07-30-2015, 11:18 PM | #1 |
Join Date: Nov 2004
Location: Missouri
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Precognition Limitation for Hephaestus
So, over on CaerAzkaban, we were discussing a posible NPC in a Worm CYOA:
Hephaestus, god of the Forge. A Tinker, naturally. (Gadgeteer in GURPS) We were discussing the mythological god, and it seemed to us that Hephaestus always had suitable equipment ready to hand over whenever needed. Discounting an unsaid "Zeus came back 3 months later for his commissioned Thunderbolts" we get three possibilities:
What amount of limitation would that be? What else would be needed? Of course if it is #3, he could be seen something like the shop-keepers in "Make a Wish" by Rorshach's Blot: "Here, take this <very-specific-use device>, it might come in handy." |
07-31-2015, 12:51 AM | #2 |
Join Date: Jan 2011
Location: Chelyabinsk, Russia
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Re: Precognition Limitation for Hephaestus
Wouldn't that qualify for Gizmos with Quick Gadgeteering?
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07-31-2015, 01:27 AM | #3 | |
Join Date: Jul 2014
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Re: Precognition Limitation for Hephaestus
Quote:
1 his gadgitter requiters him to have access to his lab, a pile of his mostly finished components or at a high point cost just a bunch of tinker tech he can cannibalize for parts. So it has a cost requirement of some type possibly only a nuisance effect but could be more serious depending on how you work it. No secondary powers are obvious. 2 he is a fast builder this could be strait quick gadgeteer and gizmos but that has a large cost and doesn't feel like the setting to me. On the other hand if he has a crippling inability to plan inventions or inactivate on his own but can churn out what you want on command that sounds like the kind of twisted weakness wildbow would make up. Mechanically the gadgeteer and gizmos would have a minor nuisance effect but the character would have a suit of wide ranging mental disads. Good options include hide bound slave mentality low perception low will low IQ(possibly float gadgeteer to another stat) there are likely more good options. 3 he relay is precognitive and it is one of his secondary powers ether from triggering near a precog thinker or his own second trigger. there are two obvious mechanical routs for this. A. He has a fairly deep reaching if limited in scope precognition that tells him what to build. You as the GM can give him hints about challenges you expect him to face or people who will make requests and Just like in worm if people do the improbable and unexpected you could reasonably have not planed for that outlier. You could also abstract that all away and Just call it normal gadgeteer and gizmos I would even let you buy a custom ~50% enhancement to let you stow your gismos in a predesignated location for your allies (or clever enemies) to collect with this build. B the last option I see is that you are a precog but you build things and predict the future in a rolling fugue state. Almost all your tech is gadgets that you built that you only remember how to use or that you even have at the critical moment you predicted you would need it. This conveniently gives an excuse of how some of your old tech only shows up once and doesn't linger between adventures or sessions, you scavenged it for parts in a fugue, as this is a common option for gismos. This lets you fluff this all of as having planed for this but only in so far as you have the tools at the right time. You may not have even realized you packed it because of your power I would totally give you absentminded in this build. Serendipity and luck would be cool secondary powers for this build. |
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Tags |
gadgeteering, limitation, precognition |
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