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Old 10-09-2016, 03:13 AM   #20
Join Date: Feb 2010
Default Re: GURPS Steampunk 1: Settings and Style

This is great! Can definitely use it for the new campaign ai'm working on. Currently about to begin a Gothic horror steam punk campaign with a twist-- Alchemy. The world, along with its steam and clockwork in Victorian London, also has alternate reality scientific principles, namely it's based on Aristotle's theory of Classic Elements-- that everything in the universe is made up of earth, fire, wind, water and aether. Alchemists are rare and limited to one specific element or area of study (forbidden alchemy like Necromancy and Demonology) due to difficulty of study and they are both respected for advancements they make and feared for unintended side effects (and the fact that many supernatural phenomena are attached to it- like vampires and werewolves). There is limited "magic", but it's been accepted as a normal science-- based on mathematical formulae and combinations of different elements..

Looking forward to reading through all of this for more ideas!
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gurps, gurps steampunk, steampunk, steampunk 1

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