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#561 |
Join Date: Mar 2012
Location: Tri-Cities, WA
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Moderator edit: This post was moved here since it's clearly discussing a house rule. House rules should not be discussed in threads where people are requesting actual answers to questions, not how people plan to play the card instead of using the officially intended way.
If I were running a non-tournament game (the only sort I expect to run), I would rule that a fireship with enhancers could broadside (for triple its current strength) and -then- be set alight to add eight to whatever the owner's combat total had been. Broadside would be used, so it and fireship and attached enhancers would be headed for the discards. Last edited by MunchkinMan; 04-14-2013 at 11:06 PM. |
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#562 |
Join Date: Apr 2013
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I was glad to see this thread. I've been playing the game for a while now (Fantasy version) with the first two expansions (#1 and #2) and the game seems to go nowhere fast. There are so many ways to loose levels that after an hour it's a miracle if anyone has moved up a level and stayed there. That seems imbalanced to me. I'm thinking about tuning the deck and removing a good deal of the level reducing elements to give the game some semblance of progression. Having been trying to introduce the game to new people at work on lunch breaks it's been hard to win people over with the constant level loss and lack of progression. If anyone has successfully done this or has suggestions on some deck tuning that has helped with this I'd much appreciate it.
One of our die hard gamers said he'd never seen the game so hard to play so he suspected that the expansion packs had skewed the game towards being more difficult to win/finish in a reasonable amt of time. Thanks all! |
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#563 | |
Join Date: Dec 2004
Location: Concord, NC
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Scott K. Ellis |
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#564 |
Join Date: Feb 2012
Location: Sydney, Australia
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I can't say I've ever had that problem with Fantasy Munchkin. There are a few curses that will lose a player a level or two, but there's many more GUALs to counteract those.
Perhaps you are applying a rule incorrectly? You are rolling a die when you fail to beat a monster and only applying the Bad Stuff when you get less than 5, right? |
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#565 |
Join Date: Dec 2009
Location: Indiana
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Okay, trying to get this thread back on track about ideas for house rules, how about this:
If the Munchkin 10th Anniversary Poster is displayed where you are playing any version of Munchkin and it is the same month as your anniversary, you get a +1 Combat Strength. If it is the signed Munchkin 10th Anniversary Poster you get a +4 Combat Strength.
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Please check out my Munchkin trade requests here and my Munchkin CCG trade requests here. Indiana MIB available for demos and tournaments. Please check out my Facebook page to see what I am up to. |
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#566 |
Join Date: Mar 2013
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When I was first introduced to Munchkin, my neighbors had it, so we played. But they're younger than me, so they didn't do selling 1,000 gold pieces worth of items. And also, they didn't read the rules all the way through, so we only go up a level when we use a "Go Up a Level" card, or we fight a monster that says "2 Levels" at the bottom. Then, of course, they threw out the rule sheet...
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#567 |
Join Date: Nov 2010
Location: Alberta, Canada
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Hey Everyone,
I was about to post this in "House Rules" But the epicness of this box i thought deserved its Own topic, My Friend is a Carpenter and Makes his own Boxes / Chests and what not and at my request made this chest, as over the last year and a half I have spent a ridiculous amount of money collecting everything munchkin and I now have a LOT of Core Sets / Expansions and Random Munchkin Merchandise. So this box is going to be great at storing my items in my place, and He wants to know IF he was to make an "Unofficial Munchkin House Rule" What would be a good Game House Rule for this Box ? I would really appreciate any Help you have with this because the final decision whatever rule we decide hes going to put on the underside of the lid. I hope by posting this it does not break any Forum Rules. http://i107.photobucket.com/albums/m...pscf227db2.jpg http://i107.photobucket.com/albums/m...ps59960826.jpg http://i107.photobucket.com/albums/m...psacbd3d43.jpg http://i107.photobucket.com/albums/m...ps460f573c.jpg http://i107.photobucket.com/albums/m...psd18869dc.jpg The Box is not yet finished and has a fair amount of finishing work left. But again, any and all comments are appreciated. |
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#568 | |
Join Date: Mar 2013
Location: Rockville, MD
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A post on another thread got me thinking. I have Fantasy munchkin with all expansions and all booster packs, and my group has noticed that this causes a few issues when playing:
-Sometimes, you don't get a race or class card for a LONG time (the deck is just too diluted with other stuff) -The starting hands can determine if you will win or not To remedy this, I've come up with a set of simple rules to make Munchkin into a semi-deck-building game. I'll post them here, and I'd like to hear what you guys think of them. Please let me know if you think any given rule is good or bad. My group will probably be trying these out over the next couple weeks. Quote:
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Twitter: @cartmanbeck |
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#569 | |
Munchkin Line Editor
Join Date: Aug 2004
Location: Austin, TX
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The point of the House Rules thread is so players can be confident that anything NOT in this thread is, at least in intention, the rules as written. It defeats that goal to have house rules posted elsewhere, no matter how clearly labeled, so I moved your post.
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Andrew Hackard, Munchkin Line Editor If you have a question that isn't getting answered, we have a thread for that. Let people like what they like. Don't be a gamer hater. #PlayMunchkin on social media: Twitter || Facebook || Instagram || YouTube Follow us on Kickstarter: Steve Jackson Games and Warehouse 23 |
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#570 |
Join Date: Nov 2010
Location: Alberta, Canada
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Roger Andrew. Thanks
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