05-10-2021, 06:20 AM | #71 |
Join Date: Oct 2015
Location: New England
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Re: Cast out of HTH
Am I correct in my understanding of your tweaks that an illusion of a fire elemental could leave fire hexes in its wake and hurl fireballs?
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05-10-2021, 04:03 PM | #72 | |
Join Date: May 2018
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Re: Cast out of HTH
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What about two new talents for wizards: Persistent Image and Substantial Illusion for Inanimate Illusions and Animate Illusions? Maybe there are other possible metamagical talents that could alter the behavior of certain sets of spells... |
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05-11-2021, 02:22 AM | #73 | |
Join Date: Jun 2019
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Re: Cast out of HTH
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Well consistent with my version categories of "DETACHED ILLUSIONS" and "INANIMATE ILLUSIONS", then yes it could, but they'd be harmless fireballs and fire hexes because my tweak rules that inanimate illusions are insubstantial -- it would make for one heck of a show though! But as they would only be for show the intent of RAW is fully preserved. Same thing would apply to the illusion of dragons' fire breath. My tweaked illusion of a dragon could appear to breathe fire, but it wouldn't burn anything, so except for putting on a show there's no contradiction with RAW. I myself would allow that something might appear to catch fire (say for example, a bush), just as if an Image of a fire hex had been created over it, but again it would be a harmless dramatic effect. My proposals are suggested to tighten the rules, not loosen them.
__________________
"I'm not arguing. I'm just explaining why I'm right." |
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05-11-2021, 02:49 AM | #74 | |
Join Date: Jun 2019
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Re: Cast out of HTH
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As a proponent for magical talents and new spells at most other times I should accept the challenge, but I'll take a "less is more" stance on tweaking Illusions in particular and Creation spells in general. Here I'm just advocating for consistency in how the existing rules get interpreted or explained, while making the minimum effective changes possible to accomplish that. Just more structure so all those borderline cases are less baffling. Not that anyone else should hold back trying anything, I just don't want to complicate my own arguments beyond comprehension. Although I did once write a variant on the Illusion spell buried in my notes somewhere. It went something like "Fortify Illusion (C) - IQ 16. A wizard who knows this spell may, at the time it creates a regular Illusion, pay an extra ST cost, or it may cast this as a separate spell later on any Illusion in Creation spell range. The fortified Illusion cannot be disbelieved on a roll of 3 vs IQ, the attempt must be made on 4 vs IQ instead." I can't recall what ST cost I set for this, but I must have it written down somewhere. It was mainly meant to keep illusions in the game if there were a bunch of high IQ wizards in the fight.
__________________
"I'm not arguing. I'm just explaining why I'm right." |
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05-11-2021, 12:39 PM | #76 | |
Join Date: Aug 2004
Location: Carrboro, NC
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Re: Cast out of HTH
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You're poisoned because you believe you are. You're hacked to bits inside your undamaged armor because your belief, focused by the illusion's sword, created your very real wounds. An illusion of a dragon can pick you up and fly you away, as long as you believe in it. However, if deep down you *know* it's an illusion, then as a GM I'm going to make you take progressively easier rolls to involuntarily disbelieve, so that by the time you're a hundred feet up you're rolling 2d vs IQ and hoping for boxcars. Otherwise you're into the volcano. An illusion of a torch lets you see in the dark. Your belief focused through the illusion gives you something like Dark Vision. Believing an illusion of a bridge gives you something like Flight (but see the dragon example above). |
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