04-28-2018, 09:36 PM | #21 | |
Join Date: Dec 2017
Location: behind you
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Re: Talent System
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04-29-2018, 12:11 AM | #22 | ||
Join Date: May 2015
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Re: Talent System - buying talents with experience.
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Also, I think I'd want a fair amount of mIQ to be notably less expensive than attributes, as I'd hope for experienced characters not to be mainly super-high attributes and more like interesting attributes but nice talents. |
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04-29-2018, 12:24 AM | #23 | |
Join Date: May 2015
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Re: Talent System
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04-29-2018, 01:15 AM | #24 | |
Join Date: Apr 2014
Location: Coquitlam B.C.
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Re: Talent System - buying talents with experience.
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No. I costed the memory at the price of attributes, and people bought a TONNE of memory superscripts because they DIDN'T RAISE THEIR ATTRIBUTE TOTALS. I am saying if they do raise your attribute totals (so buying lots of memory increases the cost for attributes), they can be 'fairly' priced. If you make is so they don't raise the attribute totals, then make buying mIQ expensive. Warm regards, Rick. Last edited by Rick_Smith; 04-29-2018 at 09:39 PM. Reason: Fixed spelling error. |
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04-29-2018, 01:19 AM | #25 | |
Join Date: Apr 2014
Location: Coquitlam B.C.
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Martial arts talents require too high an IQ?
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I lowered the IQ levels of the Unarmed Combat talents some, so you could say I'm already on your side. But playing devil's advocate, how many ancient masters of martial arts (who knew all of the mystical and difficult passes and moves), were dumb? It seems to me that the stereotypical martial arts master WAS wise. :-D Warm regards, Rick. Last edited by Rick_Smith; 04-29-2018 at 09:40 PM. |
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04-29-2018, 01:20 PM | #26 |
Join Date: Sep 2005
Location: Arizona
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Re: Talent System
Hey guys, take to the party...
Back in early 1981 I played Fantasy Trip with a guy named Steve and he had a couple of work arounds for character bloat, one was Education ED. For 1 pt of Education you got 2 IQ pts you could spend on Talents. This meant more realistic IQs. Another thing this Steve guy did was separate HT and FT. Both were based on ST, but FT was Fatigue that was used to power spells and hold a drawn bow while aiming, and HT was Health, what you lost in combat and through physical mishap. Another thing this Steve guy did was blur the line between Hero and Wizard. In his game we didn't pay double for spells or Talents. This meant that you could be a Wizard and still have a few talents (the mage in my game is also a Physicker and plans on ganing Scholar soon.) The last interesring thing Steve did was create mage colleges; Telecommunicists, Summoners, Illusionists, Healers, War Mages, and even the Archmage college. I'm currently running a modifier version of TFT and the biggest issue one of my players has is the 'slow advancement' compared to more modern games like Dumb & Dumber. My three inexperienced role players are having a lot of fun with the story, 'adventure', and building their characters to fit a character concept while the experienced gamer is trying to fill every role instead of phocusing on the character concept he himself chose. The problems that players have with TFT is not the system, but their experience with Monte Haul games.
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So you've got the tiger by the tail. Now what? |
04-29-2018, 11:03 PM | #27 | ||
Join Date: May 2015
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Re: Talent System - buying talents with experience.
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All of which is actually secondary to the experience I describe as "Necessarily-High-IQ martial artists". Unarmed Combat Talents were a rare novelty amongst the hundreds of high-level NPCs I made for my TFT campaigns, usually an afterthought put in with spare IQ because extremely few of them would really focus on those talents. But the way that Talents use up IQ points, and the other advanced combat Talents that are available (thown weapons, fencing, missile weapons, warrior, veteran, running, tactics, and (expert) horsemanship (or even learning spells) were all far more popular than Unarmed Combat, as were the attempts to add more advanced combat talents, such as Defensive Quickness) all add up to remove IQ points and create a dilemma where an experienced person is running out of available IQ points and ends up either doing without something that would seem to fit their experience (and jacking up their DX or ST to high levels instead), or jacks up their IQ to a level that often doesn't really fit their character concept as an experienced thug/adventurer/mercenary/whatever. |
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04-30-2018, 08:26 AM | #28 | |
Join Date: Feb 2018
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Re: Talent System - buying talents with experience.
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But MA *does* take a fair amount of time for successive gains over brawling, so in the end there probably wouldn't be many that know it well and practically, both for lack of access and the ability and time it requires. We usually don't have many characters that go beyond UCI and UCII unless it is a dedicated martial artist that commits to picking up all of them. Those characters either usually don't survive long enough to become good, or don't contribute much more than their own survival to a party and are not usually welcomed as a party member. |
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04-30-2018, 03:09 PM | #29 | |
Join Date: Apr 2014
Location: Coquitlam B.C.
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Unarmed Combat talents - thoughts on balancing.
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The abilities at Unarmed Combat Four (UC iv) and UC v are pretty awesome. UC iv gives you eyes behind, and UC v makes you (4, 6 or 7)vsDX to hit, even if you are using weapons! So lots of people would LIKE to have these talents. Which is likely why Steve Jackson gave them a high required IQ, a high required DX, and a high total memory (mIQ) cost. I like the UC talents. UC v is the only 'super' talent that is as awesome as the high powered wizard spells. (I consider a problem with TFT is that high level fighters are bland, but high level wizards get awesome cool spells.) David has argued persuasively to me, that high attribute requirements is something you want to avoid as much as possible for Talents in TFT. So my question to you is, if you lower the minimum required IQ, and the total mIQ cost, (and perhaps the minimum required DX), how do you make super awesome talents, hard to get? Unless you can find a good answer to this question, SJ is unlikely to adjust the rules on the Unarmed Combat talents. Warm regards, Rick. Last edited by Rick_Smith; 04-30-2018 at 05:12 PM. Reason: Defending, Dodging cause more dice for UC v. |
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04-30-2018, 03:22 PM | #30 | |
Join Date: Apr 2014
Location: Coquitlam B.C.
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Weirdness in UC talents. Too high Min IQ requirements?
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I totally agree. I made Unarmed Combat One (UC i), require an IQ of 7, since all sorts of Martial Arts Dojo's around here will take 5 year old kids. I don't think that throwing a basic punch or doing a proper kick is more complex than using a sword competently. (Fun fact - in TFT if you pick up the IQ 7 SWORD talent, you have learned 1/2 of everything there is to know about sword fighting since there are only two talents that allow you to improve your sword skill !!!) If UC i was IQ 7, and each of the later UC talents was one IQ higher, then UC v would be an IQ 11 talent. (I'm not arguing for this change, since it will ruin play balance. Just thinking out loud here.) Warm regards, Rick |
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