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Old 03-26-2014, 01:21 PM   #21
gilbertocarlos
 
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Join Date: Dec 2009
Location: Caxias do Sul, Brazil
Default Re: Magery and IQ a take on decoupling IQ from spells

Quote:
Originally Posted by johndallman View Post
This depends. Magery 3 is really useful if you have Magery at all, and it's fairly easy to find -50 worth of disadvantages that you can live with, for most character concepts.

The usefulness of Skill 20 is much more dependent on the campaign. For the main melee weapon skill in DF-like campaigns, sure. Core skill in ritual magic systems that use one, definitely. For other kinds of campaign ... doesn't happen much IME. Now, if you limit skills to 15 then sure, practically everyone will have a few skills at the limit. But 20 isn't a very restrictive cap.
The biggest skill I ever seen was not on weapons, but on alchemy, skill 30, on a 150 point budget.
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I've revised the Low Tech weapons table:
http://forums.sjgames.com/showthread.php?t=112532
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