02-05-2019, 08:07 PM | #81 |
Ogre Line Editor
Join Date: Sep 2006
Location: Plainfield, IL
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Re: Survey: Top Priorities for Ogre VG Improvement
I have to agree with this. The whole point of sharing scenarios is for people to play them. If you can't play them networked, sharing loses its luster.
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GranitePenguin Ogre Line Editor |
02-10-2019, 09:07 PM | #82 |
Join Date: Jul 2014
Location: Pennsylvania
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Re: Survey: Top Priorities for Ogre VG Improvement
Would having Micro-KICKSTARTERs to fund concise added content be a viable option at some point?
KICKSTARTER 1 - Multiplayer Online Custom Scenarios We are adding the ability to play multiplayer with your Custom Scenarios! This concise added content would encourage people to add more content in a major way. Continuing my comment from earlier, I mentioned and showed my friend the Custom Scenarios and then pointed out the 3 I had made...followed by a regretable...oh, and these can't be played multiplayer, only solo vs AI or yourself...to which we both agreed how much of a disappointment not being able to play Custom Scenarios multiplayer online is. We could have played those 3 Custom Scenarios, they are fast and furious and are good introductions into the world of OGRE each showcasing certain units and things about the OGREverse and have a throw-down and play a quick game appeal, but that option does not currently exist. So we called our OGRE gaming session at an end. By playing those 3 Scenarios, I could have seen how they actually play against another player, gotten feedback, and so on, and he would have no doubt been inspired to try his hand at making his own to then battle me in them...but again, that option does not currently exist. It should.
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"So I stood my ground...my only hope to die as I had always lived-fighting" John Carter of Mars Last edited by Tim Kauffman; 02-10-2019 at 09:13 PM. |
02-12-2019, 12:39 PM | #83 | |
Join Date: Sep 2016
Location: Bristol, UK
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Re: Survey: Top Priorities for Ogre VG Improvement
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Note some things are easier to add, others (anything involving multiplayer!) get more complex, but means more funds needs to be raised. Note that Kickstarter is currently much harder for digital than physical games currently, I think it's 1 in 4 make it? Plus they raise less overall. But possible, be interesting to hear other thoughts? But be interested to hear thoughts? :)
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Auroch Digital Ltd - developers of Ogre video game! Join us on Facebook | Twitter | Email Last edited by AurochDigital; 02-12-2019 at 12:46 PM. |
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02-12-2019, 01:49 PM | #84 | |
Ogre Line Editor
Join Date: Sep 2006
Location: Plainfield, IL
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Re: Survey: Top Priorities for Ogre VG Improvement
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What about a DLC approach? It's arguable that the "missing units" should be part of the base game, but you could make some strong points for them to simply be DLC. That's potentially "easier" from a management/planning perspective. I know you guys have done digital KS before, so it's not exactly new territory. What are your thoughts on some of it?
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GranitePenguin Ogre Line Editor |
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02-13-2019, 05:03 AM | #85 | ||
Join Date: Sep 2016
Location: Bristol, UK
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Re: Survey: Top Priorities for Ogre VG Improvement
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For me, we come back to looking for opportunities to increase player base (like the Auroch sale) though promos etc. |
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02-13-2019, 10:18 AM | #86 | ||
Ogre Line Editor
Join Date: Sep 2006
Location: Plainfield, IL
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Re: Survey: Top Priorities for Ogre VG Improvement
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GranitePenguin Ogre Line Editor |
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02-13-2019, 11:09 AM | #87 |
Join Date: Jun 2008
Location: Cheltenham, PA
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Re: Survey: Top Priorities for Ogre VG Improvement
I think the way to make DLC work would be to have a new campaign of some sort. The problem is, I suspect that the scope of it is big enough that it makes it a much bigger deal (and thus bigger sales requirements) than just adding what's missing, which further increases the difficulty of making it happen. I'd pay a reasonable price for the missing units on top of a new 8-10 scenario campaign (or even 8-10 individual detailed scenarios, if they were good enough), but I don't know that there's the critical mass to even get that off the ground...
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Joshua Megerman, SJGames MIB #5273 - Ogre AI Testing Division |
02-13-2019, 08:11 PM | #88 |
Join Date: Jul 2014
Location: Pennsylvania
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Re: Survey: Top Priorities for Ogre VG Improvement
How about a exploratory pre-KICKSTARTER announcement that details specifically what would be made available and at what price-point it would take to get to in order to achieve enough financial support to move it forward and complete with a final price tag as DLC or a new content update depending on what it would be?
Something like this for example: We want to add Online Multiplayer for Custom Scenarios. To implement this as a fully functional reality we require [insert financial amount needed to be raised here]. Contact those who already own the game with this announcement and ask if they are interested with a simple email. Allow a time table for gathering numbers who are interested or not or unknown (if they do not reply). Make the number count of people public so everyone interested can see in real time how many others are also interested. Then use that as a gauge to see how viable the actual KS may be at the end of the exploratory pre-KS's duration. I may be grasping at elusive straw here, but I'm just kicking around some ideas. The ability to play Multiplayer Custom Scenarios is at the core of growing OGRE...analog (Tabletop) or digital. All we need is the digital version to have the same functionality range as the analog one...all we need is to be able to play Online Multiplayer Custom Scenarios. Added new Campaign content can come after as that is single player, while Online Multiplayer Custom Scenarios are single, vs AI and Multiplayer. Once that is in place, OGRE on STEAM will be able to grow and both versions would fully compliment one another. ...and, yes, I sure do also want to see all the units made available at some point.
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"So I stood my ground...my only hope to die as I had always lived-fighting" John Carter of Mars Last edited by Tim Kauffman; 02-13-2019 at 08:19 PM. |
02-15-2019, 08:13 AM | #89 | |
Join Date: Sep 2016
Location: Bristol, UK
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Re: Survey: Top Priorities for Ogre VG Improvement
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