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#1 |
Join Date: Mar 2013
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OK every so often a very weird steampunk/space campaign idea demands some attention from my head.
So the setting is the moons of a Jovian planet, three of which are habitable. Humanity evolved on one and has just enough tech to colonize the other two, which are taking the thematic place of Africa. Currently I'm thinking that including aliens might be interesting, but as of yet I have very few firms ideas about them, they should be:
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#2 |
Join Date: Sep 2004
Location: Yucca Valley, CA
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It's not African, but I'd give natives of one of the two other moons telecom, natural radio, if the humans haven't invented it yet, and brainstorm more scientifically plausible capabilities that would seem like magic to humans, maybe a "curse" carried by a parasite.
How close genetically are the different biomes? Independently evolved, or did life start on one and colonize the others in waves, maybe because of vulcanism? Were the three moons actually one big moon at some point? |
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#3 |
Untagged
Join Date: Oct 2004
Location: Forest Grove, Beaverton, Oregon
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Steampunk as most people use it requires pseudoscience.
And you're going to need some hand waving having one habitable moon, let alone three. I'm not sure what you want if you want plausible impossibilities. Edit: I don't mean to "thread-crap". I just don't think you're going to get what you want the way you phrased things.
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Beware, poor communication skills. No offense intended. If offended, it just means that I failed my writing skill check. Last edited by Flyndaran; 09-23-2016 at 02:26 AM. |
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#4 | |||
Join Date: Mar 2013
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I also figure the natives are TL 1 or 2, but not likely to be any higher. Somehow humans have figured out how to talk to them Quote:
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Personally I reckon that powered flight would have been achieved sometime mid TL4 when someone got the bright idea to put some rockets onto a glider developed by someone like da Vinci |
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#5 |
Join Date: Jul 2007
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Wildlife is terrifying, but natural-looking. There are beasts that are two stories tall with impossibly thick skin - they shrug off most conventional small arms. Their legs are the size of tree trunks and they can crush you without even noticing. Being charged by one is a death sentence. Interestingly, they're herbivores - they evolved these traits as a defense mechanism against the predators, which are smart, swift, and agile, with claws as sharp as men can made blades. They hunt in packs but mostly pick off smaller prey animals, such as the herds of wild grazers that can run as fast as any of the land-based vehicles you can make, with wicked sharp horns.
In short, just take African animals and turn them up to 11. |
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#6 |
Hero of Democracy
Join Date: Mar 2012
Location: far from the ocean
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Are humanoid aliens 'stupid' in your view? That's the number one decision you need to make in designing these aliens. And given the genre you're working with, they probably don't break suspense of disbelief... probably.
Once you've made that decision, its just a matter of either browsing through existing aliens or using the SPACE generation table to build something that you like. We have a thread on 0-point space opera aliens. Fiction is rife with ideas. So give us a narrower scope, particuarly in terms of humanoid vs. nonhumanoid. I'm going to guess reptilemen are off the table?
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Be helpful, not pedantic Worlds Beyond Earth -- my blog Check out the PbP forum! If you don't see a game you'd like, ask me about making one! |
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#7 | |
Join Date: Feb 2007
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Gas giants sometimes end up close to their stars, you just need to assume that the gas giant in question landed up in the goldilocks zone when the pushing and shoving was done. In a galaxy of stars, that's probably happened many times. You need bigger bodies than the Galilean satellites, with a higher percentage of rock and metal and less ice. The former you can get by assuming the protostellar cloud was richer in heavy elements than Sol's (probably younger than Sol too). The ice you can assume boiled off during a period during the early formation when the gas giant was really close to the primary. A bigger problem is tide-lock. You might be able to have a human-habitable (broadly defined) world tide-locked to a gas giant, but it's iffy. So you need to assume the moons orbit further out from their gas giant than the Galilean moons do with Jupiter. The biggest issue is having three human-habitable moons of one gas giant. That's not probable, to put it mildly, unless there is some natural process producing such that we don't know about. But that might be harnessable as a story-hook. Maybe the moons are the product of terraforming work in the deep past (by human standards), and the terraforming aliens (or whoever) left some powerful plot devices lying around. (That might even explain part of the schizo-tech aspects of the setting.) |
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#8 | |
Join Date: Dec 2007
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They would need a good grasp on chemistry and metallurgy to make rocket fuel and vacuum sealed compartments with enough oxygen. Here's a thought. Maybe they are seriously rocket oriented. They never came up with the concept of a "firing chamber". Their "rifles" and "cannon" are actually railguns that shoot little missiles with stabilising fins. So they never thought of the internal combustion engine. Good metallurgy means that their boilers can be very high pressure. They haven't figured out much about electricity so they use really sophisticated Babbage computers. The moons could be comparatively low gravity to make achieving lift off easier. Which means muscle powered flight becomes more practical. Last edited by David Johnston2; 09-24-2016 at 06:20 PM. |
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#9 |
Join Date: Mar 2008
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To replace radio use heliographs. One of the Space 1889 adventures is about a sabotage attempt on the almost completed orbital heliograph that will allow communications with mars faster then sending a ship. A image of it is at http://mateengreenway.com/steampunk/Harbinger.jpg.
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#10 | |
Join Date: Aug 2004
Location: Denver, Colorado
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-- MXLP:9 [JD=1, DK=1, DM-M=1, M(FAW)=1, SS=2, Nym=1 (nose coffee), sj=1 (nose cocoa), Maz=1] "Some days, I just don't know what to think." -Daryl Dixon. |
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Tags |
aliens, space, steampunk |
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