Steve Jackson Games - Site Navigation
Home General Info Follow Us Search Illuminator Store Forums What's New Other Games Ogre GURPS Munchkin Our Games: Home

Go Back   Steve Jackson Games Forums > Roleplaying > GURPS

Reply
 
Thread Tools Display Modes
Old 07-24-2011, 07:46 PM   #1
OldSam
 
OldSam's Avatar
 
Join Date: Oct 2005
Location: Göttingen, Germany
Default Necromancer Possession Allies

Hi, I'm thinking about the power for an Necromancer to animate some of the dead bodies lying around in a fight to fight for his side as zombies...

Is the best way to do it with possession? Or maybe with Dominance or something like that? Other idea?

Normally possession needs a living conscious target. Could there be some "only on dead people" accessibility?
Thus it would only work against the undead but not against the living. Would this be something like a +/- 0 trade-off?
Probably one could design an accessibility limitation, I'd say something like -25% for the undead and something like +25% for "no humans", thus +0% would be fair.
OldSam is offline   Reply With Quote
Old 07-24-2011, 08:39 PM   #2
sir_pudding
Wielder of Smart Pants
 
sir_pudding's Avatar
 
Join Date: Aug 2004
Location: Ventura CA
Default Re: Necromancer Possession Allies

Quote:
Originally Posted by OldSam View Post
Other idea?
Ally with summonable, minion and accessibility (corpses).
sir_pudding is offline   Reply With Quote
Old 07-25-2011, 05:40 AM   #3
OldSam
 
OldSam's Avatar
 
Join Date: Oct 2005
Location: Göttingen, Germany
Default Re: Necromancer Possession Allies

Quote:
Originally Posted by sir_pudding View Post
Ally with summonable, minion and accessibility (corpses).
True, that would be a good possibility, easier than I thought at first =)

But I was also searching for a way to directly command the Zombies "magically" so they have no choice other than doing what you want like with Possession, Mind Control or things like that...
OldSam is offline   Reply With Quote
Old 07-25-2011, 06:35 AM   #4
Grey_Fox
 
Join Date: Jun 2011
Default Re: Necromancer Possession Allies

Quote:
Originally Posted by OldSam View Post
True, that would be a good possibility, easier than I thought at first =)

But I was also searching for a way to directly command the Zombies "magically" so they have no choice other than doing what you want like with Possession, Mind Control or things like that...
give them minion and either IQ 0 or slave mentality (+0%), and possibly some kind of telepathy if you want to control them silently
Grey_Fox is offline   Reply With Quote
Old 07-25-2011, 07:20 AM   #5
Sam Baughn
 
Sam Baughn's Avatar
 
Join Date: Aug 2004
Location: United Kingdom of Great Britain and some other bits.
Default Re: Necromancer Possession Allies

For directly controlled puppets, you can use Telekinesis with the Animation limitation from powers and an accessability limitation so that it only works on corpses. Compartmentalised Mind lets you control more than one, while Independent keeps them moving while you aren't concentrating.
Sam Baughn is offline   Reply With Quote
Old 07-25-2011, 10:08 AM   #6
Bruno
 
Bruno's Avatar
 
Join Date: Sep 2004
Location: Canada
Default Re: Necromancer Possession Allies

There's also the area effect enhancements for TK, which might let you animate a pile of corpses, but they'd likely have to shuffle around as a solid group.

Powers specifically allows Area Effect with TK (writeup of AE on Powers p 100)
__________________
All about Size Modifier; Unified Hit Location Table
A Wiki for my F2F Group
A neglected GURPS blog
Bruno is offline   Reply With Quote
Old 07-25-2011, 10:17 AM   #7
RyanW
 
RyanW's Avatar
 
Join Date: Sep 2004
Location: Southeast NC
Default Re: Necromancer Possession Allies

If the zombies obey the necromancer slavishly, they are Minions and have Slave Mentality and Reprogrammable. If you can control them like puppets, add Possession (Puppets Only) and Puppet Group.
Quote:
Originally Posted by Bruno View Post
There's also the area effect enhancements for TK, which might let you animate a pile of corpses, but they'd likely have to shuffle around as a solid group.
Which would be even more awesome. Like zombie Voltron.
__________________
RyanW
- Actually one normal sized guy in three tiny trenchcoats.
RyanW is offline   Reply With Quote
Old 07-25-2011, 11:39 AM   #8
Anaraxes
 
Join Date: Sep 2007
Default Re: Necromancer Possession Allies

Quote:
Like zombie Voltron
Or Captain Planet.

Earth!
Fire!
Wind!
Water!
Brains...
Anaraxes is offline   Reply With Quote
Old 07-25-2011, 02:02 PM   #9
Bruno
 
Bruno's Avatar
 
Join Date: Sep 2004
Location: Canada
Default Re: Necromancer Possession Allies

.. perhaps "solid" wasn't the word I was looking for ;)

Although that's still awesome.

What I was thinking was an animated-zombie parralel to a TK picking up a drawer full of silverware or the contents of a crate of nails with TK (AOE) - you'd get a diffuse cloud of nails/knifes and forks but they have to all do "the same thing" - they get lifted as "a hex full of ow", thrown as "a hex full of ow", etc, not "One knife for YOU, one knife for HIM, one fork tine to pick that lock, one spork in her EYE" etc.

So, like that but with zombies. Like AOE on standard Mind Control.
__________________
All about Size Modifier; Unified Hit Location Table
A Wiki for my F2F Group
A neglected GURPS blog
Bruno is offline   Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Fnords are Off
[IMG] code is Off
HTML code is Off

Forum Jump


All times are GMT -6. The time now is 01:41 AM.


Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2024, vBulletin Solutions, Inc.