Steve Jackson Games - Site Navigation
Home General Info Follow Us Search Illuminator Store Forums What's New Other Games Ogre GURPS Munchkin Our Games: Home

Go Back   Steve Jackson Games Forums > Roleplaying > GURPS

Reply
 
Thread Tools Display Modes
Old 09-10-2014, 04:44 PM   #1
Phantasm
 
Phantasm's Avatar
 
Join Date: Jun 2006
Location: On the road again...
Default [Spaceships/Pyramid 3/34] SHIELD Helicarrier from Avengers

HELICARRIER

TL: 8^
dST/HP: 300
Hnd/SR: -2/5
HT: 12
Air Move: 5/50 (100 mph)
Water Move: 2/20
LWt: 100,000 t
Load: 31,496
SM: +12
Occ: 960AS
dDR: 30
Cost: $4.34B (if mass-produced; multiply accordingly for limited production runs)
Streamlined: Yes

Front:
[1] Armor, Metallic Laminate; dDR 30, $100M
[2] Tactical Comm/Sensor Array; Comm/Sensor 11, 10 Workspaces, $1,000M
[3] Hangar Bay; 3,000 tons capacity, launch 500 tons, optimized for SM +5 craft, 10 Workspaces, $10M
[4!] Helicoptor Rotor; 10 Workspaces, $300M
[5-6] Habitat; 1,800 cabins, 20 Workspaces, $200M

Middle:
[1] Armor, Metallic Laminate; dDR 30, $100M
[2] Control Room; C6 Computer, Comm/Sensor 9, 20 Control Stations, 10 Workspaces, $200M
[3] Hangar Bay; 3,000 tons capacity, launch 500 tons, 10 Workspaces, $10M
[4a] Weapons, SM +11 Tertiary Battery; 3 Workspaces, $150M
[4b] Weapons, SM +11 Tertiary Battery; 3 Workspaces, $150M
[4c] Weapons, SM +11 Tertiary Battery; 3 Workspaces, $150M
[5-6] Habitat; 1,800 cabins, 20 Workspaces, $200M
[core] Fission Reactor; 1 PP, 10 Workspaces, $300M

Rear:
[1] Armor, Metallic Laminate; dDR 30, $100M
[2] Fuel Tank; 5,000 tons, $30M
[3-4!!] Screw Propellors; 20 workspaces, $40M
[5!] Helicoptor Rotor; 10 Workspaces, $300M
[6] Habitat; 900 cabins, 10 Workspaces, $100M
[core] Fission Reactor; 1 PP, 10 Workspaces, $300M

Design Features:
Nautical Lines
NBC Filters Only
Top Deck

Mid-Section Tertiary Battery
90 40mm Conventional Gun Turrets
Option: Very Rapid Fire
Shots: 4,000 per gun

Habitat Breakdown: (4,500 cabins)
Bunkrooms: 150 (150)
Cells: 10 (10)
Cabins: 150 (150)
Labs, Science!: 20 (40), $600M
Luxury Cabins: 10 (20)
Briefing Rooms: 20 (20)
Offices: 20 (20)
Sickbays: 10 (10)
Steerage Cargo: 20,400 tons (4,080)

Hangars:
F/A-18E/Fs or F-35B/Cs (or other SM +5 craft): 100
Support (SM +6) craft: 30

Crew Per Shift:
Control Stations: 20
Technicians: 159
Gunners: 90

Notes:
1. While all systems are normally possible at TL8 or lower, the Helicoptor Rotor is listed as being superscience for any craft of SM +7 or greater. As the helicarrier is SM +12, this requires them to be superscience, hence the craft being TL 8^ and not a regular TL 8.
2. I had to guess at the craft carried. Still, 100 fighters and 30 heavier craft isn't inconceivable for a carrier; adjust in play as needed.
3. I also had to guess at the cabin breakdown, rounding things as needed. I'm counting the Hulk Cage as one of the 10 Cells normally assigned to the detention level (what would normally be the ship's brig).



Okay, I didn't add the retro-reflective panels that make it virtually invisible from underneath. I was going for a somewhat more realistic version that would be fielded by a military than a spy agency's mobile HQ.


Edit: Updated size to SM +12, swapped out the rear hangar bay for a fuel tank to fuel the on-board aircraft
__________________
"Life ... is an Oreo cookie." - J'onn J'onzz, 1991

"But mom, I don't wanna go back in the dungeon!"

The GURPS Marvel Universe Reboot Project A-G, H-R, and S-Z, and its not-a-wiki-really web adaptation.
Ranoc, a Muskets-and-Magery Renaissance Fantasy Setting

Last edited by Phantasm; 07-02-2018 at 04:18 PM. Reason: updated for SM +12
Phantasm is offline   Reply With Quote
Old 09-10-2014, 05:25 PM   #2
McAllister
 
McAllister's Avatar
 
Join Date: Jun 2013
Default Re: [Spaceships/Pyramid 3/34] SHIELD Helicarrier from Avengers

This is very cool. I... don't have much else to say, but it's very cool.
McAllister is offline   Reply With Quote
Old 09-10-2014, 07:45 PM   #3
Fred Brackin
 
Join Date: Aug 2007
Default Re: [Spaceships/Pyramid 3/34] SHIELD Helicarrier from Avengers

Quote:
Originally Posted by tbrock1031 View Post
HELICARRIER

[
Notes:
1. While all systems are normally possible at TL8 or lower, the Helicoptor Rotor is listed as being superscience for any craft of SM +7 or greater. As the helicarrier is SM +11, this requires them to be superscience, hence the craft being TL 8^ and not a regular TL 8.
.
A Nimitz class carrier is SM+12. Actually 12 and a little bit but close enough not to round up in this situation. 30,000 tons would be something WWII-ish.
__________________
Fred Brackin
Fred Brackin is offline   Reply With Quote
Old 09-10-2014, 07:54 PM   #4
Phantasm
 
Phantasm's Avatar
 
Join Date: Jun 2006
Location: On the road again...
Default Re: [Spaceships/Pyramid 3/34] SHIELD Helicarrier from Avengers

Quote:
Originally Posted by Fred Brackin View Post
A Nimitz class carrier is SM+12. Actually 12 and a little bit but close enough not to round up in this situation. 30,000 tons would be something WWII-ish.
Ah, thanks. I didn't have that info when I was building it late last night/early this morning, so I just had to eyeball it and guesstimate. Thanks, I'll update the size later.
__________________
"Life ... is an Oreo cookie." - J'onn J'onzz, 1991

"But mom, I don't wanna go back in the dungeon!"

The GURPS Marvel Universe Reboot Project A-G, H-R, and S-Z, and its not-a-wiki-really web adaptation.
Ranoc, a Muskets-and-Magery Renaissance Fantasy Setting
Phantasm is offline   Reply With Quote
Old 09-10-2014, 11:51 PM   #5
Langy
 
Join Date: May 2008
Location: CA
Default Re: [Spaceships/Pyramid 3/34] SHIELD Helicarrier from Avengers

Huh. Only $1.7B? That's *definitely* an order of magnitude too cheap. Ah, well - that's Spaceships for ya.

Anyways, you gave it the speed of a streamlined aircraft, which it *definitely* is not. It should have a maximum airspeed of 50 yards/second or 100 MPH. You're also missing the stealth system. Finally, it needs at least one Fuel Tank for its parasite craft. I'd recommend taking out one of the Hangar Bays; it doesn't need more than 2 to hold all the planes and gear it needs, especially once bumped up to SM+12.

A good portion of the hangar bay would be filled with spare parts and munitions; I'm not sure what the percentages are on a real carrier, but I'd guess at least 10% of the hangar bay should be that stuff rather than pure vehicles. It probably wouldn't go around fully loaded at all times, either.
Langy is offline   Reply With Quote
Old 09-11-2014, 02:25 AM   #6
Flyndaran
Untagged
 
Join Date: Oct 2004
Location: Forest Grove, Beaverton, Oregon
Default Re: [Spaceships/Pyramid 3/34] SHIELD Helicarrier from Avengers

Complete lack of streamlining would be dumb. Is S.H.I.E.L.D. supposed to be dumb? Even so, it has nautical lines making it streamlined for oceans, but not for air.
__________________
Beware, poor communication skills. No offense intended. If offended, it just means that I failed my writing skill check.
Flyndaran is offline   Reply With Quote
Old 09-11-2014, 10:50 AM   #7
RyanW
 
RyanW's Avatar
 
Join Date: Sep 2004
Location: Southeast NC
Default Re: [Spaceships/Pyramid 3/34] SHIELD Helicarrier from Avengers

Quote:
Originally Posted by tbrock1031 View Post
Hangars:
F/A-18E/Fs or F-35B/Cs (or other SM +5 craft): 50
E-2 Hawkeyes (or other SM +6 craft): 15
<snip>
2. I had to guess at the craft carried. Still, 50 fighters and 15 heavier craft isn't inconceivable for a carrier; adjust in play as needed.
Actually, the E-2 is also SM +5 by Spaceships rules. You need to get up in the tactical transport aircraft before you start pushing SM +6.
__________________
RyanW
- Actually one normal sized guy in three tiny trenchcoats.
RyanW is offline   Reply With Quote
Old 09-11-2014, 11:08 AM   #8
Christopher R. Rice
 
Christopher R. Rice's Avatar
 
Join Date: Jun 2006
Location: Portsmouth, VA, USA
Default Re: [Spaceships/Pyramid 3/34] SHIELD Helicarrier from Avengers

Quote:
Originally Posted by Langy View Post
Huh. Only $1.7B? That's *definitely* an order of magnitude too cheap. Ah, well - that's Spaceships for ya.
I'd use the limited production model myself and charge about x100 per p. 34 GURPS Spaceships 1.
__________________
My w23 Stuff
My Blog
GURPS Discord
My Discord

Latest GURPS Book: Meta-Tech
Latest TFT: Vile Vines

Become a Patron!
Christopher R. Rice is offline   Reply With Quote
Old 09-11-2014, 11:31 AM   #9
Anaraxes
 
Join Date: Sep 2007
Default Re: [Spaceships/Pyramid 3/34] SHIELD Helicarrier from Avengers

Quote:
Originally Posted by Fred Brackin View Post
A Nimitz class carrier is SM+12.
Overhead pics for comparison:

http://www.wired.com/images_blogs/wi...r_12key_12.jpg
Anaraxes is offline   Reply With Quote
Old 09-11-2014, 12:21 PM   #10
sir_pudding
Wielder of Smart Pants
 
sir_pudding's Avatar
 
Join Date: Aug 2004
Location: Ventura CA
Default Re: [Spaceships/Pyramid 3/34] SHIELD Helicarrier from Avengers

Quote:
Originally Posted by RyanW View Post
Actually, the E-2 is also SM +5 by Spaceships rules. You need to get up in the tactical transport aircraft before you start pushing SM +6.
What's the mass of a Quinjet? Or for those other planes (the sleek jets used by Victoria Hand and others) we see in AoS (I can't seem to find out what they are called, anybody?)?
sir_pudding is offline   Reply With Quote
Reply

Tags
avengers, marvel, pyramid 3/34, spaceships

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Fnords are Off
[IMG] code is Off
HTML code is Off

Forum Jump


All times are GMT -6. The time now is 04:07 AM.


Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2024, vBulletin Solutions, Inc.