10-06-2009, 08:01 AM | #51 | |
Join Date: Jul 2008
Location: Somewhere you'll never find me, muhaha!
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Re: Allies - Am I doing something wrong?
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As for the prison bit, he wants you to go to prison because you committed some crime. He's doing it out of the goodness of his heart, trying to reform you. Prison is just the first step. You could call this tough love. I could see either of these as an interesting side-story in a campaign.
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I write science fantasy novels. You can learn more at my author site. Islands of War is my fantasy campaign setting for GURPS. It includes Adventures. Have trouble drawing dungeon maps? Try Inkscape and my Dungeon Template. I'm building a video game. |
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10-06-2009, 08:53 AM | #52 | |
Join Date: Oct 2007
Location: Vermont
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Re: Allies - Am I doing something wrong?
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For the purposes of the ongoing discussion, I would definitely not make and Ally behave as an enemy unless the character were receiving points for that disadvantage.
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My ongoing thread of GURPS versions of DC Comics characters. |
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10-06-2009, 04:24 PM | #53 |
Join Date: Aug 2004
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Re: Allies - Am I doing something wrong?
Maybe our GM styles are just incompatible. Your arguments seem to say that the players are there to follow the dictates of the story. I think the story is there to provide the players with a framework for fun and excitement. Not to say that going along with a story is not fun but it seems more confining than having the pcs create their own stories with the plot threads, situations, settings and npcs you introduce into your world.
Your non ally npcs should be just as vital and vivid as your allies, patrons, and dependents. If they aren't, you're missing out on a great part of telling a story. Most of my campaign (10 years now) is remembered through the npcs the pcs have encountered along the way. The settings are great, the adventures thrilling, but the npcs are what really grab the players and what you can "usually" go back to. There have certainly been betrayals in that time and certainly they hit hard, ally or non ally.
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"First Scarran you see, you tell him who his daddy is....tell him Dargo!" |
10-06-2009, 05:02 PM | #54 | |
Join Date: Dec 2005
Location: Stockholm, Sweden
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Re: Allies - Am I doing something wrong?
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Edit: Basically the players aren't just a passive 'audience', they run their PCs and get a say in what their PCs have spent points in, like their allies, or is otherwise written into their character, the GM runs the rest of the world. Edit2: These are just different options, I'm sure your PCs tend to throw wrenches in your plots for fun and profit, and I've enjoyed both kinds of games. Last edited by Joel; 10-06-2009 at 07:28 PM. |
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10-07-2009, 12:36 AM | #55 | ||
Join Date: Sep 2009
Location: Near the Heart of the Valley, Oregon country
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Re: Allies - Am I doing something wrong?
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That said, my style does involve telling a story. My mind functions that way, so I do what is within my skill and pleasure range. But I believe my methods do open up player involvement. Playing with the rules opens new paths and provokes new player actions and reactions. Which is why I like the idea of the GM throwing monkey wrenches into Allies. It's something players don't expect, and it creates an uniquely intimate conflict, because they are essentially battling their own offspring. But what I have done here is set the stage. The players, far from passive, must act or fail to act as they see fit, and as the roll of die determines. My prime player concern would be those who cannot handle the dictates of the die, of the rules, or of the world. There needs to be valid threats and penalties or the story becomes as passive and narrow as people worry about. Not to mention imbalanced. That's what disadvantages and critical failures are for. Still some of the outside ideas you folks offer might be solutions. To me, giving and taking Allies and Enemies is expediant, as much for the convenience as for the nettling of the player. But perhaps this can evolve.
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I stick with mainstream physics right up to the point that it gets into decimal places, whereupon I gladly step back into liberal arts." --brianranzoni.com Bored with power cells? Try Paper Cells! Last edited by BMR; 10-07-2009 at 01:01 AM. |
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Tags |
allies, ally, familiar, familiars |
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