08-17-2015, 03:42 PM | #11 | |||||||
Join Date: Oct 2008
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Re: Converting "Problematic" Spells to Powers
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Healing - Injuries Only, -20%; Capped (4 FP), -20%; PM: magic, -10%. 15 points (3 as alternate) Quote:
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Regeneration - Fast (You recover 1 HP per minute), +50; Fatigue Only, +0%; PM:magic, -10%; Require skill roll, -10%. 40 points(8 as alternate) Quote:
Something like: Damage Resistance - Limited (Ranged only), -20%; PM:magic, -10%; Cost FP 1, -5%. cost: 3.3/point of DR(0.66/point as alternate) Quote:
Timeout cannot really be built as closest thing is unlimited levels of ATR.. Quote:
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08-17-2015, 03:58 PM | #12 |
Join Date: May 2013
Location: Ellicott City, MD
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Re: Converting "Problematic" Spells to Powers
Assuming Control Time follows the same %/level as Control Gravity, 10 levels of Control Time would be a complete Time Stop. In any campaign where such a power is common, I'd probably include a Perk to allow people with Control Time to remain unfrozen.
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08-17-2015, 04:13 PM | #13 | |||||||
Join Date: Aug 2015
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Re: Converting "Problematic" Spells to Powers
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Would it be valid to buy a limited form of Insubstantiality? Thanks! Last edited by Clockwork_Virus; 08-17-2015 at 04:14 PM. Reason: typo |
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08-17-2015, 04:19 PM | #14 |
Join Date: May 2013
Location: Ellicott City, MD
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Re: Converting "Problematic" Spells to Powers
That's RAW for Healing; it limits how much FP you can spend per use.
Reflexive, Uncontrollable, Unconscious Only (requires Uncontrollable to be a valid limitation), and Accessibility: Only to avoid projectiles (-??%) |
08-17-2015, 05:06 PM | #15 |
Join Date: Aug 2015
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Re: Converting "Problematic" Spells to Powers
How much do you think that Accessibility would work? Since most of the functionality of Insubstantiality is lost, something like -40% to -60%?
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08-17-2015, 05:18 PM | #16 |
Join Date: Feb 2005
Location: Berkeley, CA
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Re: Converting "Problematic" Spells to Powers
Yes, but it will be grotesquely expensive. It would be, roughly: Insubstantial, Affects Substantial (+100%), Can Carry Objects (+100%), Missiles Only (-50% or so) [200]. It's none of reflexive (it takes an action to activate missile shield), uncontrollable (it doesn't activate unexpectedly), or unconscious (you can deliberately turn it on).
Last edited by Anthony; 08-17-2015 at 05:21 PM. |
08-17-2015, 05:18 PM | #17 | |
Join Date: May 2013
Location: Ellicott City, MD
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Re: Converting "Problematic" Spells to Powers
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Uncontrollable Reflexive flickers just to let a projectile through; no need for Affects Substantial. Can Carry at the encumbrance level you're fine with not dropping is a good idea, though. |
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08-17-2015, 05:25 PM | #18 | |
Join Date: Feb 2005
Location: Berkeley, CA
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Re: Converting "Problematic" Spells to Powers
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You can use Reflexive to make a Power Dodge, but that won't behave very much like missile shield. |
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08-17-2015, 05:27 PM | #19 |
Join Date: May 2013
Location: Ellicott City, MD
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Re: Converting "Problematic" Spells to Powers
Uncontrollable + Unconscious Only + Reflexive is used to make a defensive thing flicker against a specific form of attack, while being otherwise useless. It's great that you're immune to concentrated machine gun fire, but, that kid with a brick is going to crack your skull...
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08-17-2015, 05:32 PM | #20 |
Join Date: Feb 2005
Location: Berkeley, CA
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Re: Converting "Problematic" Spells to Powers
That's not what Uncontrollable means. It's not even close to what uncontrollable means. Uncontrollable means "Your ability tends to manifest itself at undesirable or inappropriate times." Are you claiming that it's undesirable or inappropriate to avoid being shot?
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