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04-23-2021, 06:44 AM | #1 |
Join Date: Aug 2004
Location: Pacheco, California
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Cast out of HTH
When last we saw Molly a deadly giant tardigrade had engaged her in HTH with a charge attack through her rear hex.
Thinking quickly Molly creates an illusion duplicate of herself in the HTH hex and therefore displaces herself to an adjacent hex as per ITL 139.
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-HJC |
04-23-2021, 07:44 AM | #2 |
Join Date: Jun 2008
Location: Boston area
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Re: Cast out of HTH
If your GM allows it, you might as well exploit it, I guess.
But my reading is not that you or the illusion are expelled, but that one of you voluntarily moves away. That's not possible in this case, but it's also not necessary since this is a hex with ongoing HTH. You are both therefore in HTH. These edge cases are somewhat interesting, but ain't no way I'd let them be exploited like this. |
04-23-2021, 12:12 PM | #3 |
Join Date: Dec 2017
Location: London Uk, but originally from Scotland
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Re: Cast out of HTH
I was under the impression that a figure couldn’t cast spells in HTH.
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04-23-2021, 02:10 PM | #4 |
Join Date: Jun 2008
Location: Boston area
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Re: Cast out of HTH
There is clearly no option to cast spells in HTH in ITL. But other sources (Wizard?) give a penalty for casting spells in HTH which a lot of folk adopt for ITL. I think it's DX -6, but I don't know for certain.
Unfortunately, the search function ignores short words like HTH, so an initial search for this conversation came up short. |
04-23-2021, 02:18 PM | #5 | |
Join Date: Dec 2017
Location: London Uk, but originally from Scotland
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Re: Cast out of HTH
Quote:
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04-23-2021, 02:51 PM | #6 |
Join Date: Dec 2017
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Re: Cast out of HTH
I also use the rule from Wizard. Which I either remember is -6, or I mis-remember but still assert is -6!
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