06-13-2021, 07:44 AM | #11 | |
Join Date: Jul 2019
Location: Cali
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Re: Armor and high IQ spellcasters
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06-13-2021, 08:05 AM | #12 | |
Join Date: Sep 2007
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Re: Armor and high IQ spellcasters
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Spells are cast with adjDX. Armor reduces adjDX for all purposes, which would include spell rolls. Hence the assumption that that particular penalty is all about movement restrictions. There's also a rule (ITL 73) for removing gauntlets / gloves to work on traps, reducing the penalty to -1 DX for that purpose. If you see spellcasting as calling for something more like Dr. Strange-esque finger positioning and movement rather than overall body movement, you may want to adopt this rule for spellcasting as well. Wizards that want to go around without their gloves all the time probably want to confer with their GM to work out what the mentioned saving roll to avoid losing fingers means in their game. |
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06-13-2021, 08:20 AM | #13 |
Join Date: Dec 2017
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Re: Armor and high IQ spellcasters
I would not consider letting a spell caster ignore the DX penalty for armor when making a casting roll. If you are rolling vs. DX then you are using DX, and if you are using DX than you suffer from your armor DX penalty. The end.
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06-13-2021, 08:45 AM | #14 | |
Join Date: Jul 2019
Location: Cali
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Re: Armor and high IQ spellcasters
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even at 5 IQ above spell level, tied up and blindfolded, a roll MUST be made. |
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06-13-2021, 09:06 AM | #15 |
Join Date: Jul 2019
Location: Cali
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Re: Armor and high IQ spellcasters
and the gloves off thing for fine dexterity is fine for picking a lock, but I would have to say the whole concept of "two hands" and gestures of a conjuring wizard is beyond the fine detail of a lock pick like function.
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06-19-2021, 12:28 PM | #16 |
Banned
Join Date: Jun 2021
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We need a smile for the rejected high five. Im thinking smily one goes high and smiley 2 just walks away.
Its the saddest of all smilies. Sniff , - ? , . , |
06-19-2021, 01:18 PM | #17 | |
Join Date: Jul 2018
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Re: Armor and high IQ spellcasters
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06-19-2021, 01:24 PM | #18 |
Join Date: Jul 2018
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Re: Armor and high IQ spellcasters
So I have this BLOB tank running around with a terrible DX due to very heavy armor. Now my friend has pinned an opponent and my other friend gets an auto hit attack by the GM. I want in on the fun and ask for an auto hit too, should he say no, or is an auto hit an auto hit no matter your adjDX?
A side note to having to roll DX when using a spell blind and tied up. Maybe we should handwave those castings to an auto success. It would make some low-level spells more useful since they can't fail. It also means that a high IQ wizard can use more spells with an auto hit. I am not sure the last part is something to encourage. I like low IQ spells being used more often, but I also like more Wizards with low IQ to be valid character choices and not a self nerf. |
06-20-2021, 04:13 PM | #19 |
The Fantasy Trip Line Editor
Join Date: May 2021
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Re: Armor and high IQ spellcasters
If you make spells of 5 below IQ automatically successful, then you'll start seeing munchkin wizards wanting only IQ, and you'll need new rules for (T) and (M) spells, at least.
Also, it's already hard and dangerous to safely capture or imprison a good wizard... |
06-20-2021, 06:05 PM | #20 |
Join Date: Aug 2004
Location: Pacheco, California
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Re: Armor and high IQ spellcasters
For automatic success of high IQ c.f.: https://thefantasytrip.game/news/201...-fantasy-trip/
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