10-12-2020, 07:41 AM | #71 |
Join Date: Feb 2016
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Re: The Beauty of GURPS
I have known geniuses that have ended up working convenience stores due to poor life choice and/or bad luck, so it is not even improbable (just unlikely). As for the salesman, the guy is good enough to rock Wealth (Wealthy), so he is probably just content with the commissions that he makes off his sales. He probably works at a higher end retailer though.
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10-13-2020, 08:58 AM | #72 | |
Join Date: Aug 2018
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Re: The Beauty of GURPS
Quote:
(Is it just me or wasn’t quoted quotes included when quoting someone? Oh, well, seems it’s not anymore at least.) |
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10-13-2020, 08:59 AM | #73 |
Join Date: Aug 2018
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Re: The Beauty of GURPS
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10-16-2020, 01:12 AM | #74 | |
Join Date: Jun 2010
Location: Dreamland
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Re: The Beauty of GURPS
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Oh yeah, PERKS. Perks and Quirks are amazing and I swear only GURPS has both the want and capability to have them (many other universal systems don't have fine enough granulation for them). I love them so much that I instantly got those two Power Ups books without even looking at the prices. |
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10-16-2020, 11:00 AM | #75 |
Join Date: Feb 2016
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Re: The Beauty of GURPS
Yes, the problem with many universal systems is that they tend to be 0-5 or 0-6 for the range of traits while GURPS is 0 to Infinity, so there is a lack of granulation. Of course, this is a problem for new players if their GM does not guide them with templates, lenses and/or or trait packages.
For example, I often require players to take a 16 CP background skill package, a 16 CP education skill package, a 16 CP professional skill package, and a 16 CP adventure skill package. With 64 CP in skills, my players tend to have well rounded characters. It does help though that one of my house rules allows characters to ignore a -1 skill penalty for every 4 CP invested in a skill, so players do not feel that they are wasting CP. |
10-16-2020, 02:42 PM | #76 |
Join Date: Jan 2005
Location: Gothenburg, Sweden
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Re: The Beauty of GURPS
Got to be able to push open doors when someone tries to close them.
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“When you arise in the morning think of what a privilege it is to be alive, to think, to enjoy, to love ...” Marcus Aurelius |
10-16-2020, 04:10 PM | #77 |
Join Date: Feb 2016
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Re: The Beauty of GURPS
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10-16-2020, 05:53 PM | #78 |
Join Date: Oct 2007
Location: Kentucky, USA
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Re: The Beauty of GURPS
One of the beautiful things about GURPS is that it effortlessly handles wildly different power levels and playstyles. Whether you're playing realistic everyman characters with no skill level above 12 or a living god with skill 35, the game doesn't break down because you deviated from a narrow and rigid progression track. I think the only place the game starts having problems is at the very low end, and that's due to granularity and rounding to integer values starts having a significant effect.
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GURPS Fanzine The Path of Cunning is worth a read. |
10-18-2020, 09:03 PM | #79 |
Join Date: Aug 2004
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Re: The Beauty of GURPS
I'll give another cheer for the "do anything" nature of GURPS.
Just look at the game's official forum. Right now, on the first few pages, there are ongoing discussions related to plastic body armor, the character dynamics of fanaticism, cross-overs between modern and fantasy-world languages, damage from tracer rounds, alchemical charm production, WWII anti-tank tactics, a mafia-in-mecha campaign setting, stats for high school horror heroes, traits for three-headed races, and gaming weird tech from the Dune universe. All for one game system. That's a thing of beauty.
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T Bone GURPS stuff and more at the Games Diner: http://www.gamesdiner.com Twitter: @Gamesdiner | RSS: here ⬅︎ Updated RSS link | This forum: Site updates thread (occasionally updated) (Latest goods on site: GLAIVE Mini levels up to v2.4. Update to melee weapon design tool, with more example weapons and commentary.) |
10-19-2020, 03:37 AM | #80 | |
Join Date: Jun 2010
Location: Dreamland
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Re: The Beauty of GURPS
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gurps 4e |
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