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Old 01-27-2021, 12:38 AM   #1
FeiLin
 
Join Date: Aug 2018
Default Chase limits

In Action 2 there’s some rules for chases. What’s there to limit a chase from dragging out too long? “Ok, round 27, the quarry is at medium range and Moves again; what do you do this time?”

I want to say it costs FP each round (as if a combat had passed) or that instead of requiring a margin of 5+ it doesn’t handle bands but instead directly ties into the speed/range table (so the distance changes by margin of victory / 2, and converting that to bands for effects). The last one might not speed up the chase, but at least adds some more “action”.
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action, action 2: exploits, chases


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