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#1251 | ||
Join Date: Jun 2006
Location: On the road again...
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The Lightning Bolt is the same damage, originating from her with a Range 25/50. Both reduce the effective DR of metal armor to 1. Quote:
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"Life ... is an Oreo cookie." - J'onn J'onzz, 1991 "But mom, I don't wanna go back in the dungeon!" The GURPS Marvel Universe Reboot Project A-G, H-R, and S-Z, and its not-a-wiki-really web adaptation. Ranoc, a Muskets-and-Magery Renaissance Fantasy Setting |
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#1252 | ||
Join Date: Aug 2004
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My GURPS stuff |
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#1253 |
Join Date: Jun 2006
Location: On the road again...
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That's her power modifier, same as on her defensive abilities. If you compare with other characters, you'll note that I always put the power modifier last (or second-to-last, if an alternate ability), while everything else is in alphabetical order, so placing "Cosmic, +50%" last puts it in the power mod slot.
To be honest, though, I'm not sure how +50% Cosmic attacks and non-Cosmic DR interact. The +300% Cosmic: Bypasses Passive Defenses on an attack is needed to bypass non-Cosmic DR (note that her DR is Cosmic, though, which means that it blocks such Cosmic attacks).
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"Life ... is an Oreo cookie." - J'onn J'onzz, 1991 "But mom, I don't wanna go back in the dungeon!" The GURPS Marvel Universe Reboot Project A-G, H-R, and S-Z, and its not-a-wiki-really web adaptation. Ranoc, a Muskets-and-Magery Renaissance Fantasy Setting |
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#1254 | |
Join Date: Dec 2006
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So if applied to a burning attack it would ignore DR(fire)- as your using 'cosmic hellfire' or similar (But it would not ignore raw DR, armour, or something that covers say, ranged attacks) If applied to a toxic attack it would ignore immunity to metabolic hazards, as your using the 'essence of decay' or similar. Last edited by starslayer; 05-06-2016 at 06:18 PM. |
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#1255 | ||
Join Date: Aug 2004
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It might, however, ignore things like Injury Tolerance for the same reason it can bypass resistance or immunity. You might be immune to stun and Injury Tolerance /3, but when she hits you with a lightning bolt, your stunned and hurt as if neither where true, due to her divine power. Otherwise, I suppose it means non-cosmic leech and neutralize hold no sway over her abilities. That, at the very least, I would think. Aha. P. 21 of powers makes that last bit RAW. Quote:
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My GURPS stuff Last edited by chandley; 05-06-2016 at 11:13 PM. |
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#1256 | |
Join Date: Dec 2006
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Also I am not sure how much I like superman resisting a hail of machine gun fire and then dropping from a spear to the face unless that spear can also punch through a tank. On retrospect I do agree with your thought on not allowing it to bypass limited dr. |
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#1257 | |
Join Date: Nov 2011
Location: South Dakota, USA
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+50% Cosmic just gets the benefits of being safe from things like Neutralize unless it is also Cosmic. It is very expensive for not much benefit... except if it is being used correctly, it should actually be relevant. Unless this version of he Marvel Universe lacks the power dampening technology that seemed widespread by the late 80s and early 90s, anytime you get into trouble with a first world government or a serious organization, a super will be subjected to technology that neutralizes powers. Facilities that house or also house those with mystical abilities will be similarly prepared to suppress those as well. I didn't see them ever used on characters that would qualify for the +50% Cosmic Modifier... ...which brings up a quesiton for Phantasm: are you sure you want to jump straight to a +50% Cosmic Modifier for this character or her kin? As impressive as entities like Zeus are, they aren't at the top for Marvel Comics. At least if I recall correctly. Maybe I've got that wrong or you do indeed mean for him to be at the top. Powers p.32 discusses tiered approaches to powers, and for all I know we've discussed this already in the thread and I am just forgetting/overlooking it. ^^'
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My GURPS Fourth Edition library consists of Basic Set: Characters, Basic Set: Campaigns, Martial Arts, Powers, Powers: Enhanced Senses, Power-Ups 1: Imbuements, Power-Ups 2: Perks, Power-Ups 3: Talents, Power-Ups 4: Enhancements, Power-Ups 6: Quirks, Power-Ups 8: Limitations, Powers, Social Engineering, Supers, Template Toolkit 1: Characters, Template Toolkit 2: Races, one issue of Pyramid (3/83) a.k.a. Alternate GURPS IV, GURPS Classic Rogues, and GURPS Classic Warriors. Most of which was provided through the generosity of others. Thanks! :) |
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#1258 | ||
Join Date: Jun 2006
Location: On the road again...
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That said, how does Neutralize and Static work against "wild" abilities compared to those that are part of a Cosmic-powered Power? Quote:
That said, of the Olympians and Asgardians, I only see Zeus and Odin, and possibly Hades and Hela, as having Cosmic on their stuff. Most of the abilities of the gods are either Magical or "wild". Nyssa's a rarity in that her defensive abilities, at least, are Cosmic; I waffled on whether her lightning should be. Also, note that her lightning does not have Elemental on it; rubber won't be of much use against her. ;)
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"Life ... is an Oreo cookie." - J'onn J'onzz, 1991 "But mom, I don't wanna go back in the dungeon!" The GURPS Marvel Universe Reboot Project A-G, H-R, and S-Z, and its not-a-wiki-really web adaptation. Ranoc, a Muskets-and-Magery Renaissance Fantasy Setting |
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#1259 | |
Join Date: Sep 2004
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Even with Cosmic enhancements, I'm not sure you're safe from the GM building a story around whatever they want to accomplish. At best it's plot guidance so that you're less likely to get crippled like other characters. |
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#1260 | |||
Join Date: Nov 2011
Location: South Dakota, USA
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Even without getting fancy like that though, Cosmic can beat Cosmic, so if (for example) Odin was imprisoned and rendered helpless by magic handcuffs, were said handcuffs built as a Gadget they would have Cosmic on their nullifying effect, to cancel out the protective benefits of Cosmic on Odin's traits. Speaking of which (and this begins to answer some of what Phantasm asked after I brought it up), I probably wouldn't have "full" Cosmic for guys like Zeus. This is where the tiers really ought to come in. Based on what we know of the Marvel Universe, whomever has the Infinity Gauntlet (and the individual gems themselves, perhaps) will gain traits with the "true" Cosmic modifier. From there tick things off at 5 or 10% points until you get to the base level of traits. Try to come up with appropriate terms because you'll want to be able to mix and match as various other modifiers should probably apply. I am wondering if certain groups like Asgardians should have their own Power Modifier. Maybe that is just because I am half asleep, though; it just seems helpful for them to have a narrower focus but I think I am too tired to make that coherent. Sorry. ^^'
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My GURPS Fourth Edition library consists of Basic Set: Characters, Basic Set: Campaigns, Martial Arts, Powers, Powers: Enhanced Senses, Power-Ups 1: Imbuements, Power-Ups 2: Perks, Power-Ups 3: Talents, Power-Ups 4: Enhancements, Power-Ups 6: Quirks, Power-Ups 8: Limitations, Powers, Social Engineering, Supers, Template Toolkit 1: Characters, Template Toolkit 2: Races, one issue of Pyramid (3/83) a.k.a. Alternate GURPS IV, GURPS Classic Rogues, and GURPS Classic Warriors. Most of which was provided through the generosity of others. Thanks! :) |
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Tags |
avengers, captain america, captain marvel, chandley, character creation, chargen, iron man, marvel, phantasm, supers, thor, x-men |
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