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Old 01-11-2022, 04:05 PM   #1771
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Default Re: [Supers] GURPS Unofficial Handbook to the Marvel Universe, Reboot Edition

SERPENT MEN

The Serpent Men – also known as Snake Men, Lizard Men, Old Ones, or occasionally simply as Snakes – are an ancient race, created allegedly one million years ago by Sligguth, an ancient demon who is reputed to be a spawn of the Elder God Set (see Demons; Set). At some point in the distant past, the Serpent Men came to worship Set himself as their creator.

Serpent Men are human size and weight, and most have human proportions. They are warm-blooded carnivores, unable to fully digest plant matter (though some are known to eat it anyway, either for taste or fiber). They possess fine scales covering their skin, sharp claws on their hands and feet, sharp teeth, jaws that can detach when necessary to open the mouth extremely wide, long tails that can be used as a club or assist in a grapple, a nictitating membrane in their eyes to protect against glare and dust, and highly flexible bodies. Many are gifted sorcerers, though the majority that use illusion magic to hide from humanity use enchanted jewelry produced by Serpent Men sorcerers.

It is not known how the Serpent Men and humanity coexisted in ancient times. Tales of the Serpent Men were known in Pre-Dynastic Egypt and ancient India, and some artwork from the ruins of Atlantis hint at wars between the two peoples. The full details may never be known.

In the early 17th Century, a small fishing village called Starkesboro, located on the South Carolina coastline, was infiltrated by Serpent Men, who swiftly replaced the people in the town. These Serpent Men lived in relative peace with humanity, although they worshipped Set and had an inverted serpent-entwined cross in their church. Those who left the town for any reason - to fight in wars or to seek an education elsewhere - were given magic rings or amulets to disguise their true nature. Many were even given mind-altering enchantments to make them unaware of their true nature; these enchantments were known to fool a telepath.

The Serpent Men of Starkesboro were led by a priestess of Set. However, recently the priestess began to espouse the teachings of a different deity: Set's "sister", Gaea, the Elder Goddess who is Set's opposite, a nurturer, not a devourer (see Gaea). This priestess sought protection from Dr. Stephen Strange, Earth's Sorcerer Supreme, when the town turned against her (see Doctor Strange). Strange investigated and discovered Starkesboro's secret; it was only through the assistance of various other secret Gaea-worshipers was Strange able to escape being a human sacrifice for Starkesboro's newly selected replacement priestess. Strange ultimately defeated the priestess with the unwilling assistance of his enemy Silver Dagger, a former high-ranked Cardinal of the Vatican (see Silver Dagger). Silver Dagger then took it upon himself to teach the Serpent Men of Starkesboro about Christianity, with Strange wondering if maybe they'd exchanged one religious fanatic for another. (In one of Silver Dagger's later encounters against Strange, he claimed he'd succeeded in turning the town Christian. However, he was not assisted by any Serpent Men, so the validity of his claims may be in doubt.)

When and how the Serpent Men will make themselves known next is unknown.

It should be noted that a race physically identical to the Serpent Men of Earth is known to exist on the same world in the Microverse as the Kingdom of K'ai (see Microverse). These Serpent Men rule a kingdom called Felassa in the deserts and coastal floodplains of that world's eastern continent, and possess a culture similar to Earth's Bedouin culture. One Serpent Man of K'ai, Kessass the Sorcerer, was seen assisting Lord Visis in the latter's attempt to usurp the throne of K'ai; another, Durnass the Tracker, has on occasion given assistance to Queen Jarella and her friends (see Durnass; Jarella; Kessass; Visis). What connection the Serpent Men of Felassa have to the Serpent Men of Earth, if any, is currently unknown.

52 points
Attribute Adjustments: HT +2 [20]
Advantages: Claws (Sharp Claws) [5]; Damage Resistance 2 (Tough Skin, -40%) [6]; Double-Jointed [15]; Extra Arms 1 (Temporary Disadvantage: No Fine Manipulators, -30%) [7]; Nictitating Membrane 1 [1]; Protected Vision [5]; Striker (Crushing; Tail) (Limited Arc, -40%; Alternative Attack, Χ1/5) [1]; Teeth (Sharp Teeth) [1].
Perks: Scales [1].
Disadvantages: Restricted Diet (Carnivore) [-10].
Features: Born Biter 3 [0].
__________________
"Life ... is an Oreo cookie." - J'onn J'onzz, 1991

"But mom, I don't wanna go back in the dungeon!"

The GURPS Marvel Universe Reboot Project A-G, H-R, and S-Z, and its not-a-wiki-really web adaptation.
Ranoc, a Muskets-and-Magery Renaissance Fantasy Setting
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Old 01-13-2022, 02:13 AM   #1772
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Default Re: [Supers] GURPS Unofficial Handbook to the Marvel Universe, Reboot Edition

Edited Black Talon. Among the changes:

- Added the Mind Realm
- Adjusted Illusion so Mind + Illusion is capped by Magery
- Lowered Spirit to the Magery cap
- Adjusted a few skill levels
- Added a few additional skills that were skipped previously

The first three changes are to better match the magic system I described earlier.
__________________
"Life ... is an Oreo cookie." - J'onn J'onzz, 1991

"But mom, I don't wanna go back in the dungeon!"

The GURPS Marvel Universe Reboot Project A-G, H-R, and S-Z, and its not-a-wiki-really web adaptation.
Ranoc, a Muskets-and-Magery Renaissance Fantasy Setting
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Old 01-15-2022, 11:02 AM   #1773
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Default Re: [Supers] GURPS Unofficial Handbook to the Marvel Universe, Reboot Edition

ETERNITY

The cosmic entity known as Eternity is the embodiment of the physical totality of the universe. Everything – from the smallest subatomic particle to the largest supercluster of galaxies – is part of Eternity. He is aware of everything that happens in the universe, but most of the time rarely interferes unless the cosmos itself is threatened.

When he manifests – and Eternity always takes on a male form – Eternity appears as a humanoid male with a high-neck cape, whose body is an ever-shifting morass of star fields, galaxies, nebulae, and novae. His manifestations have altered in size from six feet to six miles tall, though most of the time he manifests at 100 feet tall when conversing with manifestations of the other cosmic entities.

It is said that each universe in the multiverse has their own version of Eternity. It is also said that Eternity spans the multiverse. Perhaps both are correct: Each universe in the multiverse is made of separate dimensions, such as the Purple Dimension of Aggamon, the Dark Dimension of Dormammu, the Microverse, the Negative Zone, the Dreamscape, and the Nightmare Realm, to name a few, are all distinct from Earth's universe, but all part of Eternity, while other timelines have their separate Eternity (see Nightmare and individual entries).

Eternity, along with his sibling Infinity, the embodiment of time, was formed at the creation of the universe (see Infinity). Their interaction led to the Big Bang which triggered the universe's expansion; it also led to the formation of their other sibling, Death, and released one other entity which allegedly predates the collapse of a prior universe, whose nature is currently unknown (see Death).

Although Eternity generally doesn't bother interacting with the various forms of life that are part of him, it is considered a rite of passage on Earth for its Sorcerer Supreme to seek an audience with Eternity, as to understand Eternity's nature is considered vital for the protection of Earth and the universe from mystic threats. According to the Ancient One, Earth's recently retired Sorcerer Supreme, only thrice in the history of Earth has this audience been granted: to Agamotto, Earth's first Sorcerer Supreme at the start of human history; the Ancient One himself, hundreds of years before at the start of his tenure; and Doctor Stephen Strange, the most recent to attain the position (see Ancient One; Doctor Strange; Mystic Principalities). The Ancient One indicated to Strange that such an audience "with the universe" has a price, a boon that will later appear as a curse. What form this boon/curse will take with Doctor Strange is unknown.

Eternity, alongside his sibling Infinity, has also seen fit to make his appearance known to Adam Warlock, the current holder of the Infinity Gem known as the Soul Gem, to warn Warlock to ensure one of his allies does not threaten reality (see Infinity Gems; Warlock, Adam). Which ally Eternity and Infinity spoke of is currently unknown, although several of Warlock's other allies suspect the Mad Titan Thanos, who secretly covets the Infinity Gems for his own purposes (see Thanos).

Stats: Don't worry about it. How do you give stats to an entire universe?

Design Notes:
1. Yes, that's a hint of Galactus's existence in there. Galactus himself won't be seen until Year Two.
2. The implication with the the boon/curse is that Agamotto used one of his own eyes to create the Eye of Agamotto, and the Ancient One's extreme longevity is both a blessing and a curse as he's long outlived nearly everyone he's known. I'm not sure what form Strange's boon/curse will be beyond "may you live an interesting life", so I'm keeping it vague for now.
__________________
"Life ... is an Oreo cookie." - J'onn J'onzz, 1991

"But mom, I don't wanna go back in the dungeon!"

The GURPS Marvel Universe Reboot Project A-G, H-R, and S-Z, and its not-a-wiki-really web adaptation.
Ranoc, a Muskets-and-Magery Renaissance Fantasy Setting
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Old 01-15-2022, 11:04 AM   #1774
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Default Re: [Supers] GURPS Unofficial Handbook to the Marvel Universe, Reboot Edition

INFINITY

The cosmic entity known as Infinity is the embodiment of the totality of Time in the universe. Together, Infinity and her sibling Eternity embody the entirety of the space-time continuum (see Eternity).

Infinity typically manifests as a humanoid female with yellow skin decorated with black swirls and stripes, red eyes, black gloves, black boots and a black cape and open-face cowl.

As the embodiment of Time, Infinity has infinite power over the flow of time on an intergalactic and transdimensional scale, able to speed up, slow down, reverse, and even loop the flow of time if she so wishes. She knows what has happened in the past and what will happen in the future, and has confided in the Living Tribunal, the multiversal cosmic judge, that she is aware not only that he/she/it reset the universe, but she also knows why he/she/it did so.

Like Eternity, each universe has its own version of Infinity, each one maintaining the flow of time in that universe. Most Infinities are content to keep the flow of time uniform with each other, although there are a few notable exceptions. For example, the Infinity of the timeless realm known as Limbo and ruled by the enigmatic being Immortus is almost entirely absent, permitting changes to happen instantly, and other universes to use the realm to travel through time (see Immortus).

Infinity does not normally manifest herself to mortals. To date, her sole instance of doing so was to appear before Adam Warlock to make an enigmatic statement about his enemy, the Magus, being "outside" her "dominion" (see Magus; Warlock, Adam). The meanings behind this statement is currently being pondered by Warlock and those he's confided in.

Stats: Don't worry about it!



I wrote these two entries years ago when I wrote the Living Tribunal's entry; however, I had until recently lost the notebook I wrote them in. It was just sheer dumb luck I stumbled across them when doing some house-cleaning.
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"Life ... is an Oreo cookie." - J'onn J'onzz, 1991

"But mom, I don't wanna go back in the dungeon!"

The GURPS Marvel Universe Reboot Project A-G, H-R, and S-Z, and its not-a-wiki-really web adaptation.
Ranoc, a Muskets-and-Magery Renaissance Fantasy Setting
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Old 02-04-2022, 02:45 AM   #1775
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Default Re: [Supers] GURPS Unofficial Handbook to the Marvel Universe, Reboot Edition

GEMINI, VERA

Real Name: Unrevealed; "Vera Gemini" may or may not be her legal name.
Occupation: Cult leader, crimelord.
Identity: Although Vera apparently does not use a dual identity, her existence as a demon-human hybrid is known only to a select few.
Legal Status: Allegedly a citizen of Mexico with no known criminal record.
Other Aliases: High Priestess; "cold-hearted two-faced sow".
Place of Birth: Unrevealed.
Marital Status: Single.
Known Relatives: None.
Group Affiliation: Former leader of the Cult of the Harvester of Eyes.
Base of Operations: An abandoned Mesoamerican temple in the Yucatan peninsula, Mexico.
History: Little is known about the early life of the woman known as Vera Gemini. She is apparently of Mexican descent on her human side, though it is unknown which parent was the demonic one. What is known is based solely on her own ranting. She claims she was raised in a Catholic orphanage but nearly killed in an exorcism after she first discovered her demonic form as a teenager; yet after seeking out her demonic heritage was nearly killed by a demon lord who saw her very existence as an insult to demonkind. How much of this account is factual and how much is exaggeration or outright lies is unknown.

It's not known if she founded the Cult of the Harvester of Eyes or usurped it for her own purposes, nor is it known how long she has led the Cult. (According to Doctor Strange, there are no Hell Lords or demons of any outer planes known to use the alias or epithet "the Harvester of Eyes"; see Doctor Strange). What is known is that she personally recruited Eric Payne into the Cult and gave him the Shadow Cloak he later used as Devil-Slayer after leaving the Cult (see Devil-Slayer).

Vera was first encountered in her human form while attempting to persuade Payne to return to the Cult; he refused and teleported away, vowing to take her down and stop her plans.

She was later seen in her Mexican stronghold where she and her cultists performed a ritual which summoned the demon Belathauzer, who possessed a US Air Force general the Cult had abducted (see Belathauzer). There, Belathauzer made some disparaging remarks about Gemini's heritage. Following that, Gemini arranged a "bet" between them at a casino in an unrevealed location, where Gemini subtly used her innate psionic power to cheat at roulette, tricking the demon into serving her rather than the other way around.

Not long after, however, Gemini was confronted by Doctor Strange, Strange's apprentice Clea, and Devil-Slayer, who defeated Gemini by shunting her through myriad dimensions (see Clea). Whether she will ever again appear on Earth is unknown.
Age: Indeterminate, appears 35.
Height: 5' 8".
Weight: 130 lbs.
Eyes: Brown (human form); red (demon form).
Hair: Brown (human form); none (demon form)
Skin: Light brown (human form); orange scales (demon form)
Other Distinguishing Features: In her demonic form, Vera possesses light scales, a number of fins running down her arms and legs, and a bone crest in the shape of a four-pointed star lacking the bottom point with four eight-inch long tentacles instead of hair.
Uniform: None; as high priestess of the Cult of the Harvester of Eyes, her ceremonial garb consists of a red tunic with elbow length loose sleeves, a plunging neckline and a cut-out in front which bares the navel, a high-cut red skirt, and a belt of gold discs.
Strength Level: In her human form, Vera possesses greater strength than a woman of her apparent age, height, and build, although her strength is not superhuman; she approaches "peak human" strength, being able to lift (press) roughly 650 pounds. In her demonic form, her strength is greatly increased, enabling her to lift (press) roughly one ton.
Known Superhuman Powers: As a human-demon hybrid, Vera possesses a number of powers connected to her demonic heritage. Foremost, Vera can shift between her human and demonic forms at will; the shift takes several seconds, but does not impair her mobility.

Her demonic form is highly resistant to harm, being effectively invulnerable to most conventional and even a few laser weapons; while rifle rounds bounce off her skin, it is unlikely she can survive being hit with anti-tank weaponry. While in her demon form, she is also able to see in the infrared and ultraviolet spectrums, and can hear in the subsonic and near ultrasonic ranges. She is also able to produce beams of concussive energy from her eyes.

In both human and demonic forms, Vera possesses a number of telekinetic abilities. She is able to levitate herself or up to 200 pounds, but not both at once. She is more skilled, however, at more subtle telekinetic manipulations, such as cheating at roulette by nudging the ball where she wants it to go.

Gemini's demonic heritage makes her a natural at using magic. She primarily relies on egocentric and necromantic magic – the magic of the self and the magic of death. Unlike fully human sorcerers, she is able to use her internal magic energy (egocentric magic) to produce various energy effects. Her innate raw power is not on the same level as sorcerers such as Clea or Wong, but Gemini is known to increase her power through various external sources, including the slaughter of dozens if not hundreds of her Cult's followers (necromantic magic).
Other Abilities: Vera Gemini is a master con artist, social manipulator, and gambler. She is well-versed in many types of demons and in demonic psychology. She is also a skilled martial artist.
Limitations: As a human-demon hybrid, Vera Gemini is considered an insult to demonkind by most demons; those humans who know of her demonic form tend to reject her as well.

(Stats next post)
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"Life ... is an Oreo cookie." - J'onn J'onzz, 1991

"But mom, I don't wanna go back in the dungeon!"

The GURPS Marvel Universe Reboot Project A-G, H-R, and S-Z, and its not-a-wiki-really web adaptation.
Ranoc, a Muskets-and-Magery Renaissance Fantasy Setting

Last edited by Phantasm; 07-06-2022 at 07:27 PM.
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Old 02-04-2022, 02:48 AM   #1776
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Default Re: [Supers] GURPS Unofficial Handbook to the Marvel Universe, Reboot Edition

Vera Gemini (continued)
1,290 points
Attributes: ST 20/35 [40*†]; DX 13 [60]; IQ 13 [60]; HT 13 [30].
Secondary Characteristics: Dmg 2d-1/3d+2 (4d-1/6d+1); BL 80 lbs (245 lbs); HP 14 [0]; Will 18 [25]; Per 13 [0]; FP 13 [0]; Basic Speed 6.50 [0]; Basic Move 6 [0]; Dodge 10.
Languages: English (Native) [6]; Infernal (Accented) [4]; Latin (Accented) [4]; Spanish (Native) (Native Language) [0].
Cultural Familiarities: Hell [2]; Latin American (Native) [0]; Western [1].
Advantages: Alternate Form: Human (Active Change, +20%; Once On, Stays On, +50%) [26]; Appearance (Beautiful) [12]; Charisma 3 [15]; Claws (Sharp Claws) [5]; Combat Reflexes [15]; Compartmentalized Mind 1 (Limited: Powers Only, -5%; Mentalism, -10%; No Mental Separation, -20%) [33]; Cult Rank 4 [8]; Damage Resistance 30 (Hardened 1, +20%; Tough Skin, -40%) [120]; Eidetic Memory [5]; Empath 3 [15]; Empathy [15]; Energy/2 [40]; Energy Reserve (Magical) 10 [30]; Enhanced ST +6 [48]; Enhanced ST +15 (Biological, -10%) [109]; Fit [5]; Flexibility [5]; Hyperspectral Vision [25]; Injury Tolerance (Damage Reduction /5) [125]; Magery 2 [25]; Magery +1 (Mind Realm Only, -40%) [6]; Mind/3 [60]; Psychokinesis Talent 4 [20]; Social Chameleon [5]; Space/2 [40]; Spirit/2 [40]; Talker 3 [15]; Telekinesis 11 (Increased Range: Line-of-Sight, +40%; Psionic, -10%) [72]; Voice [10]; Wealth (Filthy Rich) [50].
Perks: Extra Option (Energy Realm Uses FP/ER) [1]; Honest Face [1]; Scales [1].
Disadvantages: Black Magic Taint 5 [-15]; Callous [-5]; Megalomania [-10]; Secret (Cult Leader; Imprisonment) [-20]; Selfish (9) [-7]; Social Stigma (Freak) [-10]; Stubbornness [-5].
Quirks: Careful Planner [-1]; Determined [-1]; Photosensitivity [-1]; Secretive [-1]; Treacherous [-1].
Skills: Acting (A) IQ+1 [4] – 14; Body Language (Demon) (A) Per+3 [2] – 16‡; Body Language (Human) (A) Per+3 [2] – 16‡; Diplomacy (H) IQ+7 [2] - 20‡§#; Exorcism (H) Will+0 [4] – 18; Fast-Talk (A) IQ+5 [2] – 18§#; Gambling (A) IQ+3 [12] – 16; Hidden Lore (Demon Lore) (A) IQ+1 [4] – 14; Intimidation (A) Will+1 [4] – 19; Judo (H) DX+2 [12] – 15; Karate (H) DX+2 [12] – 15; Knife (E) DX+1 [2] – 14; Leadership (A) IQ+2 [1] – 15; Occultism (A) IQ+1 [4] – 14; Propaganda/TL8 (A) IQ+1 [4] – 14; Psychology (Demon) (H) IQ+5 [2] – 18‡§; Psychology (Human) (H) IQ+5 [2] – 18‡§; Savoir-Faire (High Society) (E) IQ+3 [1] – 16§; Sex Appeal (A) HT+5 [1] – 18#; Streetwise (A) IQ+1 [4] – 14; Telekinesis (H) IQ+7 [16] – 20€; Thaumatology (VH) IQ+2 [8] – 15£; Wrestling (A) DX+2 [8] – 15.
Magical Realm Skills: Energy (VH) IQ+1 [4] – 14£; Mind (VH) IQ+3 [8] – 16£€; Space (VH) IQ+1 [4] – 14£; Spirit (VH) IQ+1 [4] – 14£.
Starting Spending Money: $400,000 (20% of Starting Wealth).

* Includes +6 from Enhanced ST.
† Includes +15 from Enhanced ST (Biological, -10%).
‡ Includes +3 from Empath.
§ Includes +3 from Talker.
# Includes +2 from Voice.
₯ Includes +3 from Charisma.
Ά Includes +4 from Appearance.
€ Includes +4 from Psychokinesis Talent.
£ Includes +2 from Magery.
€ Includes +1 from Magery (Mind Realm Only).

Role-Playing Notes:
Vera is first and foremost a con artist and manipulator, and always has an angle to improve her own standing. This applies when dealing with both the humans of her cult and with the various demons she interacts with. She has an intense hatred of both humankind and demonkind, a hatred which may be the result of mistreatment by both.

Design Notes:
1. Her demon form is being treated as her primary form.
2. "Cult Rank" is based on rules from Social Engineering dealing with Rank when it is not worth the full 5/level. In this case, it is priced at 2/level, as it lacks many traits associated with more dominant forms of Rank.
3. Her "Magery 2" includes Magery 0; it just looked wrong putting them on the sheet together.
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"Life ... is an Oreo cookie." - J'onn J'onzz, 1991

"But mom, I don't wanna go back in the dungeon!"

The GURPS Marvel Universe Reboot Project A-G, H-R, and S-Z, and its not-a-wiki-really web adaptation.
Ranoc, a Muskets-and-Magery Renaissance Fantasy Setting
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Old 02-07-2022, 06:15 AM   #1777
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Default Re: [Supers] GURPS Unofficial Handbook to the Marvel Universe, Reboot Edition

GAEA

Real Name: Unrevealed (possibly inapplicable); "Gaea" is the name given to her by the ancient Greeks.
Occupation: Goddess of the Earth.
Identity: Gaea's existence as anything other than a mythological figure is unknown to the general public. However, she is still worshipped by cultures around the globe.
Legal Status: None.
Other Aliases: Gaia (another spelling of her Greek name), Ki, Ninhursag (Sumerian names), Antu (Akkadian/Babylonian name), Hςutǔ, Hςutǔshιn, Hςutǔ Niαngniαng, Dimǔ, Dimǔ Niαngniαng (Chinese names), Leimarel Sidabi, Leimalel Sitapi (Meitei names), Cybele (Anatolian name), Magna Mater, Terra Mater, Tellus Mater, Tellus, Terra (Roman names), Danu, Anu, Dana (Celtic names), Amalur (Basque name), Mat Zemlya, Matka Ziemia, Matushka Zeml'ja, Mati Syra Zemlya, Mokosh (Slavic names), Pachamama (Inca name), Prithvi, Prithvi Mata (Hindu names), Žemyna (Lithuanian name), Jφrπ, Jord, Fjφrgyn (Norse names), Kokyangwuti (Hopi name), Na'ashjι'ii Asdzαα (Navajo name), Sussistanako (Pueblo name), Coatlicue, Tlaltecuhtli (Aztec names), Ixchel (Mayan name), Nokomis (Ojibwe name), Papatūānuku (Maori name), Māra (Latvian name), Dʰιǵʰōm (reconstructed Proto-Indo-European name), "Queen of the Earth", "Goddess Queen of the Earth", "Earth Queen Lady", "Mother Earth", "Lady Mother Earth", "Great Mother", "Vast One" (various translations of her many names), Mother Nature.
Place of Birth: An unrevealed location on Earth in the Pre-Cambrian era.
Marital Status: Single.
Known Relatives: Demiurge (creator); Oshtur (sister); Chthon, Set (brothers); Hyppus (brother, deceased); Atum (alias the Demogorge), Ouranos (alias Anu), Pontus (alias Abzu), Kronus, Thor (sons); Agamotto. Damballah, Sligguth (nephews); Tiamat (niece). She is the progenitor of most of the pantheons of gods that have been worshipped on Earth.
Group Affiliation: None.
Base of Operations: Earth.
History: Gaea was one of the first beings to appear on Earth, spawned by the enigmatic Demiurge, alongside the other so-called Elder Gods. In time, however, most of the Elder Gods degenerated into demons by preying on and consuming each other; the first to do this was the serpentine Set, who devoured their brother Hyppus (see Demons; Set). Gaea and her sister Oshtur were the only two Elder Gods to not descend into being demons; Oshtur, ever curious, had left Earth some time before to explore the multiverse. In desperation, Gaea mated with the Demiurge to produce a being powerful enough to fight the demons without becoming one in the process: Atum, who fought the demons and consumed their power, becoming the Demogorge. The only demons to escape the Demogorge were crafty Chthon, Set, and several of Set's spawns, and only because they fled to other dimensions they either created or conquered (see Chthon). Gaea, in order to avoid degeneration herself, merged with Earth's biosphere. (It is believed that, of all the worlds the Demiurge spawned life on, the melding of the planet's biosphere and the Elder God is extremely rare, making Earth unique in this corner of the cosmos.)

Gaea guided evolution over the eons, experimenting first with fish and sharks, then reptiles and dinosaurs, and ultimately with birds and mammals. Occasionally, she would either spontaneously produce offspring (such as Ouranos, also known as Anu, who fathered both the Olympian and Arabic/Mesopotamian pantheons) or, more often, mate with others (such as with Ouranos to produce the Titans, forerunners of the Olympian gods; see Olympian Gods). These offspring gathered into extended clans, who were later worshipped as gods by early civilizations. At some indeterminate point in the past, at least a thousand years ago if not earlier, Gaea, sensed the coming need for a champion with ties to both Asgard and Earth and, taking the identity of Jord, mated with Odin, head of the Asgardian gods, to give birth to their son Thor (see Asgard; Asgardian Gods; Odin; Thor).

Recently, Gaea communicated with Clea, the extradimensional apprentice of Dr. Stephen Strange, Earth's Sorcerer Supreme, to warn them of a planned incursion by the N'Garai, creations and servants of Gaea's brother Chthon (see Clea; Doctor Strange; N'Garai).
Age: Indeterminate.
Physical Characteristics: Gaea can manifest herself in whatever female humanoid form she pleases. Most of the time she appears as an attractive woman of indeterminate age with blue eyes and long black hair; as Jord, she manifested with long blond hair. Her height varies from a normal human height – typically 5' 6", but even this is variable – to heights of 30 and 300 feet tall.
Uniform: None.
Strength Level: As the embodiment of all life on Earth, Gaea is said to no longer possess a physical form. Her human-sized manifestations, said to be akin to her original form, possess the typical superhuman strength of an immortal deity, commonly being able to lift (press) 35 tons; her giant forms are proportionately stronger. Channeling the power of the planet, her manifestations' strength can increased to infinite levels.
Known Superhuman Powers: Having merged with the planet's biosphere, Gaea has control over all lower life forms, including plants and fungi as well as animals; higher life forms, such as the great apes (including humans), whales, dolphins, and elephants, are more resistant to her direct control.

Stats: As the embodiment of all life on Earth, Gaea is essentially incalculable.

Role-Playing Notes:
Gaea is commonly a caring soul whose perspective is more long-term than even some of her immortal progeny. However, she is known to birth monsters as well. She rarely gets involved herself, usually communicating with a select few through dreams and even fewer directly. She has been known to lend power to those who invoke one of her many names for power; nowadays she is more commonly invoked by voodoo houngans and Wiccans than sorcerers. For some unknown reason, she prefers to communicate with women.

Gaea is best used as an NPC, either as a Contact or low-frequency Patron.
__________________
"Life ... is an Oreo cookie." - J'onn J'onzz, 1991

"But mom, I don't wanna go back in the dungeon!"

The GURPS Marvel Universe Reboot Project A-G, H-R, and S-Z, and its not-a-wiki-really web adaptation.
Ranoc, a Muskets-and-Magery Renaissance Fantasy Setting
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Old 02-16-2022, 05:30 PM   #1778
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Default Re: [Supers] GURPS Unofficial Handbook to the Marvel Universe, Reboot Edition

WONG

Real Name: Wong (it is not known whether this is his family name or his personal name).
Occupation: Sorcerer, martial artist, housekeeper.
Identity: Wong does not use a dual identity; that he is a sorcerer is not public knowledge.
Legal Status: Citizen of China with no criminal record, in the United States on an immigrant's visa.
Other Aliases: None.
Place of Birth: Kamar-Taj, Tibet, China.
Marital Status: Engaged.
Known Relatives: Hamir (father); Imei Cheng (fiance); Kan (distant ancestor).
Group Affiliation: Order of Kamar-Taj; ally of Doctor Strange.
Base of Operations: 177A Bleeker Street, Greenwich Village, New York City.
History: Wong's family has served the order of sorcerers currently known as the Order of Kamar-Taj for over a thousand years (see Order of Kamar-Taj). From birth, Wong was trained in both the martial arts and in many domestic arts; however, Wong defied his family's tradition by also studying the mystic arts himself. While his father, Hamir, was outraged upon discovering this, Hamir served the Ancient One, the head of the Order, who foresaw that Wong would have need of such skills (see Ancient One).

Wong was among those who greeted Dr. Stephen Strange when he first arrived in Kamar-Taj, and the two became close friends (see Doctor Strange). When Strange moved back to New York City, setting up shop in a three-story brownstone in Greenwich Village, Wong accompanied him (see Doctor Strange's Sanctum Sanctorum). Officially in the Order, Wong is Strange's manservant; the two, however, see each other as friends and partners.

Recently, Wong was forcefully taken to an extradimensional realm visited over a thousand years before by his distant ancestor, a Buddhist mystic warrior named Kan. There, he discovered that Kan had led a rebellion against a sorcerer dictator, only to have his beloved, a native of that realm, captured for sacrifice to a dark power. During the sacrificial ritual, to a demonic entity later revealed as Shuma-Gorath, Kan's beloved traded her own soul for the power to destroy the sorcerer; over the centuries, she became known as that realm's Shadowqueen and became a worse dictator than the sorcerer she destroyed (see Shadowqueen; Shuma-Gorath). She initially mistook Wong for Kan, as he was a nearly identical copy of his ancestor. Strange and Wong were able to overthrow the Shadowqueen and restore her humanity and soul in the process, although the restoration came at the cost of her life.

Since then, Wong has taken a more active role as a mystic in defending Earth from extradimensional incursions. He was among the many mystics gathered and led by Strange when the Zodiac Cartel erected a force field around Manhattan (see Zodiac).
Age: 28.
Height: 5' 8".
Weight: 140 lbs.
Eyes: Brown.
Hair: Black, shaved bald.
Uniform: None; prefers to dress in traditional Chinese attire.
Strength Level: Wong possesses the normal human strength of a man his age, height, and build who engages in intensive regular exercise.
Known Superhuman Powers: Wong has had training in the sorcerous arts. Strictly speaking, Wong and other human sorcerers do not have superhuman powers. Only the ability to manipulate mystical energy lies within an Earth-born sorcerer, not the energy itself. Theoretically, any Earth human being can tap into an infinite amount of mystical energy. However, each person is limited by his own amount of training, discipline, knowledge, and enlightenment as to the mystical arts. Wong's own mystic power is nowhere near as potent as Doctor Strange or the Ancient One.

Wong's magic, like that of other magicians, is derived from three major sources: egocentric magic, the personal powers of the soul/mind/body, derived through developing one's own psychic resources (mesmerism, astral projection, thought-casting, etc); ecocentric magic, gained by tapping the universe's ambient magical energy and employing it for specific effects (teleportation, illusion-casting, energy projection); and finally exocentric magic, gained through invoking entities or objects of power existing in mystical dimensions tangential to his own. The latter means of power is usually gained through the recitation of spells, either ritualized ones found in various mystical texts or by original spells invoking extra-dimensional assistance. Wong primarily uses ecocentric and occasionally egocentric magic; he stated that in the past he was tricked into invoking the emancipation incantation, cutting him off from most mystic principalities who grant power (see Mystic Principalities).
Other Abilities: Wong is a master martial artist, practicing a form of kung-fu similar to that once taught at the Shaolin Temple, and is a skilled teacher in hand to hand combat. He is trained to blend in with others while keeping them under observation, even on the move. He is also a superb cook and a skilled housekeeper. He's received rudimentary medical training, combining herbal medicine with modern first aid.

(stats in next post)
__________________
"Life ... is an Oreo cookie." - J'onn J'onzz, 1991

"But mom, I don't wanna go back in the dungeon!"

The GURPS Marvel Universe Reboot Project A-G, H-R, and S-Z, and its not-a-wiki-really web adaptation.
Ranoc, a Muskets-and-Magery Renaissance Fantasy Setting
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Old 02-16-2022, 05:33 PM   #1779
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Default Re: [Supers] GURPS Unofficial Handbook to the Marvel Universe, Reboot Edition

Wong
1,019 points

Attributes: ST 13 [30]; DX 14 [80]; IQ 12 [40]; HT 14 [40].
Secondary Characteristics: Dmg 2d-1/3d+2; BL 34 lbs.; HP 13 [0]; Will 14 [10]; Per 14 [10]; FP 14 [0]; Basic Speed 7.00 [0]; Basic Move 7 [0]; Dodge 11.
Languages: English (Native) [6]; Mandarin (Native) [6]; Tibetan (Native) (Native Language) [0].
Cultural Familiarities: Central Asian [1]; East Asian (Native) [0]; Western [1].
Advantages: Claim to Hospitality (Order of Kamar-Taj) [5]; Combat Reflexes [15]; Energy/3 [60]; Enhanced Parry (All Parries) +3 [30]; Extra Attack 1 [25]; Forceful Chi 4 [60]; High Manual Dexterity +2 [10]; High Pain Threshold [10]; Increased Threshold (Partial) 1.4 [9]; Inner Balance 4 [60]; Magery 3 [35]; Matter/3 [60]; Mind/2 [40]; Social Chameleon [5]; Space/2 [40]; Striking ST +7 (Chi, -10%) [32]; Trained By a Master [30]; Unfazeable [15]; Very Fit [15]; Visualization [10]; Wealth (Comfortable) [10].
Perks: Autotrance [1]; Compact Frame [1]; Convincing Nod [1]; Exotic Weapon Training (Three-Part Staff) [1]; Ground Guard [1]; Honest Face [1]; Magical School Familiarity (Order of Kamar-Taj) [1]; Neck Control (Karate) [1]; Obscure True Name [1]; Patience of Job [1]; Rapid Retraction (Kicks) [1]; Rapid Retraction (Punches) [1]; Style Familiarity (Shaolin Kung-Fu) [1]; Sure-Footed (Uneven) [1].
Disadvantages: Charitable (12) [-15]; Code of Honor (Xia) [-10]; Discipline of Faith (Mysticism) [-10]; Pacifism (Cannot Harm Innocents) [-10]; Sense of Duty (Earth) [-15]; Workaholic [-5].
Quirks: Allergic to Cat/Dog Hair [-1]; Careful Planner [-1]; Devout Buddhist [-1]; Inaccessible Idioms [-1]; Methodical [-1].
Skills: Accounting (H) IQ-1 [2] – 11; Acrobatics (H) DX+0 [4] – 14; Acting (A) IQ+0 [2] – 12; Blind Fighting (VH) Per+2 [2] – 16*; Body Control (VH) HT+2 [2] – 16*; Body Language (Human) (A) Per+4 [2] – 18*; Breath Control (H) HT+2 [1] – 16*; Climbing (A) DX+0 [2] – 14; Computer Operation/TL8 (E) IQ+0 [1] – 12; Cooking (A) IQ+1 [4] – 13; Current Affairs (Headline News) (E) IQ+0 [1] – 12; Current Affairs (Travel) (E) IQ+0 [1] – 12; Detect Lies (H) Per+0 [4] – 14; Fast-Talk (A) IQ+0 [2] – 12; First Aid/TL8 (Human) (E) IQ+2 [4] – 14; Herb Lore/TL8 (VH) IQ+0 [8] – 12; Hidden Lore (Demon) (A) IQ+1 [4] – 13; Hiking (A) HT+0 [2] – 14; History (Magic of Earth) (H) IQ+0 [4] – 12; Housekeeping (E) IQ+1 [2] – 13; Immovable Stance (H) DX+2 [1] – 16*; Intelligence Analysis/TL8 (H) IQ+2 [12] – 14; Judo (H) DX+4 [20] – 18; Karate (H) DX+4 [20] – 18; Kiai (H) HT+2 [1] – 16†; Knot-Tying (E) DX+0 [1] – 14; Leadership (A) IQ+0 [2] – 12; Lifting (A) HT+0 [2] – 14; Light Walk (H) DX+2 [1] – 16*; Lizard Climb (H) DX+2 [1] – 16*; Meditation (H) Will+2 [1] – 16*; Naturalist (Earth) (H) IQ-2 [1] – 10; Observation (A) Per+0 [2] – 14; Panhandling (E) IQ+0 [1] – 12; Pharmacy/TL8 (Herbal) (H) IQ+0 [4] – 12; Philosophy (Buddhism) (H) IQ+0 [4] – 12; Philosophy (Taoism) (H) IQ+0 [4] – 12; Pressure Points (Human) (H) IQ+2 [4] – 16†; Pressure Secrets (VH) IQ+0 [2] – 14†; Research/TL8 (A) IQ+2 [8] – 14; Running (A) HT+0 [2] – 14; Savoir-Faire (High Society) (E) IQ+0 [2] – 12; Savoir-Faire (Servant) (E) IQ+0 [2] – 12; Scrounging (E) Per+0 [1] – 14; Sewing/TL8 (E) DX+0 [1] – 14; Shadowing (A) IQ+1 [4] – 13; Skating (H) HT-2 [1] – 12; Skiing (H) HT-2 [1] – 12; Speed-Reading (A) IQ+2 [8] – 14; Staff (A) DX+2 [8] – 16; Stealth (A) DX+2 [8] – 16; Strategy (Land) (H) IQ+2 [12] – 14; Swimming (E) HT+0 [1] – 14; Tactics (H) IQ+2 [12] – 14; Teaching (A) IQ+2 [8] – 14; Thaumatology (VH) IQ+2 [4] – 14‡; Theology (Buddhism) (H) IQ+0 [4] – 12; Throwing (A) DX+0 [2] – 14; Two-Handed Flail (H) DX+0 [4] – 14; Urban Survival (A) Per+0 [2] – 14; Wrestling (A) DX+2 [8] – 16; Writing (A) IQ+0 [2] – 12.
Magical Realm Skills: Energy (VH) IQ+2 [4] – 14‡; Matter (VH) IQ+2 [4] – 14‡; Mind (VH) IQ+2 [4] – 14‡; Space (VH) IQ+2 [4] – 14‡.
Techniques: Aggressive Parry (Karate) (H) def+1 [2] – 16; Fighting While Seated (Judo) (H) def+2 [3] – 18; Fighting While Seated (Karate) (H) def+2 [3] – 18; Hand-Clap Parry (Judo) (H) def+5 [6] – 15; Kicking (Karate) (H) def+2 [3] – 18;
Starting Spending Money: $8,000 (20% Starting Wealth).

* Includes +4 from Inner Balance.
† Includes +4 from Forceful Chi.
‡ Includes +3 from Magery.

Role-Playing Notes:
Wong is typically a stoic man, having been raised around the mystic arts his entire life; very little surprises him. Yet he is also very caring and determined.

Design Notes:
1. The Magery price combines the price of Magery 0 [5] with Magery 3 [30]. It just looked wrong when placing the two on the sheet together.
__________________
"Life ... is an Oreo cookie." - J'onn J'onzz, 1991

"But mom, I don't wanna go back in the dungeon!"

The GURPS Marvel Universe Reboot Project A-G, H-R, and S-Z, and its not-a-wiki-really web adaptation.
Ranoc, a Muskets-and-Magery Renaissance Fantasy Setting
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Old 07-06-2022, 05:27 PM   #1780
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Default Re: [Supers] GURPS Unofficial Handbook to the Marvel Universe, Reboot Edition

CAGLIOSTRO

Real Name: Giuseppe Balsamo.
Occupation: Adventurer, sorcerer, occultist, alchemist, high society socialite.
Identity: Cagliostro's existence in the 18th Century is a matter of public record; however, the general public is unaware of his continued existence.
Legal Status: Citizen of Sicily (now part of the Republic of Italy) with a criminal record in France and the Papal State of Rome, legally deceased; has legal documents proclaiming him a citizen of the United States with no criminal record
Other Aliases: Joseph Balsamo; Guiseppe Cagliostro; Joseph Cagliostro; Count Alessandro di Cagliostro; Christophe Dominick Duminy de Glapion.
Place of Birth: Albergheria, Palermo, Sicily.
Marital Status: Widower.
Known Relatives: Lorenza Seraphina Feliciani (alias Serafina Cagliostro, first wife, deceased); Pietro (father, deceased); Felicitΰ (mother, deceased); Giuseppe Bracconeri (maternal grandfather, deceased); Maria Bracconeri (maternal grandmother, deceased); Matteo Martello (great-grandfather, deceased); Vincenza Cagliostro (maternal great-aunt, deceased); Giuseppe Cagliostro (maternal great-uncle by marriage, deceased); Matteo Bracconeri (maternal uncle, deceased); Antonia Bracconeri (maternal aunt, deceased); Antonino Balsamo (paternal grandfather, deceased); unnamed sister (deceased); Marie Laveau (common-law second wife, separated); Marie Eucharist Eloise Laveau (daughter, deceased); Marie Philomene Glapion (alias Marie Laveau II, daughter, allegedly deceased); unnamed children and descendants (mostly deceased; may still have living descendants).
Group Affiliation: Brothers Hospitallers of St. John of God (expelled); Freemasons; mentor to Marie Laveau.
Base of Operations: Mobile; maintains residences under his birth name in numerous cities across the world.
History: The sorcerer known as Cagliostro was born Giuseppe Balsamo in 18th Century Sicily to a Jewish family. Despite his family's financial hardships – his grandfather had declared bankruptcy around the time of Giuseppe's birth – Giuseppe was given a solid education with a number of tutors. At least one of these tutors was a magician from the East who discovered that Giuseppe possessed a natural talent for sorcery (it's implied but not confirmed that the magician was the sorcerer Yao, later known as the Ancient One; see Ancient One).

Upon reaching adulthood, Giuseppe traveled to Rome, where he met and married his wife, Serafina. Around this same time he began portraying himself as a member of the nobility, using a number of aliases; he eventually settled upon calling himself Count Alessandro di Cagliostro, gaining a reputation as an alchemist and magician throughout Europe, notably Spain, France, Italy, and Russia. At some point he gained access to a copy of the Darkhold, the foremost book of black magic (though not the parchments inscribed by the book's author, the Elder God Chthon, themselves, which were at the time stored in a vault at the Vatican), most notably pages pertaining to various alchemical practices (see Chthon).

Cagliostro was in Paris prior to the American Revolution when he first encountered the vampire lord Dracula, which led to their mutual enmity (see Dracula; Vampires). Cagliostro attempted to obtain Dracula's blood to use as an ingredient in a longevity elixir learned from the Darkhold; in retaliation, Dracula turned Serafina into a vampire. Despite this, Cagliostro and Serafina lived and loved each other for another decade. He was later implicated in the 1784-85 "Affair of the Diamond Necklace" as one of those who had forged Queen Marie Antoinette's signatures and imprisoned for several months, although no evidence was ever presented. As Dracula was also in Paris at the time, Cagliostro suspected Dracula's involvement in the accusation, but could not prove it. While imprisoned in the Bastille, vampire hunters pursuing Dracula were forced to stake Serafina.

History reports that Cagliostro was arrested and imprisoned in Rome by the Inquisition in 1789 and died in prison in 1795. However, Cagliostro had anticipated such a move and had created a magical duplicate to take his place. Instead, Cagliostro traveled to New Orleans, Louisiana, then under Spanish rule, and traveled around the French and Spanish American Colonies and fledgling United States for decades. In the 1820s, once again in New Orleans, under the alias Christophe Dominick Duminy de Glapion, supposedly a descendant of minor French nobility, he became the mentor and lover of Marie Laveau, teaching her many magical practices which she later combined with native voodoo practices as the Voodoo Queen of New Orleans (see Laveau, Marie). Among the alchemical practices he taught her was the longevity elixir brewed with vampire blood, although there is evidence the elixir he taught her was not the same one he used himself, but a flawed copy.

More recently Cagliostro, again using his birth name of Giuseppe Balsamo, again clashed with Dracula, this time in a four-way confrontation between himself, his old student Marie Laveau, Dracula, and the current Sorcerer Supreme, Doctor Strange, who was attempting to prevent Dracula from obtaining a copy of the Darkhold (see Doctor Strange). (Ironically the copy of the Darkhold was said to be the very copy Cagliostro previously owned, which was in Laveau's possession.) The two sorcerers parted on respectful terms, though Cagliostro and Laveau did not.

Cagliostro reportedly learned the secrets of time travel from a future time traveling sorcerer, Sise-Neg, who briefly impersonated Cagliostro in France. Cagliostro used Sise-Neg's notes on time travel to pen The Book of Cagliostro: A Study of Time, the definitive treatise on temporal magic.

However, this publication history presents several unsolved contradictions, including the timeline of the Book's composition, and the exact causal sequence of Sise-Neg's and Cagliostro's mutually derivative discoveries. If Sise-Neg initially learned the secrets of time travel from The Book of Cagliostro, he may have intentionally left his notes for Cagliostro to plagiarize, in order to prevent a paradox. The Book of Cagliostro's origins remain one of magic's most notable chicken-or-egg questions.
Age: 268.
Height: 5' 11".
Weight: 175 lbs.
Eyes: Brown.
Hair: Black.
Uniform: None.
Strength Level: Cagliostro possesses the normal human strength of a man in his prime who engages in moderate regular exercise.

(entry continued next post)
__________________
"Life ... is an Oreo cookie." - J'onn J'onzz, 1991

"But mom, I don't wanna go back in the dungeon!"

The GURPS Marvel Universe Reboot Project A-G, H-R, and S-Z, and its not-a-wiki-really web adaptation.
Ranoc, a Muskets-and-Magery Renaissance Fantasy Setting

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