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#31 |
Join Date: Aug 2007
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Just incidentally, a full body tattoo computer is probably not a good idea for anyone with a nonsedentary lifestyle. The rules in UT say that a printable computer is ruined everytime the surface its' printed on is penetrated (specifically when "the surface its on is broken").
This would be at least slightly less annoying if your full body printed computer was in your clothes instead of on your skin. Things like this are probably why the subject hasn't come up before. More importantly it makes the printed computer on the Military CyberSuit a bad idea. Even if it's printed _under_ the armor layer your suit goes dumb even if you survive the that first penetrating hit. Printed computers are probably a bad idea generally. They're -1 Complexity without giving you a price break and have storage reduced by a factor of 1000x. I suppose that disposably cheap Printed computers might be used in trivial roles but serious use would be highly probable to avoid the option.
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Fred Brackin |
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#32 | |
Join Date: Feb 2005
Location: Berkeley, CA
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#33 | |
Join Date: Aug 2007
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Fred Brackin |
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#34 | |
Computer Scientist
Join Date: Aug 2004
Location: Dallas, Texas
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The stick-on general purpose computer is another application for printed computers. Instead of V-tags stored on a server somewhere, you can give every item and place of interest a localized, self-updating tag that can be queried without gear or an uplink. "Wrench tag, when were you used last?" "Unused since tag was installed." "Under-the-table tag, can you verify?" "Negative; tagged wrench was moved about the room last night from 0312 to 0320 and again from 0541 to 0543." Last edited by jeff_wilson; 03-07-2012 at 02:20 PM. |
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#35 | |
Join Date: Apr 2011
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The version I've used has been to do away with the printed computer on cybersuits altogether and assume a built-in Small computer (with the Fast option for Military Cybersuits). This doesn't change anything about the computer's game stats except to add (.5-(.05*2))*.8 = .32 pounds to the cybersuit's weight, which I hand-wave away on a 50lb suit. Even less with Compact. It's assumed to be stored in the suit's small backpack, and at TL11 you still get Complexity 7 (or 8 with military). Hopefully with the Hardened option. Fred's cufflink computers are an equally good resolution. Though they're .05 lbs, not ounces. At this TL, unless you're in a world like Caliph where biotech has been held back, I'd imagine that most soldiers have implanted computers anyway. |
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#36 | |
Join Date: Apr 2011
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I'd love to see this written up as a special "distributed high-redundancy" option for things like cybersuits and bush robots, and it makes perfect sense. The main issue is that, without some kind of house tweak, the printed option rules this sensible system architecture out. |
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#37 | |
Join Date: Aug 2007
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The potential issue with Jeff's ditributed back up network is that a man-sized and shaped suit has room for 20 square feet/5 lbs of computer. That's one Personal size or 10 Small. All at -1 Complexity and a huge storage space penalty too. You could have up to 100 Printed Tiny Computers but even with 20 of them linked to together to get +1 Complexity you're spending 20x to get back to standard. You could have one Fast Tiny Computer instead and get +1 C over that and in something so small it's not a significant target. That may be the central issue with Printeds. They give you less performance at the same price. Maybe if you had a really low Complexity use where you could use a Slow Printed Computer in an essentialy throwaway role where the (presumably but not officially) low weight and volume would matter.
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Fred Brackin |
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Tags |
computer, tattoo, ultra tech, ultra-tech |
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