Steve Jackson Games - Site Navigation
Home General Info Follow Us Search Illuminator Store Forums What's New Other Games Ogre GURPS Munchkin Our Games: Home

Go Back   Steve Jackson Games Forums > Roleplaying > The Fantasy Trip

Reply
 
Thread Tools Display Modes
Old 07-28-2021, 01:33 PM   #1
pzmcgwire
 
pzmcgwire's Avatar
 
Join Date: May 2018
Default Should you have to be smart to be a weapon expert or master?

Weapon Expertise require IQ11 and DX12. I understand DX as being a pre-requisite as you need to be accurate with your weapons.

If Missile Weapons is available at IQ9 and wouldn't being better able to calculate trajectories and angle of fire require more smarts than engaging skillfully in hand to hand combat, then should Weapons Expertise be more appropriate to be available at a lower IQ than 11?

Shield Expertise is available at IQ10 and aforementioned Missile Weapons is available at IQ9. Neither has a DX requirement either.

To get to the next level of Weapon Mastery or Fencing Master, an IQ of 13 is needed, requiring a relatively high IQ.

Last edited by pzmcgwire; 07-28-2021 at 02:08 PM.
pzmcgwire is offline   Reply With Quote
Old 07-28-2021, 02:20 PM   #2
hcobb
 
hcobb's Avatar
 
Join Date: Aug 2004
Location: Pacheco, California
Default Re: Should you have to be smart to be a weapon master?

My head canon is that weapon experts are experts at reading their foes and have the reflexes to act on their observations.

That's how they get the extra damage in while avoiding getting hit themselves.

9/12/11 Fencer with ordinary rapier averages 3.43 damage per turn

9/15/8 swordsman with ordinary rapier averages 3.42 damage per turn

So the advanced talent isn't buying any DPS.
__________________
-HJC

Last edited by hcobb; 07-28-2021 at 02:28 PM.
hcobb is offline   Reply With Quote
Old 07-28-2021, 04:22 PM   #3
Shostak
 
Shostak's Avatar
 
Join Date: Oct 2015
Location: New England
Default Re: Should you have to be smart to be a weapon master?

No, you probably shouldn't need such a high IQ for Weapon Expertise and Weapon Mastery. Here are some additional thoughts on the talents.
__________________
* * * *
Anthony Shostak
myriangia.wordpress.com
Shostak is offline   Reply With Quote
Old 07-28-2021, 06:02 PM   #4
Anaraxes
 
Join Date: Sep 2007
Default Re: Should you have to be smart to be a weapon master?

But, you've also bested my Spaniard, which means you must have studied...
Anaraxes is offline   Reply With Quote
Old 07-28-2021, 06:31 PM   #5
TippetsTX
 
TippetsTX's Avatar
 
Join Date: Sep 2018
Location: North Texas
Default Re: Should you have to be smart to be a weapon master?

No, but as Vizzini points out, all of the ACTs (Advanced Combat Talents) should require formal training/study IMO.

We're straying into house-rules now, but I like to use the model established for the talents that can only be acquired from the Thieves' Guild (i.e. DETECT and REMOVE TRAPS). Learning FENCING, for example, requires time, a teacher and cash.
__________________
“No matter how subtle the wizard, a knife between the shoulder blades will seriously cramp his style.” -Vladimir Taltos
TippetsTX is online now   Reply With Quote
Old 07-28-2021, 07:12 PM   #6
Jeff Lord
 
Join Date: Jul 2018
Default Re: Should you have to be smart to be a weapon master?

"Learning FENCING, for example, requires time, a teacher and cash."

And the capacity to learn. . .

The best fencers I've ever fenced, or have observed while fencing, (and then actually interacted with) have all been fairly above average in intelligence. When I say "fenced," I'm talking about both sport and HEMA. You don't have to be a genius, but raw athleticism will only take you so far in these disciplines.

So to answer the OP - yes, you have to be smart. IQ 13 might be on the edge, but I don't think it's too much of a stretch.
Jeff Lord is offline   Reply With Quote
Old 07-28-2021, 08:37 PM   #7
pzmcgwire
 
pzmcgwire's Avatar
 
Join Date: May 2018
Default Re: Should you have to be smart to be a weapon master?

I see Weapons Expertise and Mastery more as something acquired more through combat experience and not so much through study and practice, so the high IQ requirement seems a bit dissonant. An expert swordsman may not necessarily be able to become a scholar, mathematician, or chemist, but that's what IQ 13 also enables.

So expert archers can be dumber than an expert swordsman is what TFT RAW seems to imply, whereas I think it's an expert archer who might make a better mathematician.

Last edited by pzmcgwire; 07-28-2021 at 08:40 PM.
pzmcgwire is offline   Reply With Quote
Old 07-28-2021, 08:38 PM   #8
TippetsTX
 
TippetsTX's Avatar
 
Join Date: Sep 2018
Location: North Texas
Default Re: Should you have to be smart to be a weapon master?

I'm not sure the hot-blooded elites who killed each other off by the thousands in duels during the 16 and 1700s were all that smart. Well-educated, sure, but not too bright. ;)
__________________
“No matter how subtle the wizard, a knife between the shoulder blades will seriously cramp his style.” -Vladimir Taltos
TippetsTX is online now   Reply With Quote
Old 07-28-2021, 09:02 PM   #9
TippetsTX
 
TippetsTX's Avatar
 
Join Date: Sep 2018
Location: North Texas
Default Re: Should you have to be smart to be a weapon master?

Quote:
Originally Posted by pzmcgwire View Post
I see Weapons Expertise and Mastery more as something acquired more through combat experience and not so much through study and practice, so the high IQ requirement seems a bit dissonant. An expert swordsman may not necessarily be able to become a scholar, mathematician, or chemist, but that's what IQ 13 also enables.

So expert archers can be dumber than an expert swordsman is what TFT RAW seems to imply, whereas I think it's an expert archer who might make a better mathematician.
So I agree with part of this argument. I too, prefer a more comprehensive measure of a character's experience as a prerequisite rather than IQ for such skills (and I have actually eliminated IQ tiers in my own game), but they are still skills and skills require training. In TFT, becoming a more deadly swordsman can just as well be accomplished by increasing your ST and DX (which have more consistent results IMO). Talents represent a different vector of ability, however.
__________________
“No matter how subtle the wizard, a knife between the shoulder blades will seriously cramp his style.” -Vladimir Taltos

Last edited by TippetsTX; 07-28-2021 at 09:29 PM.
TippetsTX is online now   Reply With Quote
Old 07-28-2021, 09:06 PM   #10
Jeff Lord
 
Join Date: Jul 2018
Default Re: Should you have to be smart to be a weapon master?

Quote:
Originally Posted by TippetsTX View Post
I'm not sure the hot-blooded elites who killed each other off by the thousands in duels during the 16 and 1700s were all that smart. Well-educated, sure, but not too bright. ;)
I'll agree that being noble and picking up a sword doesn't necessarily translate to "smart." Dueling was expected of nobility in certain places at certain times. It's simply probable that not many of them were very good - dilettantes, the lot of them! ;)

I still believe that actual expertise/mastery requires a fair bit of IQ.
Jeff Lord is offline   Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Fnords are Off
[IMG] code is Off
HTML code is Off

Forum Jump


All times are GMT -6. The time now is 06:21 PM.


Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2024, vBulletin Solutions, Inc.