has to roll with that philosophy to make an Action game work regardless of genre. That means the GM can describe a smoky hall with blaster bolts whizzing by as a way of telling the players "You can't go that way without getting seriously hurt. Do something clever." ("What an incredible smell you've discovered!") If the players are being typical players, the GM might have to tell them as much or even drop 16-ton lead clad hints. ("There's a hatch nearby that you might be able to pry open to escape.") If the GM is actually making dice rolls for the mooks to hit, they're doing it wrong. Last edited by Pursuivant; 05-29-2022 at 01:53 AM. |
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05-28-2022, 02:08 PM | #28 | |
Join Date: Apr 2005
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Re: How To Run a Star Wars Game that Doesn't Get All the Players Killed?
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That allows even stupid, impulsive, kill-crazy PCs/players, who see every dice roll as the chance to slaughter something, a chance to survive in a violent ultratech universe. |
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05-28-2022, 03:08 PM | #29 | |
Join Date: Dec 2007
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Re: How To Run a Star Wars Game that Doesn't Get All the Players Killed?
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05-28-2022, 03:31 PM | #30 |
Join Date: Dec 2012
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Re: How To Run a Star Wars Game that Doesn't Get All the Players Killed?
The problem with the movie was that they chose a director and scriptwriter or writers who weren't very good.
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