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Old 05-24-2021, 05:46 PM   #11
hcobb
 
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Default Re: About salamanders and unarmed combat

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Originally Posted by JustAnotherJarhead View Post
this is a bit sideline... but it may have some bearing on TFT magical items as well.

Can a Monk even wear and utilize such a magic item?
Nope. Silken robes that stop 5 hits are fine, but not gloves that do +1 damage.
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Old 05-24-2021, 05:51 PM   #12
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Default Re: About salamanders and unarmed combat

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Originally Posted by JustAnotherJarhead View Post
this is a bit sideline... but it may have some bearing on TFT magical items as well.

Can a Monk even wear and utilize such a magic item?
That's a good question. I suppose it depends on the kind of glove. Typical gauntlets seem too cumbersome for a UC specialist to use, though thin leather gloves providing an ST enhancement shouldn't be an issue.

Of course, against a salamander, the monk would be doing half damage. I suppose as well we should ask whether a monk using attribute-enhancing gloves (or any other ST or DX enhancer) would be able to throw or kick a salamander.

I might rule that any ST- or DX-enhancer makes a characters fists and feet effectively magical and hence able to strike the salamander, in the same way that a weapon enchantment works.
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Old 05-24-2021, 05:55 PM   #13
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Default Re: About salamanders and unarmed combat

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Any time the scenario rules say no magical weapons you can be sure that your silver dagger staff is going to save the day.

If things look really tough then cast staff to snake and bite the salamander to death.

Muggles need to defend the salamander to death.

ST 9, DX 12, IQ 11
Pole Weapons Expertise, Shield Expertise, etc.
Very Fine Javelin (1d+2), Small Shield (stops 2 hits)

The DX 13 salamander has a 5.88% of inflicting an average of 1.7 damage and a 9.8% chance of inflicting 3.5 damage on itself. (DX 13 -2 on 5 dice)
That sure is a specialized muggle. Eight of eleven IQ points just for the skills used in your calculation. Do you allow players to create characters after they've learned about the encounter?

Anyway, the elemental would make mincemeat of this poor fella in HTH (assuming that there aren't other characters around who are a real threat).
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Old 05-24-2021, 06:41 PM   #14
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Default Re: About salamanders and unarmed combat

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Originally Posted by hcobb View Post
Nope. Silken robes that stop 5 hits are fine, but not gloves that do +1 damage.
Why are you so certain? Gloves aren't mentioned in the restrictions for U.C. I. They aren't "in your hands" ("in" and "on" are different). I don't see any explicit rule that a martial artist can't wear gloves (or even gauntlets).

Hence, I'd apply common sense. Gauntlets are out, obviously. Now, I ain't a martial artist, but I'd think that thin gloves would be okay.

But maybe I've missed a relevant rule, since you seem pretty certain.
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Old 05-24-2021, 07:59 PM   #15
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Default Re: About salamanders and unarmed combat

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Nope. Silken robes that stop 5 hits are fine, but not gloves that do +1 damage.
There could certainly be a magic item that specifically increases unarmed damage and allows UC fighters to strike/throw/shield rush creatures that can only be affected by magic items.
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Old 05-24-2021, 08:04 PM   #16
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Default Re: About salamanders and unarmed combat

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There could certainly be a magic item that specifically increases unarmed damage and allows UC fighters to strike/throw/shield rush creatures that can only be affected by magic items.
In my opinion, the UC talents have been pretty strongly nerfed, which is why I have a whole slew more for players. I'd make such items just as available as magic weapons for non-UC heroes.

Also, I'm quite in favor of the magical abilities for non-wizards that other people have discussed. I think the only way to get anywhere near parity with wizards is to allow heroes to gain magical powers (like in JRPG video games).
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Old 05-25-2021, 09:23 AM   #17
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Default Re: About salamanders and unarmed combat

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The DX 13 salamander has a 5.88% of inflicting an average of 1.7 damage and a 9.8% chance of inflicting 3.5 damage on itself. (DX 13 -2 on 5 dice)
If the fire elemental's attacks are all fire-based, how exactly can it hurt itself on a critical fail?
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Old 05-25-2021, 11:08 AM   #18
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Default Re: About salamanders and unarmed combat

So who's going to write the Hexagram article about Water Style kung-fu?

I.e. spells that have UC levels as preqs. Say +2 damage with unarmed attacks for a minute for one fatigue.

GM: "The octopus makes a familiar stance with three arms."
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Old 05-25-2021, 12:32 PM   #19
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Default Re: About salamanders and unarmed combat

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GM: "The octopus makes a familiar stance with three arms."
It looks like octopus normally does 3 * 1d-2 attacks in HTH. It could have UC1 which would be 3 * 1d-1

Which is a little disappointing tbh and doesn't reflect how little I would like to enter with one into HTH

What's the best way to give every octopus a good change to pin a normal human in HTH?
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Old 05-25-2021, 02:08 PM   #20
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Default Re: About salamanders and unarmed combat

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What's the best way to give every octopus a good change to pin a normal human in HTH?
Unarmed Combat I
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