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Old 03-16-2016, 12:32 AM   #1241
Infornific
 
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Default Re: [Supers] GURPS Unofficial Handbook to the Marvel Universe, Reboot Edition

Quote:
Originally Posted by Hellboy View Post
It's not a zero-point feature because it prevents the use of your ST with manipulator-needed devices.

For example if you were using a "Gunblade" style weapon from Final Fantasy where you use your strength to swing a sword while pulling a trigger on the weapon to use a mechanism in that sword (depending on the game this either made the sword chop differently or shot a bullet into the guy you stabbed/slashed).

Or guns in general: if your ST was No-Manipulator based then the bonus ST could not be used to deal with a high-caliber gun's recoil because it would be turned off to do the act.

I can't remember times Spider-Man has shot a gun. He's probably able to deal with it, which is why I think he would have a mix of raw ST and a mix of No-Manipulator ST (plus temporary super ST costing fatigue as others brought up)
If you wanted to create a character with a relatively weak grip, you could make that as a limitation but it's not as severe as "No Fine Manipulators" - you would still get the full benefit of ST when punching or striking with a weapon.

As for Spiderman, I can't think of any incarnation where his ST or DX shows signs of limitation. He can punch very hard, pick up and throw heavy stuff, swing weapons hard, etc. Likewise, he shows exceptional talent for acrobatics and other athletics, armed and unarmed close quarters combat, ranged attacks, etc. We don't see him shoot guns because he's an old school superhero who doesn't use guns. However, there's no reason to think he wouldn't have as much talent with guns as he does with web shooters. I could see a case for arguing that his Super DX doesn't apply to Manual Dexterity but that's -5% at best. You seem to be trying very hard to come up with a reason for the limitation and I can't figure out why. Face it, he costs a lot because he's pretty high powered. Even early in Marvel he was on the high end of their power scale.
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Old 04-09-2016, 02:06 PM   #1242
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Default Re: [Supers] GURPS Unofficial Handbook to the Marvel Universe, Reboot Edition

PLANTMAN

Real Name: Samuel Smithers.
Occupation: Professional criminal, ecoterrorist, former gardner.
Identity: Known to the authorities.
Legal Status: Naturalized citizen of the United States with a criminal record.
Other Aliases: None.
Place of Birth: Liverpool, England.
Marital Status: Single.
Known Relatives: None.
Group Affiliation: Occasional employee of Count Nefaria.
Base of Operations: Mobile.
History: A genius underachiever, Samuel Smithers attempted to get a degree in botany, enrolling at Empire State University in New York City rather than any of his native English colleges. A firm believer in the Gaia Hypothesis, where the Earth's biosphere is itself a living entity, his undergraduate experiments to prove the theory were ultimately unsuccessful and inconclusive (see Gaea). After flunking out of college, the best job his green thumb landed him was as a gardener for a millionaire on Long Island. Lonely and miserable, considering himself a failure, he found solace in tending to the plants on the estate while continuing his experiments in private in the estate's private greenhouse.

One day, while adding a new experimental fertilizer he'd cooked up to the sprinkler system, the container of fertilizer was struck by lightning, covering him with it. As there was no rain that day (indeed, accounts vary as to whether the sky was clear or overcast), his boss blamed him for making the fertilizer into an explosive and fired him. Still, something had changed; for the first time, Smithers could 'hear' the 'voices' of the plants around him. Instinctively, he commanded the tomato vines to grow to incredible lengths and choke the life out of the millionaire, which they did.

Realizing what he had at his control, Smithers developed a plant-themed uniform and declared himself the Plantman, "defender of the natural ecosystem", and attempted to extend Manhattan's Central Park to cover the entire island, assisted by a number of humanoid plants he called his simuloids. He was thwarted in this attempt by Captain America and Spider-Man, who teamed up to take him down (see Captain America; Spider-Man).

Although sent to prison, he was later released on bail, his bail having been paid for by Count Luciano Nefaria, who hired Plantman to assist in a number of schemes (see Count Nefaria). Alongside the criminals Porcupine, Eel, Scarecrow, and Unicorn, all under Nefaria's command, Plantman came into conflict with the X-Men (see individual entries). The group soon fell to infighting, however, and Plantman was captured and returned to prison.

Plantman was later seen engaging in combat with Captain America after robbing a bank. When pressed for a reason for the heist, he lamented that he had yet to make a tree that could grow money. Whether this was the real Plantman or a simuloid acting on the real Plantman's orders is not known.

Smithers was last seen in the mass jailbreak led by the Rhino; where he will strike next is anyone's guess (see Rhino).
Height: 6'.
Weight: 195 lbs.
Eyes: Green.
Hair: Gray.
Uniform: Green bodysuit with spikes resembling leaves on his shoulders, green gloves and boots with leaf-pattern trim, green belt with a leaf-styled buckle, green cowl and half-mask.
Strength Level: Plantman possesses the normal human strength of a man his age, height, and built who engages in regular exercise.
Known Superhuman Powers: Smithers possesses the psionic ability to communicate with and control plant life. The plants under his control will grow at incredible rates, and can move around to the best of their ability: While most plants – other than his humanoid simulacra – remain rooted, trees will move their branches while vines will ensnare his targets. In his vicinity, he can cause plants to grow in seconds to sizes which assist him.
Weapons: Plantman wields a pair of wrist-shooters which fire needle-like projectiles. These projectiles are often filled with various plant-based poisons.

1,010 points
Attributes:
ST 10 [0]; DX 11 [20]; IQ 13 [60]; HT 11 [10].
Secondary Characteristics: Dmg 1d-2/1d; BL 20 lbs.; HP 11 [2]; Will 11 [-10]; Per 11 [-10]; FP 11 [0]; Basic Speed 5.50 [0]; Basic Move 5 [0]; Dodge 8.
Languages: English (Native) (Native Language) [0].
Cultural Familiarities: Western [0].
Advantages: Ally Group (Plant Simuloids; 50% of Starting Points; Group Size 11-20) (Minion, +50%) (12) [48]; Binding (Vines) 30 (Area Effect: 8 yds, +150%; Constricting, +75%; Environmental, +20%; Malediction: Speed/Range Table, +150%; One-Shot, -10%; Selective Area, +20%; Selectivity, +10%; Variable, +5%; Psionic, -10%; Alternative Attack, 1/5) [57]; Plant Control 160 [800]; Plant Control Talent 4 [20]; Speak With Plants (Psionic, -10%) [14].
Perks: Forgettable Face [1].
Disadvantages: Delusion (Plants Speak To Me) [-10]; Loner (9) [-7]; Overconfidence (12) [-5]; Sense of Duty (Wild Nature) [-15]; Social Stigma (Criminal) Record [-5]; Wealth (Struggling) [-10].
Quirks: Calls People and Animals "Meat" [-1]; Careful [-1]; Chauvinistic [-1]; Dual Identity [-1].
Skills: Biology/TL8 (Earthlike Botany) (H) IQ+1 [8] – 14; Brawling (E) DX+1 [2] – 12; Chemistry/TL8 (H) IQ-1 [2] – 12; Gardening (E) IQ+4 [1] – 17*; Guns/TL8 (Wrist Gun) (E) DX+1 [2] – 12; Plant Control (H) IQ+7 [16] – 20*; Poisons/TL8 (H) IQ+0 [4] – 13†; Riding (Plant) (A) DX-1 [1] – 10; Wrestling (A) DX+1 [4] – 12.
Techniques: Independent Animation (Plant Control) (H) def+7 [8] – 20; Rapid Growth (Plant Control) (H) def+5 [6] – 15.
Starting Spending Money: $2,000 (20% of Starting Wealth).

* Includes +4 from Plant Control Talent.
† Conditional +4 from Plant Control Talent for plant-based poisons.

Role-Playing Notes:
Plant-Man is a man who is angry at the perceived limitations of the human world, much preferring the company of the plants around him over his fellow man. He has been known to call other people and animals "meat", though whether this means he's losing his humanity or if he's being impersonated by his simulacra when he says it is unknown.

Plant-Man's Plant Simulacra
The following represents the typical stats of his plant-based duplicates.

504 points
Attributes:
ST 12 [20]; DX 12 [40]; IQ 10 [0]; HT 12 [20].
Secondary Characteristics: Dmg 1d-1/1d+2; BL 58 lbs.; HP 12 [0]; Will 10 [0]; Per 10 [0]; FP 12 [0]; Basic Speed 5 [0*]; Basic Move 5 [0]; Dodge 8.
Languages: English (Native) (Native Language) [0].
Cultural Familiarities: Western [0].
Advantages: Body of Wood [76]; Doesn't Eat or Drink [10]; Elastic Skin [20]; Plant Control 70 [350].
Disadvantages: Dependency (Sunlight; Daily) [-15]; Fragile (Combustible) [-5]; Reprogrammable [-10]; Unusual Biochemistry [-5]; Wealth (Dead Broke) [-25].
Skills: Brawling (E) DX+0 [1] – 12; Guns/TL8 (Wrist Gun) (E) DX+0 [1] – 12; Plant Control (H) IQ+5 [24] – 15; Wrestling (A) DX+0 [2] – 12.

* Includes -1.00 from Body of Wood.

Design Notes:
1. The Plant Control advantage and related skill/techniques are taken from "A Song of Many Worlds" in Pyramid #3/49: World-Hopping. The advantage as statted includes the Psionic (-10%) power modifier.
2. His Delusion is not really a delusion, of course, but best suits how others react to him because of it.



EDIT: Fixed the simulacrum's plant control.
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The GURPS Marvel Universe Reboot Project A-G, H-R, and S-Z, and its not-a-wiki-really web adaptation.
Ranoc, a Muskets-and-Magery Renaissance Fantasy Setting

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Old 04-11-2016, 07:33 PM   #1243
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Default Re: [Supers] GURPS Unofficial Handbook to the Marvel Universe, Reboot Edition

The simulacra cost seem off, or they are missing a few stats ?
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Old 04-11-2016, 08:32 PM   #1244
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Default Re: [Supers] GURPS Unofficial Handbook to the Marvel Universe, Reboot Edition

Quote:
Originally Posted by Celjabba View Post
The simulacra cost seem off, or they are missing a few stats ?
*checks GCA file*

Ah, I see the problem. It's supposed to be 70 levels of Plant Control, for [350]. Lemme edit; that should bring it into line.
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The GURPS Marvel Universe Reboot Project A-G, H-R, and S-Z, and its not-a-wiki-really web adaptation.
Ranoc, a Muskets-and-Magery Renaissance Fantasy Setting
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Old 04-27-2016, 09:31 AM   #1245
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Default Re: [Supers] GURPS Unofficial Handbook to the Marvel Universe, Reboot Edition

Taking a break from the Captain America characters to do a few from a prospective title I call Hercules: The Legend Continues:

APHRODITE

Real Name: Inanna.
Occupation: Goddess of love, fertility, and beauty, former adventurer, former goddess of war.
Identity: Aphrodite's adventuring career using her Venus identity is a matter of public record; however, the general public does not believe that she is the actual Greco-Roman and Mesopotamian deity.
Legal Status: Citizen of Olympus with no criminal record.
Other Aliases: Venus, Ishtar, Astarte.
Place of Birth: Paphos, Isle of Cyprus, Mediterranean Sea.
Marital Status: Married.
Known Relatives: Suen (alias Nannar, father), Ningal (mother), Erishkigal (sister), Lilith (niece), Enlil, Enki (grandfathers), Ninlil, Ningal (grandmothers), Hephaestus (husband), Tammuz (aka Damuzi, ex-husband), Hermaphroditos (son/daughter by Hermes), Tyche (daughter by Hermes), Phobos, Deimos, Eros (sons by Ares), Harmonia (daughter by Ares), Aeneas (son by Anchises, deceased), Rhode (daughter by Apollo), Zeus (father-in-law), Hera (mother-in-law), Apollo, Ares, Dionysus, Hercules, Hermes, Nergal (brothers-in-law), Artemis, Athena, Eris, Hebe, Nyssa Savakis, Persephone (sisters-in-law), Helen of Troy (sister-in-law, deceased).
Group Affiliation: Gods of Olympus; formerly Atlas and the Gods of Sumer.
Base of Operations: Olympus; formerly Mesopotamia.
History: Aphrodite is a rarity among the Olympian gods in that she was not born to them (see Olympian Gods). Aphrodite was born Inanna, descended from the ancient Mesopotamian god Enlil and his consort Ninlil, on the Isle of Cyprus. At first she was worshipped in Mesopotamia, first by her Sumerian name Inanna and later by her Akkadian name Ishtar; by these names she was the patron deity of the city of Uruk, in modern-day Iraq. She was also worshipped by the Canaanites (in what is today Syria, Jordan, and Israel) and early Hebrews as Astarte. As the influence of the Olympian gods spread, threatening to overrun the worship of the Mesopotamian gods, Inanna decided that if she couldn't beat them she would join them; as such, she essentially seduced her way into the Olympian pantheon. The center of her worship in the Mediterranean she maintained at her birthplace on Cyprus. Thus, as the worship of her native Mesopotamian religion faded, her worship spread.

Because of her beauty and reputation for busted hearts, Zeus, the head of the Olympians, decided it would be best if she was to marry Hephaestus, the lame god of the forge, who plied her with many wedding gifts (see Hephaestus; Zeus). She accepted, though her passion has always been for Heph's more warlike brother, Ares, whose nature more closely matched her own (see Ares). In addition, she took many lovers among both gods and mortals, and gave birth to many children. She was directly responsible for the Trojan War by making the Trojan prince Paris fall in love with Zeus's mortal daughter Helen, considered the most beautiful woman of her generation, who was then married to Menelaus of Sparta; Paris fled with Helen to Troy – some mythographers claim Helen was a willing participant, others say she was forced to away to Troy against her will – which led to Menelaus to lead over twelve hundred ships to besiege the city.

In the 1950s and 1960s, Aphrodite, going by her Roman name Venus, engaged in a number of adventures on Earth, eventually joining the team known as Atlas, led by FBI agent Jimmy Woo, operating alongside heroes such as Gorilla Man, Marvel Boy, the Human Robot, and Namora (see Namora). After the team broke up – and reports are vague as to whether this happened before or after she attempted to seduce Namora's cousin, King Namor of Atlantis – Venus ultimately went back to Olympus (see Atlantis; Namor). (It has not been revealed if her seduction of Namor was in any way successful.)

More recently, Aphrodite was seen as part of a council of Olympian gods debating whether to interfere with Hera's machinations against Zeus's most recent mortal progeny, Nyssa Savakis (see Hera; Savakis, Nyssa). For reasons unknown, Aphrodite voted to "wait and see" after it was revealed that Hercules has become involved in protecting Savakis (see Hercules). She has since been seen giving assistance and advice to Herc's sister-wife, Hebe (see Hebe).
Height: 5' 9".
Weight: 360 lbs.
Eyes: Variable, currently green.
Hair: Variable, currently red.
Uniform: None.
Strength Level: Aphrodite possesses the normal superhuman strength of an Olympian of her height and build who engages in regular exercise, enabling her to lift (press) roughly 25 tons.
Known Superhuman Powers: Aphrodite possesses the typical attributes of an Olympian goddess. She is immortal and impervious to terrestrial poisons, diseases, and other metabolic hazards. Preternaturally beautiful, she is able to alter her appearance to match the ideal of any given culture.

She also possesses the deific ability to alter and enhance the emotions of those around her.
Other Abilities: As a former war goddess, Aphrodite has training in the art of war practiced by the ancient Sumerians, Babylonians, and Akkadians.

1,297 points
Attributes:
ST 31/170 [10*]; DX 13 [60]; IQ 11 [20]; HT 16 [40†].
Secondary Characteristics: Dmg 3d+1/6d+1 (18d/20d); BL 192 lbs. (5,780 lbs/3 tons); HP 31 [0]; Will 13 [10]; Per 12 [5]; FP 16 [0]; Basic Speed 7.25 [0]; Basic Move 7 [0]; Dodge 11.
Languages: Ancient Greek (Native) [6]; English (Native) [6]; Sumerian (Native) (Native Language) [0].
Cultural Familiarities: Mount Olympus [0]; Western [1].
Advantages: Allure 4 [20]; Appearance (Transcendent) [16‡]; Claim to Hospitality (Sumerian Gods) 2 [2]; Combat Reflexes [15]; Cultural Adaptability [10]; Elastic Skin [20]; Mind Control (Cosmic: Irresistible Attack, +300%; Emotion Control, -50%; Independent, +70%; Rationalization, +20%; Reliable +10, +50%) [245]; Olympian God [605]; No Low TL +4 [20]; Social Chameleon [5]; Terror (Awe) (Will-7; Selective Area, +20%) [120]; Very Fit [15].
Perks: Sexy Feints [1]; Sexy Pose [1]; Style Familiarity: Heroic Spear Fighting [1].
Disadvantages: Bad Temper (12) [-10]; Chummy [-5]; Jealousy [-1]; Lecherousness (9) [-22]; Selfish (6) [-10]; Stubbornness [-5].
Quirks: Broad-Minded [-1]; Careful [-1]; Easily Seduced 1 [-1]; Immodest [-1]; Vanity [-1].
Skills: Acting (A) IQ+1 [4] – 12; Body Language (Humanoid) (A) Per+2 [8] – 14; Boxing (A) DX+1 [4] – 14; Carousing (E) HT+0 [1] – 16; Current Affairs/TL8 (High Culture) (E) IQ+0 [1] – 11; Current Affairs/TL8 (Pop Culture) (E) IQ+0 [1] – 11; Dancing (A) DX+7 [12] – 20; Erotic Art (Humanoid) (A) DX+7 [12] – 20; Fast-Talk (A) IQ+3 [12] – 14; Intimidation (A) Will+1 [4] – 14; Judo (H) DX+1 [8] – 14; Knot-Tying (E) DX+1 [2] – 14; Makeup/TL8 (E) IQ+4 [1] – 15; Poetry (A) IQ-1 [1] – 10; Running (A) HT+0 [2] – 16; Savoir-Faire (High Society) (E) IQ+1 [2] – 12; Sex Appeal (Humanoid) (A) HT+14 [8] – 30#; Shield (E) DX+1 [2] – 14; Shortsword (A) DX+0 [2] – 13; Singing (E) HT+4 [1] – 20; Soldier/TL1 (A) IQ+1 [4] – 12; Spear (A) DX+1 [4] – 14; Staff (A) DX+0 [1] – 13; Swimming (E) HT+0 [1] – 16; Thrown Weapon (Spear) (E) DX+1 [2] – 14.
Techniques: Arm Lock (Judo) (A) def+0 [0] – 14; Feint (Sex Appeal (Human)) (H) def+0 [0] – 30.

* Includes +9 to ST and +11/+150 from Super ST, part of Olympian God.
† Includes +2 to HT from Olympian God.
‡ Upgraded from Appearance (Attractive), part of Olympian God.
Includes +4 from Allure.
# Includes +8 from Appearance.
Defaulted from Spear.

Role-Playing Notes:
Aphrodite is quite often vain, self-centered, and given to powerful fits of temper tantrums when her wishes are for any reason denied. She is quite passionate about anything or anyone that catches her eye.

She does not get along with her former teammate Namora; the two have a long-standing grudge against each other from when Aphrodite, as Venus, attempted to seduce Namor.

Design Notes:
1. This Aphrodite builds on the syncretic traditions of the Ancient Greeks who equated her with the Sumerian Inanna, Babylonian/Akkadian Ishtar, and Canaanite Astarte. Inanna/Ishtar was a goddess of love and war, and some scholars have indicated that her worship spread from the Middle East into the Aegean. This Aphrodite also combines the Venus character from the 1950s, who was recently retconned to be a Siren using the name rather than the actual Aphrodite. Marvel's own Ishtar – and most of the other Mesopotamian gods – have degenerated into demons; I'm toying with the idea that while that was the fate of most of the other Mesopotamians in the Reboot; Ishtar and later Marduk escaped that fate by joining the Olympians (Marduk during Roman times).
2. I had to do serious research for Aph's family tree, given that she's a member of two very different pantheons. I'm toying with the idea that Anu, the Mesopotamian god of the sky, was the Greek Ouranos, son of Gaea, in another name, and the sea dragon Tiamat was a spawn of Set (a giant multi-headed primordial snake god, and the force behind the Serpent Crown), giving the Mesopotamian gods lineage to two of the primordial Elder Gods, rather than the one (Gaea) of the other pantheons.


Please critique!
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"But mom, I don't wanna go back in the dungeon!"

The GURPS Marvel Universe Reboot Project A-G, H-R, and S-Z, and its not-a-wiki-really web adaptation.
Ranoc, a Muskets-and-Magery Renaissance Fantasy Setting

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Old 05-05-2016, 06:58 PM   #1246
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Default Re: [Supers] GURPS Unofficial Handbook to the Marvel Universe, Reboot Edition

And here's a creation of mine for Herc's title!

SAVAKIS, NYSSA

Real Name: Nyssa Savakis.
Occupation: Travel agent, reluctant adventurer.
Identity: Nyssa currently does not use a dual identity.
Legal Status: Citizen of Greece with no criminal record.
Other Aliases: Azura (a name given to her by Hera and Ares).
Place of Birth: Isle of Lemnos, Greece.
Marital Status: Single.
Known Relatives: Elissa Savakis (mother), Phelix Savakis (legal father, deceased), Zeus (biological father), Petros (half-brother on mother's side), Apollo, Ares, Dionysus, Hephaestus, Hercules, Hermes (half-brothers on father's side), Artemis, Athena, Eris, Hebe, Persephone (half-sisters on father's side), Aphrodite (sister-in-law), Hades, Poseidon (uncles), Hera (aunt, step-mother), Demeter, Hestia (aunts). For more details on her extended Olympian family tree, which includes all of the major gods and many of the ancient Greek heroes, consult Hesiod's Theogeny and other works.
Group Affiliation: Unofficially the gods of Olympus.
Base of Operations: Mobile, formerly Corinth, Greece.
History: As a young girl, Nyssa Savakis learned the stories of the ancient Greek gods and heroes (see Olympian Gods). A tomboy while growing up, she would often play at being Atalanta, the only woman among the Argonauts. Like most modern westerners, she believed the ancient gods were merely mythological figures, or at best men of renown who in ancient times had come to be elevated to positions of worship by the ancients.

Unknown to her family, Nyssa's mother, Elissa, was descended from a number of women of the Isle of Lemnos in the Aegean Sea who had enticed the Argonauts to stay with them for a time (the accounts vary in the time spent there, from a month to two years). As such, she is descended from a number of the ancient gods. It was this mingling of divine blood, diluted as it was by several thousand years, in one person that caught the eye of Zeus, king of the gods (see Zeus). To this end, and seeing another age of heroes ascendant on Earth, he devised a plan to produce not just an offspring but an eventual heir. The end result was Nyssa, who in classical Greek fashion was born the same day as her half-brother Petros.

For the most part, Nyssa's life was rather uneventful. As an adult, she worked in a travel agency in Corinth which handled Aegean cruises. Recently, however, the man she believed was her father was killed in one of the terrorist attacks that seem to plague the Mediterranean on a regular basis. Unknown to her, the goddess Hera had learned of Zeus's infidelity and was determined to destroy everyone close to Elissa, one at a time; it was Hera who had arranged for the attack through her son Ares and his son Deimos (see Ares; Hera).

This attack occurred while Nyssa was on a business trip to Los Angeles, California. The day she heard the news, she was attacked by a biker gang known as the Warhawks, which were founded and led by Ares (see Warhawks). Ares somehow sensed their familial connection – or was informed by Hera, who may have learned it from Zeus – but was unsuccessful in the attack when Nyssa's own lightning powers manifested, and by the intervention of Hercules, who had witnessed both the attack and her calling down lightning on Ares (see Hercules).

Nyssa was briefly mentally and emotionally overcome, but with Herc's aid started fighting back against Ares and Hera. Herc later flew back with her to Greece, where she discovered that her mother knew that Nyssa's father was Zeus, though hints were dropped that Elissa did not know which child was of divine origin. Herc has since taken Nyssa to both Mount Olympus and the realm of Hades in order to meet the rest of the family (see Hades). While still adjusting to her new situation, she has formed a friendship of sorts with her half-sister Hebe, who is not only the daughter of Nyssa's nemesis, Hera, but is also Herc's wife, whom she often turns to for advice with how to deal with her divinely dysfunctional family (see Hebe).

According to Zeus, Nyssa is destined to one day peaceably supplant him as the leader of the Olympian gods. Hera fears this, and has redoubled her efforts to destroy Nyssa.
Height: 5' 6".
Weight: 115 lbs.
Eyes: Brown.
Hair: Black.
Uniform: None.
Strength Level: Nyssa possesses the normal human strength of a woman her age, height, and build who engages in moderate exercise.
Known Superhuman Powers: Nyssa has inherited a number of powers from her father, Zeus. First and foremost, she is able to call down lightning from the sky. She also possesses a number of other lightning-based powers, the full extent of which she is still learning.

Her divine parentage gives her many of the attributes of an ancient demigod, primarily superhuman durability and stamina. She is immune to all terrestrial poisons and diseases, and has proven invulnerable to most common handguns.
Weapons and Paraphernalia: Nyssa owns a number of Zeus's thunderbolts, forged by Hephaestus and given to her by Zeus himself (see Hephaestus).

555 points
Attributes:
ST 10 [0]; DX 11 [20]; IQ 11 [20]; HT 13 [30].
Secondary Characteristics: Dmg 1d-2/1d; BL 20 lbs.; HP 15 [10]; Will 12 [5]; Per 12 [5]; FP 20 [21]; Basic Speed 6.00 [0]; Basic Move 6 [0]; Dodge 9.
Languages: English (Accented) [4]; Greek (Native) (Native Language) [0].
Cultural Familiarities: Eastern European [1]; Middle Eastern [1]; Western (Native) [0].
Advantages: Appearance (Attractive) [4]; Burning Attack (Call Lightning) 6d (Costs 6 FP (Variable), -15%; Damage Modifier: Surge, Arcing, +100%; Increased Range: Line-of-Sight, +70%; Overhead, +30%; Takes Recharge (1 hour), -30%; Variable, +5%; Cosmic, +50%) [93]; Burning Attack (Lightning Bolt) 6d (Costs 6 FP (Variable), -15%; Damage Modifier: Surge, Arcing +100%; Increased 1/2D Range (5), +10%; Reduced Range (1/2), -10%; Variable, +5%; Alternative Attack, 1/5; Cosmic, +50%) [16]; Damage Resistance 20 (Tough Skin, -40%; Cosmic, +50%) [110]; Destiny (Supplant Zeus) [10]; Electricity Talent 3 [15]; Fit [5]; High Pain Threshold [10]; Imbue 3 (Limited Skill Access: One Skill, -80%; Cosmic, +50%; Alternative Ability, 1/5) [6]; Immunity to Disease [10]; Immunity to Poisons/Toxins [15]; Injury Tolerance (Damage Reduction (/3) (Cosmic, +50%)) [112]; Regeneration (Fast: 1 FP/min) (Fatigue Only, +0%) [50]; Wealth (Comfortable) [10].
Perks: Generator [1].
Disadvantages: Code of Honor (Professional) [-5]; Enemy (Hera; More Powerful; Hunter) (12) [-40]; Pacifism (Cannot Kill) [-15]; Selfless (12) [-5]; Sense of Duty (Friends and Family) [-5].
Quirks: Devout Greek Orthodox Christian [-1]; Natural Skeptic [-1].
Skills: Area Knowledge (Aegean Sea) (E) IQ+1 [2] – 12; Boating/TL8 (Large Powerboat) (A) DX+0 [2] – 11; Boating/TL8 (Motorboat) (A) DX-1 [1] – 10; Boating/TL8 (Sailboat) (A) DX+0 [2] – 11; Brawling (E) DX+1 [2] – 12; Computer Operation/TL8 (E) IQ+0 [1] – 11; Electric Weapon (Unarmed) (VH) DX-1 [4] – 10; Innate Attack (Beam) (E) DX+1 [2] – 12; Literature (Greek Mythology) (A) IQ+1 [4] – 12; Professional Skill (Travel Agent) (A) IQ+1 [4] – 12; Running (A) HT-1 [1] – 12; Scuba/TL8 (A) IQ+1 [4] – 12; Survival (Island/Beach) (A) Per-1 [1] – 11; Swimming (E) HT+0 [1] – 13; Thrown Weapon (Spear) (E) DX+1 [2] – 12; Typing (E) DX+1 [2] – 12; Weather Sense (A) IQ+1 [4] – 12; Wrestling (A) DX+1 [4] – 12.
Starting Spending Money: $8,000 (20% of Starting Wealth).

Role-Playing Notes:
A strong, independent woman, Nyssa is also deeply religious, being a devout Greek Orthodox Christian. She is currently wary of the veracity of her extended family's claims of godhood, though she cannot deny the power they hold over their extradimensional realms. Nyssa is currently skeptical of the claim that she is destined to supplant Zeus as leader of the Olympian gods.


Note: I'm still not sure how to stat Zeus's thunderbolts.
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Last edited by Phantasm; 05-05-2016 at 08:14 PM.
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Old 05-05-2016, 10:39 PM   #1247
naloth
 
Join Date: Sep 2004
Default Re: [Supers] GURPS Unofficial Handbook to the Marvel Universe, Reboot Edition

I went back to check, and you didn't really alter/update Herc's history from his classical one but here you included a wife. He's fairly famous for being tricked (by Hera) into killing his wife and children. Are you giving him a different past?

Nevermind... I see that his forth and final wife is listed as Hebe.

Last edited by naloth; 05-05-2016 at 10:45 PM.
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Old 05-05-2016, 11:19 PM   #1248
Phantasm
 
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Default Re: [Supers] GURPS Unofficial Handbook to the Marvel Universe, Reboot Edition

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Originally Posted by naloth View Post
I went back to check, and you didn't really alter/update Herc's history from his classical one but here you included a wife. He's fairly famous for being tricked (by Hera) into killing his wife and children. Are you giving him a different past?

Nevermind... I see that his forth and final wife is listed as Hebe.
Yeah, I'm keeping Herc with his three wives and many mistresses from while he was mortal, and his wife and two kids after attaining godhood.

In the myths Megara was the wife he was tricked into killing. I forget if his marriage to Omphale was annulled or if he just walked out on her once his period of enforced slavery to her was over; while Deianira was the one that was tricked into killing him. He was married to Hebe upon attaining godhood as a means of reconciling with Hera. (Oddly enough, his Greek name, Herakles, means "glory of Hera".)

Maybe I should be a bit more explicit in Herc's history as to his past exploits... there's just too much there, though; a summary of his past prior to attaining godhood could probably run several posts.
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"Life ... is an Oreo cookie." - J'onn J'onzz, 1991

"But mom, I don't wanna go back in the dungeon!"

The GURPS Marvel Universe Reboot Project A-G, H-R, and S-Z, and its not-a-wiki-really web adaptation.
Ranoc, a Muskets-and-Magery Renaissance Fantasy Setting
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Old 05-05-2016, 11:58 PM   #1249
naloth
 
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Default Re: [Supers] GURPS Unofficial Handbook to the Marvel Universe, Reboot Edition

Quote:
Originally Posted by Phantasm View Post
Maybe I should be a bit more explicit in Herc's history as to his past exploits... there's just too much there, though; a summary of his past prior to attaining godhood could probably run several posts.
A few notes would help clarify if there's a particular one you're trying to emulate since there's a number of conflicts depending on the legend you're picking. The published marvel version is yet even another take.
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Old 05-06-2016, 10:18 AM   #1250
chandley
 
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Default Re: [Supers] GURPS Unofficial Handbook to the Marvel Universe, Reboot Edition

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Originally Posted by Phantasm View Post
And here's a creation of mine for Herc's title!

SAVAKIS, NYSSA


Advantages: Burning Attack (Call Lightning) 6d (Costs 6 FP (Variable), -15%; Damage Modifier: Surge, Arcing, +100%; Increased Range: Line-of-Sight, +70%; Overhead, +30%; Takes Recharge (1 hour), -30%; Variable, +5%; Cosmic, +50%) [93]; Burning Attack (Lightning Bolt) 6d (Costs 6 FP (Variable), -15%; Damage Modifier: Surge, Arcing +100%; Increased 1/2D Range (5), +10%; Reduced Range (1/2), -10%; Variable, +5%; Alternative Attack, 1/5; Cosmic, +50%) [16];

Imbue 3 (Limited Skill Access: One Skill, -80%; Cosmic, +50%; Alternative Ability, 1/5) [6];
Do you mind including a brief combat write up for the more involved advantages?

For Imbue, can she not charge up normal javelins, spears, swords, etc?
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