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Old 12-06-2022, 10:29 AM   #21
Turgul
 
Join Date: Nov 2010
Default Re: Hexagram (general comments, all issues)

The vaults are much nicer than I expected. I managed to get all 10 Hexagrams and all of the Quick Quests in one.
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Old 12-12-2022, 08:28 AM   #22
Turgul
 
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Default Re: Hexagram (general comments, all issues)

What is the party size and point count for QQ08?
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Old 12-17-2022, 07:48 AM   #23
tomc
 
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Default Re: Hexagram (general comments, all issues)

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What is the party size and point count for QQ08?
I don't see one listed, but it should be easy to scale the difficulty up or down.
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Old 01-05-2023, 04:58 PM   #24
Lone Wolf
 
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Default Re: Hexagram (general comments, all issues)

Hexagram 10
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Old 01-27-2023, 01:28 PM   #25
Steve Jackson
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Default Re: Hexagram (general comments, all issues)

Quote:
Originally Posted by Turgul View Post
What is the party size and point count for QQ08?
One was not specified . . . which means to me that a starting party of ordinary size - say, 5 characters - should have a good chance at it, but the GM is intended to personalize these for the party. We rarely do the dnd thing of claiming that an adventure is designed specifically for X characters of Y levels. In reality, things are wibbly-wobbly. The GM should always be ready to drop an ally into play or add a few more monsters, so the players are challenged but not overwhelmed.
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Old 01-27-2023, 01:30 PM   #26
Steve Jackson
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Default Re: Hexagram (general comments, all issues)

If anyone has any specific comments on 9 or 10, I'm looking at the lettercol for #11 now!
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Old 01-27-2023, 01:54 PM   #27
hcobb
 
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Location: Pacheco, California
Default Re: Hexagram (general comments, all issues)

If nobody else has a letter then:

In Hexagram #10, page 20 there is a note that unarmed animals can take the Defend option. Is this a general exception to the weapon requirement for Defend at ITL 117 or only for animals who have a bite attack? (Did the author mean Disengage instead?)

Also how agile are dragon / wyvern claws for carrying and manipulating items and how broad is their ability to learn talents and languages? And do they dig their caves or just find them?
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Old 01-28-2023, 06:55 PM   #28
tomc
 
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Default Re: Hexagram (general comments, all issues)

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Originally Posted by hcobb View Post
If nobody else has a letter then:

In Hexagram #10, page 20 there is a note that unarmed animals can take the Defend option. Is this a general exception to the weapon requirement for Defend at ITL 117 or only for animals who have a bite attack? (Did the author mean Disengage instead?)
It's in the hexflower so there's something between attack and run away. I've always played that if something can attack, it can defend. I think a better question is why would an animal defend, rather than just run away. Disengage may be a better choice here.

Side note: for Wizard Xanos on page 19, change the "Defend" to Blur (self).
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Old 01-31-2023, 07:32 PM   #29
Steve Jackson
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Default Re: Hexagram (general comments, all issues)

While it might be unusual for an animal to Defend, I can easily imagine a smart animal choosing to do so - a wolf backed against a wall, for instance, if its pack is out there fighting.

Dragon claws can certainly pick things up. Especially if those things are made of gold, right? But I don't think they can, for instance, turn the pages of a book.

(Answering here because I'm trying not to turn this lettercol into a Q&A.)
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Old 02-17-2023, 08:56 AM   #30
Terquem
 
Join Date: Apr 2018
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Default Re: Hexagram (general comments, all issues)

Looks like Hexsgram 11 might be breaking out onto the scene soon
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