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Old 10-22-2021, 02:26 PM   #1751
Phantasm
 
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Default Re: [Supers] GURPS Unofficial Handbook to the Marvel Universe, Reboot Edition

Air-Raid Siren
447 points
Attributes: ST 13 [30]; DX 13 [60]; IQ 12 [40]; HT 13 [30].
Secondary Characteristics: Dmg 1d/2d-1; BL 34 lbs; HP 13 [0]; Will 12 [0]; Per 13 [5]; FP 13 [0]; Basic Speed 6.50 [0]; Basic Move 6 [0]; Dodge 10.
Languages: English (Native) (Native Language) [0].
Cultural Familiarities: Western [0].
Advantages: 3D Spatial Sense [10]; Appearance (Attractive) [4]; Artificer 2 [20]; Combat Reflexes [15]; Crushing Attack (Sonic Beam) 6d (Damage Modifier: Double Knockback, +20%; Gadget/Breakable: DR 20, SM -6, Complex Machine, -20%; Gadget/Can Be Stolen: Forcibly Removed, -10%; Increased Range 5, +40%; Jet, +0%; Rapid Fire: RoF 2, +40%; Variable, +5%; Electronic, -30%; Elemental: Sound/Vibration, -10%; Alternative Attack, 1/5) [9]; Crushing Attack (Wide-Angle Attack) 6d (Cone: 10 yd radius, +150%; Damage Modifier: Double Knockback, +20%; Gadget/Breakable: DR 20, SM -6, Complex Machine, -20%; Gadget/Can Be Stolen: Forcibly Removed, -10%; Increased 1/2D Range 5, +10%; Link, +10%; Reduced Range 1/2, -10%; Variable, +5%; Electronic, -30%; Elemental: Sound/Vibration, -10%) [65]; Crushing Attack (Wide-Angle Attack) 6d (Cone: 10 yd radius, +150%; Damage Limitation: No Wounding, -50%; Damage Modifier: Double Knockback, +20%; Gadget/Breakable: DR 20, SM -6, Complex Machine, -20%; Gadget/Can Be Stolen: Forcibly Removed, -10%; Increased 1/2D Range 5, +10%; Link, +10%; Reduced Range 1/2, -10%; Variable, +5%; Electronic, -30%; Elemental: Sound/Vibration, -10%) [47]; Damage Resistance (Deflection Field) 20 (Directional: Aimed By Emitters, -20%; Force Field, +20%; Gadget/Breakable: DR 20, SM -6, Complex Machine, -20%; Gadget/Can Be Stolen: Forcibly Removed, -10%; Hardened 1, +20%; Limited Defense: Kinetic Ranged Attacks, -20%; Requires Active Defense (Power Block), -40%; Switchable, +10%; Electronic, -30%; Elemental: Sound/Vibration, -10%; Alternative Ability, 1/5) [4]; Fit [5]; High Pain Threshold [10]; Paramilitary Rank 3 [12]; Security Clearance (Sky-Wolves; "Need to Know" access on a narrow range of secrets) [5]; Signature Gear (Sky-Wolves' Jet Pack) [4]; Social Chameleon [5]; Wealth (Very Wealthy) [30].
Perks: Full Tank [1]; Off-Screen Reload [1].
Disadvantages: Bad Sight (Farsighted) (Mitigator: Corrective Lenses, -60%) [-10]; Callous [-5]; Code of Honor (Soldier's) [-10]; Enemy (Law Enforcement) (12) [-40]; Social Stigma (Criminal Record) [-5].
Quirks: Audacious [-1]; Flirtatious [-1]; Gourmand [-1]; Limited Hearing Loss (Low-Frequency) [-1]; Needs Bifocals [-1].
Skills: Administration (A) IQ+0 [2] – 12; Aerobatics (H) DX+3 [8] – 16*; Armoury/TL8 (Small Arms) IQ+2 [2] – 14†; Brawling (E) DX+0 [1] – 13; Climbing (A) DX+0 [2] – 13; Computer Operation/TL8 (E) IQ+0 [1] – 12; Connoisseur (Wine) (A) IQ+0 [2] – 12; Dancing (A) DX+0 [2] – 13; Detect Lies (H) Per-1 [2] – 12; Engineer/TL8 (Acoustics) (H) IQ+2 [4] – 12†; Engineer/TL8 (Electronics) (H) IQ+2 [4] – 12†; Escape (H) DX-1 [2] – 12; Fast-Talk (A) IQ+0 [2] – 12; First Aid/TL8 (Human) (E) IQ+0 [1] – 12; Forced Entry (E) DX+0 [1] – 13; Guns/TL8 (Grenade Launcher) (E) DX+0 [1] – 13; Guns/TL8 (Pistol) (E) DX+0 [1] – 13; Guns/TL8 (Rifle) (E) DX+0 [1] – 13; Guns/TL8 (Submachine Gun) (E) DX+0 [1] – 13; Hiking (A) HT+0 [2] – 13; Innate Attack (Beam) (E) DX+3 [8] – 16; Judo (H) DX+0 [4] – 13; Knife (E) DX+0 [1] – 13; Leadership (A) IQ+1 [4] – 13; Literature (H) IQ-2 [1] – 10; Mathematics/TL8 (Applied) (H) IQ+0 [4] – 12; Mechanic/TL8 (Flight Pack) IQ+1 [1] – 13†; Navigation/TL8 (Air) IQ+3 [2] – 15‡; Observation (A) Per+1 [4] – 14; Physics/TL8 (Acoustics) (H) IQ+0 [4] – 12; Piloting/TL8 (Flight Pack) (A) DX+3 [8] – 16; Running (A) HT+0 [2] – 13; Savoir-Faire (High Society) (E) IQ+1 [2] – 13; Savoir-Faire (Military) (E) IQ+0 [1] – 12; Shortsword (A) DX+0 [2] – 13; Smuggling (A) IQ+0 [2] – 12; Soldier/TL8 (A) IQ+0 [2] – 12; Stealth (A) DX+0 [2] – 13; Strategy (Air) (H) IQ+0 [4] – 12; Swimming (E) HT+0 [1] – 13; Tactics (H) IQ+0 [4] – 12; Throwing (A) DX+0 [2] – 13; Weather Sense (A) IQ+0 [2] – 12; Wrestling (A) DX-1 [1] – 12.
Starting Spending Money: $80,000 (20% of Starting Wealth)

* Includes +2 from 3D Spatial Sense.
† Includes +2 from Artificer.
‡ Includes +3 from 3D Spatial Sense.
Includes +1 from 3D Spatial Sense.

Role-Playing Notes:
Air-Raid Siren is very much a modern-day air pirate who basically joined her captors to relieve her own boredom. While some may attribute her activities to Stockholm Syndrome or brainwashing, in many ways she has always been a sociopath; the attack on her cruise liner merely gave her an opportunity to be herself. She occasionally flirts with those she finds physically attractive, regardless of gender, although to her it is equal parts amusement and manipulation. While she enjoys the thrill of danger the life of a sky pirate brings, she isn't reckless, and always has an angle.

She still enjoys the finer things in life, and has a well-stocked wine cellar in her Madripoor domicile.

Design Notes:
1. Her "Wide Angle Attack" is meant to be a cone doing 6d crushing damage and an effective 24d knockback (or 6d crushing with quadruple knockback). If there's a better way to handle it than 6d cr dbk with linked 6d cr dbk nw, I'm open to suggestions.
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The GURPS Marvel Universe Reboot Project A-G, H-R, and S-Z, and its not-a-wiki-really web adaptation.
Ranoc, a Muskets-and-Magery Renaissance Fantasy Setting

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Old 10-22-2021, 02:36 PM   #1752
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Default Re: [Supers] GURPS Unofficial Handbook to the Marvel Universe, Reboot Edition

DUGAN, TIMOTHY "DUM DUM"

Real Name: Timothy Dugan.
Occupation: Intelligence operative, former soldier.
Identity: Dugan does not use a dual identity.
Legal Status: Citizen of the United Kingdom with no known criminal record.
Other Aliases: Rob Howley (alias used while doing undercover work).
Place of Birth: Clovelly, Devon, England.
Marital Status: Single.
Known Relatives: Parents (names unrevealed).
Group Affiliation: British Secret Intelligence Service/MI6, formerly British Army.
Base of Operations: Mobile.
History: Timothy Dugan was born to a working-class family in England. To help provide for his family, he enlisted immediately out of high school in the British Army. While in the British Army, he was assigned to a NATO unit, first in Iraq and then later in Afghanistan, that was under the command of an American, Sergeant Nick Fury; because of this unit's success rate against insane odds, they became known as the Howling Commandos (see Fury, Nick). During this time, Dugan and Fury became close friends. At some point prior to this assignment, Dugan had earned the nickname "Dum Dum", presumably from his habit of carving crosses into his gun's bullets to help them expand better on a hit.

When Fury was recruited by the CIA, the rest of the Howling Commandos ended up leaving military service. Dugan was then recruited by the British Secret Intelligence Service (commonly known as MI6), the British counterpart to the CIA. Dugan was often sent overseas while posing as a British businessman in various intelligence gathering missions. It was during one of these missions in the small island nation of Madripoor that he was reunited with Fury. Neither told the other of their ties to their intelligence agencies until they were ambushed by a HYDRA cell (see HYDRA). Working together, the two managed to defeat the HYDRA cell while falling into old wartime habits.

Since then, Dugan was assigned by MI6 to assist the CIA in their operations, while under orders to report back anything of interest. These conflicting loyalties have not yet caused an issue between the two. Yet.
Age: 26.
Height: 6'.
Weight: 260 lbs.
Eyes: Green.
Hair: Red.
Uniform: None.
Strength Level: Dugan possesses the normal human strength of a man his age, height, and muscular build who engages in moderately intensive regular exercise.
Known Superhuman Powers: None.
Other Abilities: Dugan is a skilled soldier, hand to hand combatant, and marksman with most conventional weapons. His agility is greater than a man of his bulk would appear to have, though not superhumanly so. He's also highly observant and a natural leader, having served as a second-in-command and later a field commander during wartime.
Limitations: Dugan occasionally suffers from bouts of pain from injuries taken during wartime. These injuries have not affected his performance under most circumstances, but will flare up at odd times.

340 points
Attributes: ST 15 [50]; DX 13 [60]; IQ 11 [20]; HT 13 [30].
Secondary Characteristics: Dmg 1d+1/2d+1; BL 45 lbs.; HP 15 [0]; Will 12 [5]; Per 14 [15]; FP 13 [0]; Basic Speed 6.50 [0]; Basic Move 6 [0]; Dodge 10.
Languages: Dutch (Accented) [4]; English (Native) (Native Language) [0]; Farsi (Accented) [4]; Mesopotamian Arabic (Accented Spoken/Illiterate) [2].
Cultural Familiarities: Central Asian [1]; Middle Eastern [1]; Western [0].
Advantages: Alternate Identity (Legal) [5]; Born Soldier 2 [10]; Combat Reflexes [15]; Craftiness 2 [10]; High Pain Threshold [10]; MI6/SIS Rank 4 (Assistance Roll: 9) [20]; Security Clearance (MI6/SIS) ("Need to know" on a narrow range of secrets) [5]; Temperature Tolerance 1 [1]; Very Fit [15].
Perks: Courtesy Military Rank 1 (Sergeant) [1]; Off-Screen Reload [1].
Disadvantages: Addiction (Tobacco) [-5]; Chronic Pain (Severe; 1 hour) (9) [-5]; Code of Honor (Soldier's) [-10]; Duty to MI6 (12) [-10]; Nightmares (12) [-5]; Pacifism (Cannot Harm Innocents) [-10]; Sense of Duty (Howling Commandos comrades) [-5].
Quirks: Congenial [-1]; Don't Disrespect the Military [-1]; Don't Mess With the Bowler Hat [-1]; Forthright [-1]; OUCH! [-1].
Skills: Acrobatics (H) DX+0 [4] 13; Acting (A) IQ+1 [1] 12*; Body Language (Human) (A) Per+0 [2] 14; Climbing (A) DX+0 [2] 13; Computer Operation/TL8 (E) IQ+1 [2] 12; Detect Lies (H) Per+0 [4] 14; Electronics Operation/TL8 (Security) (A) IQ+1 [4] 12; Electronics Operation/TL8 (Surveillance) (A) IQ+1 [4] 12; Escape (H) DX+0 [4] 13; Explosives/TL8 (Demolitions) (A) IQ+1 [4] 12; Filch (A) DX-1 [1] 12; First Aid/TL8 (Human) (E) IQ+1 [2] 12; Forced Entry (E) DX+0 [1] 13; Guns/TL8 (Grenade Launcher) (E) DX+1 [2] 14; Guns/TL8 (Light Anti-Armor Weapon) (E) DX+1 [2] 14; Guns/TL8 (Pistol) (E) DX+1 [2] 14; Guns/TL8 (Rifle) (E) DX+1 [2] 14; Hiking (A) HT+0 [2] 13; Holdout (A) IQ+1 [2] 12*; Intelligence Analysis/TL8 (H) IQ+0 [4] 11; Judo (H) DX+1 [8] 14; Jumping (E) DX+0 [1] 13; Karate (H) DX+1 [8] 14; Leadership (A) IQ+1 [1] 12; Lip Reading (A) Per+1 [4] 15; Observation (A) Per+1 [4] 15; Parachuting (E) DX+0 [1] 13; Photography/TL8 (A) IQ+0 [2] 11; Research/TL8 (A) IQ+1 [4] 12; Running (A) HT+0 [2] 13; Savoir-Faire (Military) (E) IQ+2 [1] 13; Shadowing (A) IQ+2 [1] 13*; Soldier/TL8 (A) IQ+1 [1] 12; Stealth (A) DX+1 [1] 14*; Sumo Wrestling (A) DX+1 [4] 14; Swimming (E) HT+0 [1] 13; Tactics (H) IQ+2 [4] 13; Throwing (A) DX+1 [4] 14; Thrown Weapon (Knife) (E) DX+1 [2] 14; Typing (E) DX+0 [1] 13; Wrestling (A) DX+1 [4] 14.
Starting Spending Money: $4,000 (20% of Starting Wealth).

* Includes +2 from Craftiness.
Includes +2 from Born Soldier.
Defaulted from Observation.

Role-Playing Notes:
Dugan is a solid team player and a good commander in any group setting, taking second banana only to Fury.

Design Notes:
1. MI6/SIS Rank is derived from Social Engineering: Pulling Rank, based off using MI6/the SIS as a 20-point Patron with an assistance roll of 9 or less. It does not affect his Status.
2. Dugan was designed as a 300 pt. soldier-turned-spy at the point in Year One when he hooks back up with Fury, with an additional 40 points added in at the end of the Year due to earned XP.
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"Life ... is an Oreo cookie." - J'onn J'onzz, 1991

"But mom, I don't wanna go back in the dungeon!"

The GURPS Marvel Universe Reboot Project A-G, H-R, and S-Z, and its not-a-wiki-really web adaptation.
Ranoc, a Muskets-and-Magery Renaissance Fantasy Setting
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Old 10-22-2021, 10:54 PM   #1753
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Default Re: [Supers] GURPS Unofficial Handbook to the Marvel Universe, Reboot Edition

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Originally Posted by Phantasm View Post
Once away from the cruise ship, Rachel shocked everyone (and amused Captain Acciarito) by asking to sign on with her captors. While her technical skills were considered for the support staff, Rachel insisted on undergoing combat training. In her spare time, she built herself some gauntlet-mounted sonic weaponry (based on sonic mining equipment designs she'd developed in college and owned the patent for but which the family company had shelved).
Huh. I wonder if she'd have been less inclined to join the Sky Wolves if her family hadn't shelved her invention. I mean, she seems to have fairly negative qualities otherwise, but how much that contributed is an interesting question (and it's a common element in supervillain origin stories).
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Old 10-23-2021, 12:25 AM   #1754
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Default Re: [Supers] GURPS Unofficial Handbook to the Marvel Universe, Reboot Edition

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Originally Posted by Prince Charon View Post
Huh. I wonder if she'd have been less inclined to join the Sky Wolves if her family hadn't shelved her invention. I mean, she seems to have fairly negative qualities otherwise, but how much that contributed is an interesting question (and it's a common element in supervillain origin stories).
That's a very good question, and one which I'll leave to folks who do case studies of people like this. A clinical psychologist I am not.
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"Life ... is an Oreo cookie." - J'onn J'onzz, 1991

"But mom, I don't wanna go back in the dungeon!"

The GURPS Marvel Universe Reboot Project A-G, H-R, and S-Z, and its not-a-wiki-really web adaptation.
Ranoc, a Muskets-and-Magery Renaissance Fantasy Setting
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Old 10-23-2021, 04:22 PM   #1755
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Default Re: [Supers] GURPS Unofficial Handbook to the Marvel Universe, Reboot Edition

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Originally Posted by Phantasm View Post
DUGAN, TIMOTHY "DUM DUM"
<snip>
An interesting take on Timothy Dugan, but reviewing him and Nick Fury, there are a few points at odds with their Marvel comic book counterparts, Whether they're worth making alterations for is another question entirely.

First, Nick Fury and Dum-Dum Dugan were first seen in Sgt. Fury and his Howling Commandos #1, though a later flashback story has Fury, Dugan and "Happy Sam" Sawyer (Fury's Officer Commanding during the series) first meet and work together before official U.S. involvement in WWII. The flashback story established that Timothy Aloysius "Dum-Dum" Dugan was an Irish-American from Boston, Massachusetts, who was originally employed as a circus strongman.

"Dum-Dum" was officially 2 i/c of Fury's squad with a rank of corporal. The Howlers were granted the designation of commandos as a reward for services by Prime Minister Churchill, but they were, in fact, already the American equivalent being U.S. Army Rangers.

SHIELD was a relatively small organization in the comics, though it may not seem so. As Director of Shield, Fury was referred to as Colonel Fury, which might indicate either a full colonel or a lieutenant-colonel, which in turn suggests that SHIELD was either regiment-sized (perhaps 3000 personnel) or battalion-sized (perhaps 1000 personnel).

Dum-Dum did appear to be Fury's 2 i/c in SHIELD which in turn implies a rank immediately below Fury's, so either lieutenant-colonel or major.

I know that WWII wouldn't work for your setting, but I'd consider moving Fury from being a former USMC member to a former U.S. Army Ranger.

Assuming you don't want to reconsider making Dugan American, you might want to relocate his birthplace to Boston, Lincolnshire, as homage to his original hometown, or alternatively, given his coloration and original ethnicity, making him Northern Irish. [Army of the Republic of Ireland (not the same thing as the provisional IRA) just wouldn't work for MI6].

Incidentally, neither Fury nor Dugan, should probably have a direct connection with MI6 as it is Royal Navy-based, particularly in its rank structure.

Whether you want to add Dugan's canon middle name is another judgment call, but it was canon.
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Old 10-23-2021, 05:26 PM   #1756
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Default Re: [Supers] GURPS Unofficial Handbook to the Marvel Universe, Reboot Edition

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An interesting take on Timothy Dugan, but reviewing him and Nick Fury, there are a few points at odds with their Marvel comic book counterparts, Whether they're worth making alterations for is another question entirely.
A few relevant posts:
Nick Fury
Henry Peter Gyrich, director of SHIELD (as Gwenpool once told some teammates when explaining the universe's tropes: "If you had a halfway competent CIA, you wouldn't need SHIELD.")

And a Wikipedia link for the British Secret Intelligence Service, aka MI6, the British counterpart to the US CIA (incidentally, not part of Naval Intelligence, despite what the Bond films say; the wikipedia entry says nothing about it being connected to the military after WWII).

Of note: I am not letting 1940s/WWII characters stay active in the 2010s and later, except for folks that have reasons for it (notable among these are Captain America, the Red Skull (both of whom have a super-soldier serum reducing their aging), Namor and Namora (Atlanteans who live longer than most, though I may adjust them as well since Namor's 100th birthday is on Feb 2, 2022, or roughly in four months from yesterday!), and the WWII anti-heroine Claire Voyant/Black Widow, who is essentially no longer "alive" by the conventional definition.)

But short answer: a lot of the differences between Reboot!Fury and his crew and the canonical Fury and crew are intentional in an effort to not clog up the intelligence community with extraneous orgs that were created because they couldn't use the actual orgs in the Silver Age due to the Comics Code.



BTW, what is Dugan's canon counterpart's middle name? I never stumbled across it.
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"Life ... is an Oreo cookie." - J'onn J'onzz, 1991

"But mom, I don't wanna go back in the dungeon!"

The GURPS Marvel Universe Reboot Project A-G, H-R, and S-Z, and its not-a-wiki-really web adaptation.
Ranoc, a Muskets-and-Magery Renaissance Fantasy Setting

Last edited by Phantasm; 10-23-2021 at 05:35 PM.
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Old 10-23-2021, 05:38 PM   #1757
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Default Re: [Supers] GURPS Unofficial Handbook to the Marvel Universe, Reboot Edition

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<snip>
BTW, what is Dugan's canon counterpart's middle name? I never stumbled across it.
Assuming you mean the comic book character, it's been referenced in a few stories giving his full name as Timothy Aloysius Dugan, so Aloysius (presumably pronounced as "al-ew-ish-us").
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Old 10-30-2021, 08:04 AM   #1758
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FRANKENSTEIN'S MONSTER

Real Name: Adam (the name he chose for himself).
Occupation: Vagabond.
Identity: The existence of Frankenstein's Monster is not known to the general public as anything other than a fictional character; however, his existence as a living, thinking being is known to many authorities in Germany and abroad.
Legal Status: Citizen of Germany with no known criminal record (granted "native-born" citizenship in the 1960s under unique circumstances).
Other Aliases: Adam Frankenstein; "Frank", "Frankie", "Frankenstein", the Monster.
Place of Creation: Ingolstadt, Bavaria (then part of the Holy Roman Empire, today part of Germany).
Marital Status: Single (considers himself a widower).
Known Relatives: Victor, Freiherr von Frankenstein (aka Baron Victor Frankenstein, creator, "father", deceased); Heinrich, Freiherr von Frankenstein (aka Baron Heinrich Frankenstein, creator's descendant; deceased); Victoria, Freiin von Frankenstein (aka Baroness Victoria Frankenstein, creator's descendant); wife (name unknown, if applicable, deceased). Adam's relationship, if any, with Frank of the First Line, also a Frankenstein type creation, is unrevealed.
Group Affiliation: Former one-time ally of the Monster Hunters; former pawn of Dracula.
Base of Operations: Mobile.
History: The creature known to most as Frankenstein's Monster is a tragic figure. His creator, Baron Victor Frankenstein, created him by stitching together the parts of bodies from many deceased people, although he is larger than most people by a good two and a half feet; Baron Frankenstein treated the composite creature's body with unknown chemicals and subjected it to electricity (believed to have been lightning captured during a storm) to grant it life. The baron then abandoned the creature, which wandered into a nearby forest, eventually befriending an old blind man and his family, who taught the monster how to read. Eventually, the creature, now calling himself Adam, tracked down his creator at his creator's hereditary castle. Adam convinced Victor to create him a mate, promising that he and his mate would leave for South America and not bother anyone, intending to live peacefully away from others. While Victor eventually created a female creature in a remote laboratory in the Orkney Islands, Scotland, he destroyed her by setting fire to the body instead of bringing her to life. (Adam considers the female creation his late wife, despite her never being alive in any sense to begin with.) Enraged, Adam swore revenge on Victor, first killing Victor's best friend and then Victor's bride on their wedding night. Driven by revenge, Frankenstein pursued Adam north above the Arctic Circle before perishing from exposure on board an icebreaker. After learning of Victor's death from the icebreaker's captain, however, Adam was overcome with grief and threw himself into the ice.

These events were eventually told by the icebreaker's captain to author Mary Shelley, who later published the account in 1818 as Frankenstein; or, the Modern Prometheus. Shelley permitted the world to believe the account was a work of fiction; it's possible Shelley herself considered the captain's tale a work of fiction.

In the 1890s, after being frozen in ice after a century, Adam's body was discovered in a block of ice and carted around London, England. He was eventually accidentally defrosted and walked off into the streets of London. Learning English from listening to others, he adopted a number of street urchins who he protected. This eventually put him in conflict with the vampire lord Dracula, whose latest bride at the time, Lucy Westenra, took to feeding on his charges; the youth of the time and later the newspapers called her the "bloofer lady", a term derived from the youngest not pronouncing "beautiful" properly (see Dracula; Vampires). During their conflict, Dracula slashed Adam's throat with his claws, rendering the monster mute, but found he could not feed on the monster (the monster does not have blood as most living beings understand the concept).

In the 1930s, Adam again clashed with Dracula, this time assisting the immortal monster hunter Ulysses Bloodstone. (This adventure was later turned into a movie, Ulysses Bloodstone verses the Monster of Frankenstein, although the movie's account left Dracula out of the picture entirely.)

In the 1940s, Adam worked with the French Resistance against Nazi Germany. It is unknown whether he encountered the Invaders during this time.

In the 1960s, Victor Frankenstein's heir, Heinrich Frankenstein, repaired Adam's larynx. Adam defended Heinrich against a number of threats, including an additional encounter with Dracula. At this time, Adam Frankenstein was granted legal rights as a citizen of the Federal Republic of Germany (then known as West Germany), though many both outside and inside the nation believed it to be a publicity stunt.

Adam has most recently been seen assisting Heinrich's granddaughter, Victoria, when her own creations, who she called "the Children", were taken by Dracula. This briefly put Adam in conflict with Earth's sorcerer supreme, Doctor Stephen Strange, as Dracula briefly forced Adam to do his bidding by threatening to destroy the Children, until Adam was able to explain to Strange what was really going on and his past enmity with the vampire (see Doctor Strange). During that conflict, Adam was buried in an avalanche in the Bavarian Alps. He was rendered frozen, but was later defrosted. Adam then wandered off; his current whereabouts are unknown.

Contrary to popular opinion, the name "Frankenstein" properly refers to the monster's creator, not to the creature himself, although the monster does not correct anyone, and has in fact taken his creator's last name for his own, at least legally.
Age: 215 (estimated).
Height: 8'.
Weight: 325 lbs.
Eyes: Brown.
Hair: Brown.
Skin: White.
Other Distinguishing Features: Frankenstein's monster possesses a pair of metal electrodes at the base of the neck and intense stitching across much of his body; most notably, there is a line of stitches across his forehead.Uniform: None.
Strength Level: Frankenstein's monster possesses superhuman strength enabling him to lift (press) roughly 5 tons.
Known Superhuman Powers: In addition to his great strength, Adam has an unusually high resistance to pain and injury. Although weapons such as bullets, knives, and fire can harm him, they do so to a much lesser extent than they would ordinary people. Intense cold does not kill him, but instead places him in a state resembling suspended animation; he can then be defrosted while suffering no physical damage from being frozen. These are all due to his unusual body chemistry.

In the event an extremity a hand, foot, arm, leg, finger, toe, or potentially even his head is removed from his body, they can be reattached by a skilled surgeon with no loss of function. Despite this, he cannot regenerate at a rate above that of normal healing; upon having his larynx slashed, he was rendered mute until it was operated on.
Other Abilities: Despite past depictions, Adam is highly intelligent, well read, and quite eloquent. He has an ear for languages, and can quickly learn new languages through observation and listening to context. He is fluent in all European languages.

(stats next post)
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"Life ... is an Oreo cookie." - J'onn J'onzz, 1991

"But mom, I don't wanna go back in the dungeon!"

The GURPS Marvel Universe Reboot Project A-G, H-R, and S-Z, and its not-a-wiki-really web adaptation.
Ranoc, a Muskets-and-Magery Renaissance Fantasy Setting
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Old 10-30-2021, 08:07 AM   #1759
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Default Re: [Supers] GURPS Unofficial Handbook to the Marvel Universe, Reboot Edition

Frankenstein's Monster
1,015 points
Attributes: ST 38/80 [180*†]; DX 13 [60]; IQ 14 [80]; HT 16 [60].
Secondary Characteristics: Dmg 4d/6d+2 (9d/11d); BL 289 lbs. (1,280 lbs.); HP 36 [0]; Will 14 [0]; Per 14 [0]; FP 16 [0]; Basic Speed 7.25 [0]; Basic Move 8 [5]; Dodge 10.
Languages: German (Native) (Native Language) [0].
Cultural Familiarities: Western (Native) [0].
Advantages: Claws (Blunt Claws) [3]; Damage Resistance 3 (Tough Skin, -40%) [9]; Eidetic Memory [5]; Hard to Subdue 2 [4]; High Pain Threshold [10]; Immunity to Metabolic Hazards [30]; Injury Tolerance (Damage Reduction /2; Independent Body Parts (Detachable Head, +15%; Reattachment Only, -50%); No Blood; Unliving) [97]; Language Talent [10]; Metabolism Control 2 (Hibernation, -60%; Trigger: Extreme Cold, -20%) [2]; Omnilingual (Specific: European Languages, -50%) [20]; Super ST +8/+50 (Size, -10%) [312]; Super Throw 2 (Biological, -10%) [18]; Temperature Tolerance 2 [2]; Unaging [15]; Unkillable 1 [50].
Perks: Fearsome Stare [1]; Patience of Job [1]; Striking Surface [1].
Disadvantages: Appearance (Hideous) [-16]; Bad Temper (12) [-10]; Social Stigma (Freak) [-10]; Status -1 [-5]; Unusual Biochemistry [-5]; Vow (Vegetarian) [-5]; Wealth (Poor) [-15].
Quirks: Bulky Frame [-1]; Fashion Disaster [-1]; Holds Grudges [-1]; Lonely [-1]; Loyal to Victoria Frankenstein [-1].
Skills: Brawling (E) DX+3 [8] – 16; Climbing (A) DX+0 [2] – 13; Computer Operation/TL8 (E) IQ+0 [1] – 14; Connoisseur (Literature) (A) IQ+0 [2] – 14; Connoisseur (Music) (A) IQ+0 [2] – 14; Connoisseur (Visual Arts) (A) IQ+0 [2] – 14; Current Affairs/TL8 (Headline News) (E) IQ+0 [1] – 14; Current Affairs/TL8 (Science & Technology) (E) IQ+0 [1] – 14; Detect Lies (H) Per+0 [4] – 14; Escape (H) DX-1 [2] – 12; First Aid/TL8 (Human) (E) IQ+0 [1] – 14; Forced Entry (E) DX+1 [2] – 14; Guns/TL7 (Rifle) (E) DX+0 [1] – 13; Hiking (A) HT+0 [1] – 16; Housekeeping (E) IQ+0 [1] – 14; Intimidation (A) Will+2 [2] – 16‡; Jumping (E) DX+0 [1] – 13; Knot-Tying (E) DX+0 [1] – 13; Lifting (A) HT+0 [2] – 16; Literature (H) IQ+0 [4] – 14; Naturalist (Earth) (H) IQ+0 [4] – 14; Poetry (H) IQ+0 [4] – 14; Running (A) HT+0 [2] – 16; Sewing/TL7 (E) DX+0 [1] – 13; Shadowing (A) IQ+0 [2] – 13; Skating (H) HT-1 [2] – 15; Soldier/TL7 (A) IQ-1 [1] – 13; Speed-Reading (A) IQ+0 [2] – 14; Stealth (A) DX+1 [4] – 14; Sumo Wrestling (A) DX+3 [12] – 16; Survival (Arctic) (A) Per+0 [2] – 14; Survival (Mountain) (A) Per+0 [2] – 14; Survival (Woodlands) (A) Per+0 [2] – 14; Swimming (E) HT+0 [1] – 16; Throwing (A) DX+1 [4] – 14; Thrown Weapon (Spear) (E) DX+1 [2] – 14; Urban Survival (A) Per+0 [2] – 14; Weather Sense (A) IQ+0 [2] – 14; Weird Science (VH) [8] – 14; Wrestling (A) DX+3 [12] – 16.
Starting Spending Money: $2,000 (50% of Starting Wealth).

* Adjusted with "Size, -10%".
† Includes +8/+50 from Super ST.
‡ Includes +2 from Appearance.

Role-Playing Notes:
Highly intelligent, well-read, and eloquent in speech and in writing, Adam nonetheless possesses a fierce temper and a slightly skewed moral compass. Although he leans toward being the "gentle giant", he has no qualms about killing when necessary; he prefers not to kill if he can achieve his goals in more peaceful methods. A lifetime of rejection has left him as deeply scarred on the inside as he is on the outside. Deep inside, he is lonely, seeking the companionship and family he was denied at his creation. He sees his creator's descendant, Victoria Frankenstein, as his only remaining family and is fiercely protective of her and her creations, the Children.

As strange as it may sound, Adam is a vegetarian.

Design Notes:
1. This version of Frankenstein's Monster is modeled mainly after the version in Mary Shelley's book, with only a few options taken from the cinematic portrayals on the stage and in movies. In any universe other than the Marvel Universe (or other universes where such mad science is relatively commonplace, including the world of Girl Genius), including the era of his creation, his Social Stigma would be Monster for [-15] instead of Freak [-10].
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"But mom, I don't wanna go back in the dungeon!"

The GURPS Marvel Universe Reboot Project A-G, H-R, and S-Z, and its not-a-wiki-really web adaptation.
Ranoc, a Muskets-and-Magery Renaissance Fantasy Setting

Last edited by Phantasm; 09-23-2022 at 12:14 PM.
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Old 12-08-2021, 03:27 PM   #1760
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Default Re: [Supers] GURPS Unofficial Handbook to the Marvel Universe, Reboot Edition

DARK DIMENSION

There are many other dimensions in what is known as the universe. Many of these are home to entities that are called upon for mystic power: the Crimson Cosmos of Cytorrak, the Twelve Moons of Munnipor, the Purple Dimension, and the Veils of Valtorr, to name a few. Most feared among these by the denizens of the mystic realms is the Dark Dimension of the Dread Dormammu, one of a number of dimensions known as the Splinter Realms (see Dormammu). Dormammu is not the original ruler, but he has claimed to rule it for a hundred thousand Earth years to date.

According to legend, the many netherworlds currently known as the Splinter Realms were once one dimension. Due to ancient mystic conflicts, the dimension was shattered; the largest of these splintered realms soon became known as the Dark Dimension. For a long time, the Dark Dimension was a fairly peaceful realm, whose near-human people were ruled by a cabal of sorcerers known as Mhuruuks. The leader of the Mhuruuks and hereditary ruler of the dimension was an ambitious man known as Olnar, who sought to return to wars of conquest. However, Olnar had already conquered all of the Dark Dimension, and expanding into the other Splinter Realms was proving difficult.

That is when Olnar was visited by two Faltinians: Dormammu and Umar, siblings who claimed to be fleeing persecution by the rest of the Faltine and had taken on forms of matter rather than energy in order to hide (see Umar). (In truth, the two were exiled for unspecified crimes against another Faltinian.) Dormammu showed Olnar how to merge other Splinter Realms into the Dark Dimension in order to facilitate their conquest. Secretly, however, Dormammu and Umar plotted to take the throne themselves. At Umar's urging, Olnar connected the Dark Dimension to another of the Splinter Realms, only to be immediately killed by that realms' denizens, the Mindless Ones, a nearly indestructible race who only sought the destruction of every living being including each other, when no other targets presented themselves (see Mindless Ones). Dormammu changed back into his Faltinian energy form in order to fight back the Mindless Ones and seal them behind a mystic barrier; Umar refused to return to energy state and as a result was severely weakened. The people of the Dark Dimension hailed Dormammu and Umar as saviors; riding on this wave of popularity, Dormammu named himself regent of the Dark Dimension until such time as Olnar's infant son, Orini, was able to take over (see Orini).

Dormammu, however, had no plans to relinquish the throne, nor to face any other possible claimants to the throne. Orini was raised to become Dormammu's high priest and loyal disciple, while Umar was banished to a far corner of the dimension. Dormammu would send people to Umar to make sure she wouldn't escape or plot against him. After Orini achieved adulthood, he was sent to oversee Umar for a year. Neither Umar nor Orini said what happened, but Orini returned with an infant girl in his hands, who he named Clea and claimed he had adopted to raise as his own daughter (see Clea). Although Dormammu suspected the child was the daughter of Orini and Umar, he could not be certain, and never again sent Orini to meet with Umar.

Dormammu has long sought to break down the barriers between Earth (which many of the Netherworlds call "Eden") and the Dark Dimension. This has brought him into conflict with Earth's Sorcerer Supreme and other mystics throughout the ages. Most of these conflicts are undocumented; it is possible he has only recently learned of Earth, though it is equally possible that other conflicts presumably with other mystic principalities has kept his attention away from Earth for long periods of time. It is known that in the early 20th Century the Sorcerer Supreme known as the Ancient One defeated and humiliated Dormammu, leading to Dormammu's hatred of the Ancient One and those the Ancient One taught (see Ancient One). This enmity has extended to the Ancient One's successor and the current Sorcerer Supreme, Doctor Stephen Strange (see Doctor Strange).

Doctor Strange has visited the Dark Dimension on two known occasions; both times he ended up facing off against Dormammu. On the second occasion, Clea secretly weakened the barrier keeping the Mindless Ones contained; which led to Strange aiding Dormammu in repairing the barrier. (Clea was later banished from the Dark Dimension to Earth as a result.)

Dormammu was recently ousted from rulership of the Dark Dimension by Umar under unrevealed circumstances. Umar is said to be far more cunning, manipulative, and imaginative and equally as ambitious as her brother. What this means for the Dark Dimension and Earth in the long term has yet to come to light.

The people of the Dark Dimension age at a greatly reduced rate compared to people of Earth. Whether this is an attribute of the Dark Dimension (and mystic realms in particular) or an attribute of the people themselves is unknown.

Space in the Dark Dimension is multi-faceted, working on four or greater spatial dimensions. It is possible to enter a doorway or other portal and wind up in an entirely different portion of the plane, and gravity is often subjective; there are places in the Dark Dimension that greatly resemble something out of an Escher painting.

It should be noted that the Netherworlds ruled by mystic principalities such as Cyttorak, Dormammu, and Raggador are separate from the various Hell dimensions ruled by Earth-spawned demons such as Mephisto, Satannish, Chthon, and Set, as well as from deific realms such as Avalon, Olympus, and Asgard (see individual entries).

-----

Game-Mechanical Details
The Dark Dimension is in a very interesting place, technologically speaking. In some ways it is a low-tech society, with most technology used by the denizens in the TL 1 to TL 3 range, but the high degree of magic makes broadcasting holographic images with sound plane-wide a literal snap. Treat the Dark Dimension as TL 3+4^ or TL 3+5^ effectively TL7 or TL8 with a TL3 veneer using magic "superscience". Most denizens live in simple dwellings which lack most modern amenities. For things such as effective Starting Wealth and monthly incomes, treat the Dark Dimension as being TL5 ($5,000 for Starting Wealth and $1,100 per month, before Wealth level modifiers).

The Dark Dimension is considered a very high mana area/place of power for casting. This means that FP/ER spent on egocentric magic or for contacting entities for exocentric magic is recovered at the start of the mage's next turn, and the threshold for working ecocentric magic is doubled. In addition, the recovery rate for ecocentric magic is also doubled. On the other hand, failures are automatically critical failures, and fail spectacularly, all ecocentric failures rolled on the Critical Spell Failure Table (Magic, p. 7) reroll on a 9 to 12, and ecocentric failures roll on the Calamity table (Thaumatology, pp.*77-78), adding 10 to the roll.

The Mhuruuks and other humanoid denizens of the Dark Dimension are effectively human, with the added ability to change their skin, eye, and hair colors at whim (at best, this is a Perk, though here this ability is treated as a 0-point Feature since it's like changing one's hair style or clothing). There are other denizens who do not fit the traditional humanoid frame, but all are potentially adept at magic. Most denizens only have Magery 2 [25] (price includes Magery 0) and points in the Energy, Matter, and Space Realms without exceeding skill 15.
__________________
"Life ... is an Oreo cookie." - J'onn J'onzz, 1991

"But mom, I don't wanna go back in the dungeon!"

The GURPS Marvel Universe Reboot Project A-G, H-R, and S-Z, and its not-a-wiki-really web adaptation.
Ranoc, a Muskets-and-Magery Renaissance Fantasy Setting
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