08-24-2012, 09:09 AM | #1 |
Join Date: Jun 2010
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Item Powering Abilities -Regenerating Energy Reserve.
I am looking at providing a continuous Energy Reserve for an item to use abilities. It is in a high powered campaign, and the player needs to spend FP to use various sword powers (ie. Imbuements) each round
Sword Power 5 – 34 Points See below Creates a recharging pool of 5 FP for use with sword every second. Energy Reserve 5 (Sword) -10% Abilities Only, -10% Divine, -10% Gadget/Can Be Stolen: Thief must win a Quick Contest of DX or ST, -30% Gadget/Unique, -25% = 4 points (This is the base power pool) Regeneration - Extreme -10 HP per Second (Energy Reserve Only, +0% - Changes HP recovery into Fatigue Recovery) Costs Fatigue, -25% -Costs 5 FP – reduction from 10FP per round recovery to 5FP per round recovery) Divine, -10%, Gadget/Can Be Stolen: Thief must win a Quick Contest of DX or ST, -30% Gadget/Unique, -25% = 30 points. (53 points if no reduction for the very fast regeneration 5) Does this look right? Thoughts? |
Tags |
energy reserve, item power, regeneration |
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