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Old 06-15-2021, 05:11 PM   #451
vicious Violence
 
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Default Re: [DFRPG] Crawl! OOC

Vic sees the incoming Molotov and parries the arrows

1. Arrow 1 parry 14 to succeed, rolled 7, SUCCESS
2. Arrow 2 parry 14 to succeed, rolled 14, FAILURE
3. Dodge and retreat 12 to succeed, rolled 5, SUCCESS

Damage from arrow 2= 1d, rolled 3, -2 DR= 2 damage
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Old 06-15-2021, 10:27 PM   #452
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Default Re: [DFRPG] Crawl! OOC

Gathika is preparing her move. I am waiting for Telrith to decide my actions.
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Old 06-16-2021, 08:42 AM   #453
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Default Re: [DFRPG] Crawl! OOC

Block 12 vs. Arrow ... rolled a 10... blocked

Dodge 9 vs Arrow ... rolled a 13... hit ... 4 damage vs 3 Torso DR = 2 Injury
Dodge 9 vs Arrow ...rolled a 12... hit ... 2 damage vs 3 Torso DR = no injury


Telrith takes a minor amount of damage as an arrow passes his shield and penetrates his armor. He will take all out defense (dodge), step forward, and urge mudman forward into the fray, (move 4 yards)

How far from their foes are stonemaul and vic? stonemaul will just keep moving forward.

EDIT: stonemaul will wait for the squishy human to catch up.


I must admit I'm a little skeptical of the ability of nine men to all fire things up a six foot sloped hallway. Don't slow down the game or anything, but could we be a bit more careful about that sort of thing?
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Last edited by ericthered; 06-16-2021 at 02:39 PM.
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Old 06-16-2021, 09:40 AM   #454
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Default Re: [DFRPG] Crawl! OOC

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Originally Posted by ericthered View Post
How far from their foes are stonemaul and vic? stonemaul will just keep moving forward.

I must admit I'm a little skeptical of the ability of nine men to all fire things up a six foot sloped hallway. Don't slow down the game or anything, but could we be a bit more careful about that sort of thing?
If you've been Moving 3 or 4 yards per turn, and the corridor's end is 16-20 yards away...Give it 4 more turns before you get into melee, if they do not move in as well.

The hallway is not sloped. The slope you went down ended at a junction in the hallway. It stopped sloping there.
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Old 06-16-2021, 09:43 AM   #455
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Default Re: [DFRPG] Crawl! OOC

I am guessing Vic's still moving up, albeit around the fire that the oil bottle set.

But what about Bain?
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Old 06-16-2021, 11:20 AM   #456
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Default Re: [DFRPG] Crawl! OOC

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(...)I must admit I'm a little skeptical of the ability of nine men to all fire things (...)
From a Watsonian perspective itís a fun challenge. The bandits fell into despair, this is their last stand!
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Old 06-16-2021, 01:02 PM   #457
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Default Re: [DFRPG] Crawl! OOC

Quote:
Originally Posted by ericthered View Post
Block 12 vs. Arrow ... rolled a 10... blocked

Dodge 9 vs Arrow ... rolled a 13... hit ... 4 damage vs 3 Torso DR = 2 Injury
Dodge 9 vs Arrow ...rolled a 12... hit ... 2 damage vs 3 Torso DR = no injury


Telrith takes a minor amount of damage as an arrow passes his shield and penetrates his armor. He will take all out defense (dodge), step forward, and urge mudman forward into the fray, (move 4 yards)

How far from their foes are stonemaul and vic? stonemaul will just keep moving forward.


I must admit I'm a little skeptical of the ability of nine men to all fire things up a six foot sloped hallway. Don't slow down the game or anything, but could we be a bit more careful about that sort of thing?
Vic needs Stonemaul to be right ahead of him, to act as a half wall and light up the enemies, the idea is to all out defend with the max bonuses. I can't help him if he is alone/too far.
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Old 06-16-2021, 01:33 PM   #458
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Default Re: [DFRPG] Crawl! OOC

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Vic needs Stonemaul to be right ahead of him, to act as a half wall and light up the enemies, the idea is to all out defend with the max bonuses. I can't help him if he is alone/too far.
Erick, Vicious is right, stone-maul is more helpful if he moves with Vic. He should not be charging right now because he will be leaving a gap between the two.
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Old 06-16-2021, 02:04 PM   #459
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Default Re: [DFRPG] Crawl! OOC

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Originally Posted by vicious Violence View Post
Vic needs Stonemaul to be right ahead of him, to act as a half wall and light up the enemies, the idea is to all out defend with the max bonuses. I can't help him if he is alone/too far.
Stonemaul is quite resistant to arrows and mundane fire, so I'm not worried about that. he's got move 4, so you should be able to catch up with him quickly. If you really want, I can have him slow down so that the squishy human can use cover.
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Old 06-16-2021, 02:31 PM   #460
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Stonemaul is quite resistant to arrows and mundane fire, so I'm not worried about that. he's got move 4, so you should be able to catch up with him quickly. If you really want, I can have him slow down so that the squishy human can use cover.
Yes that is the idea, if I "catch up" to him, I won't be able to all out defend, also what's the point in getting him so close to the enemy if his damage output is small?
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